- Fixed not taking name, signal and blocks when importing doors from 1.5.0
- Fixed obstructive block overlay for water tiles
- Fixed crash when loading old slice boxes
- Fixed recipe result count is not respected (Thanks to paring-chan)
- Fixed crash when loading old slice boxes
- Fixed action message being invisible
- Fixed tools like hammer & paint brush getting used too quickly in survival
- Adapted CreativeCore v2.13.2
- Fixed blueprint crash (Thanks to paring-chan)
- Fixed hammer crash in survival (Thanks to paring-chan)
- Reworked tools
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- Introduced several new data components for tools
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- enhanced performance of preview
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- reorganized tools
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- added pixel, blob and cube shape
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- reworked shape configuration
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- removed glove functionality for now
- Changed all mirror and rotate methods to transform with a matrix (change applies to items, tiles, elements, structures, doors, groups)
- Adapted CreativeCore v2.13.0
- Readded lt-open command
- Added several performance improvements for item rendering
- Added itemLowResolutionBoxCount option which will disable all rendering for items that have more than the specified count
- Added check to structure parent if it has been removed before getting the block entity
- Removed normal placement mode
- Fixed several issues with handling buffers in transitions (fixes door with children rendering glitches)
- Fixed adding empty additional layers during block to entity transition
- Fixed creating empty buffers for translucent layer with sodium installed
- Fixed translucent layer not having the correct structure indexes with sodium installed
- Fixed several issues related to blueprint and place caching
- Fixed blueprints not being rendered
- Fixed clock going from 0 to 16 (which it did not)
- Fixed tile items running into size limit
- Fixed lighting not getting updated properly
- Fixed block emitting light not getting properly remembered when loading chunk again
- Fixed not rendering glass or leaves with sodium
- Fixed all and operators not working properly for signal
- Fixed all and operators not working properly for signals
- Fixed crash with creating little levels in recipe gui
- Fixed not working properly with new buffer index format which caused issues with sodium translucent layer and rendering glitches during door transitions
- Fixed neighbour update causing small error
- Fixed lighting not getting updated properly
- Fixed particle emitter not working on server side
- Fixed crash with rendering preview if nothing is drawn (fixes replace curve crash)
- Added proper support for blocks to be placed on top of tiles
- Reworked rendering boxes to add support for sodiums way of rendering grass
- Enhanced support for Sodium chunk layers (exclude unused ones)
- Fixed buggy step up problem
- Fixed all blocks being invisible after recent update
- Added support for connected textures
- Fixed error when closing gui when chisel has not selection
- Fixed crash with lithium mod
- Added support for connected textures
- Fixed error when closing gui when chisel has not selection
- Fixed incorrect colors when sodium is installed
- Fixed crash with lithium mod
- Fixed crash when reload resources or pressing F3 + A
- Fixed incorrect colors when Iris is installed
- Added support for Iris
- Fixed smooth door transition for translucent doors not working in all cases with sodium