- Fixed axis door animation not getting update when switching axis
- Fixed not being able to load storage structure in recipe gui
- Fixed paintbrush not saving color
- Fixed chisel pick function not working properly
- Fixed axis door animation not getting update when switching axis
- Fixed colored water not being displayed properly in inventory
- Fixed unnecessary multiplication of update render calls for animations
- Fixed not clearing additional when setting block buffer to be empty
- Removed setLoaded behavior (hopefully not necessary anymore and onLoad call has been moved to tick which is way too late)
- Ported to 1.21
- Fixed unnecessary multiplication of update render calls for animations
- Fixed not clearing additional when setting block buffer to be empty
- Removed setLoaded behavior (hopefully not necessary anymore and onLoad call has been moved to tick which is way too late)
- Removed unnecessary logs
- Fixed error when trying to download translucent data when embeddium is installed (+ special translucent sorting)
- Fixed crash when attempting to upload chunk with translucent data with embeddium installed
- Fixed hammer, chisel and paint brush issues when changing the grid
- Fixed crash when special sorting from embeddium is enabled (this time for real)
- Added cache to Block for LittleBlock equivalent to improve performance
- Fixed crash when special sorting from embeddium is enabled
- Revert "Fixed random freeze which could occur if embeddium is installed (during chunk update)"
- Fixed hammer and chisel not updating shape size properly when changing grid
- Fixed placement being weird when switching placement mode
- Fixed place position sometimes being incorrectly calculated when using transformable boxes
- Fixed error message for edit and placing blocks limit not displaying amount correctly
- Removed obsolete fixes for embeddium
- Fixed messing up alpha colors of other mods when using embeddium
- Updated Embeddium & Oculus support
- Added support for translucentSorting from Embeddium
- Fixed random freeze which could occur if embeddium is installed (during chunk update)
- Fixed crash when curve has points longer or exactly as long as the duration is
- Fixed not loading animations correctly on server side
- Fixed curseforge gradle task causing crash when not token is provided
- Fixed not being able to sneak on slopes
- Fixed no collision checks not working on client side
- Fixed not clearing item cache when reloading resourcepack
- Adapted CreativeCore gui changes 2.11.27
- Fixed crash when looking at a block before it has been loaded
- Fixed bed spawn positions not working
- Fixed bed gui (readded direction preview)
- Fixed several gui issues (specially missing shape setting description and missing translations)
- Fixed storage gui
- Fixed mark mode up and down keybind not working
- Fixed axis door preview when using lines (axis box is now as large as the structure itself)
- Fixed crashing if only oculus is installed
- Fixed crash with Create (caused by creating level off-thread)
- Fixed crash with sub level due to missing poimanager
- Added toVanillaGridF for float precision
- Fixed pillar & wall inside shape not working correctly
- Fixed pillar shape side being weird at time
- Reworked pillar & wall shape to work in all circumstances
- Reimplemented entity collision (performance improvement for big animations in comparison to 1.12)
- Fixed not updating shape when position stays the same but face changes
- Fixed rendering issue caused by convert block to new grid
- Fixed replace mode of glove not working as intended (replaced all tiles not just the ones out of the same type)
- Fixed not queuing new rendering update when it got blocked at first
- Fixed Embeddium not handling triangle shading correctly
- Fixed animation computing new bounding box even when it is empty which caused a crash
- Fixed issue when downloading buffers while still uploading (happens if animation/ block is destroyed shortly after placing)
- Fixed rendering block while receiving block update (either should trigger a requeue or skip the block for the moment)
- Fixed inaccuracy when destroying tiles (causing tile nod found error)
- Fixed issue when placing transformable box over a block edge
- Fixed ladders not working
- Fixed bed not working
- Fixed inaccuracy when interacting with tiles of they are a part of an animation (causing tile nod found error)
- Fixed animations sometimes being unhittable
- Fixed not rendering animation preview in blueprint gui
- Fixed crash if Embeddium is installed but not Oculus
- Fixed issue of tiles randomly changing grid size when picked or being displayed by the one probe or jade
- Fixed intersection between normal and transformable box not working in all cases