- Fixed signal networks not resetting properly (big one)
- Fixed check recipe not properly displaying error recipe gui
- Fixed test errors resulting in some parts of the gui getting tinted red
- Changed size of gui for signal equation editor and virtual input
- Fixed gui of signal input
- Fixed crash in recipe gui when moving external outputs around
- Fixed rendering blueprint previews over tooltips #2
- Fixed missing gui.signal.bandwidth in en_us.json (Thanks to hellyet)
- Fixed placer not resetting grid properly causing structure to shift when going back to lower grid
- Fixed LittleGroup copy function not copying structure data (probably caused numerous issues)
- Cleaned up ItemPremade Structure
- Fixed rendering blueprint previews over tooltips
- Added missing structure exception
- Fixed not being able to break structure with invalid signal components
- Fixed subtitles not being displayed correctly in signal equation gui
- Fixed crash when using tool when no shape has been selected due to a faulty block for example
- Fixed crash when using keys of tools when a certain shape is configured
- Added fall back component when target does not exist in gui
- Fixed not properly logging parse exception when working with signals in gui
- Fixed cell in 0,4 not rendering properly (when it is not an output)
- Fixed error in new eclipse compiler
- Added chinese translation zh_cn.json (Thanks to EdgewalkerBlue)
- Added missing translation for gui.signal.out
- Fixed sending door timeline to client in the wrong way causing ticks to be skipped
- Fixed play place sound setting for door not doing anything
- Fixed signal output arrow direction (this time for real)
- Fixed door not getting removed during transition to entity form due to outdated connection to child
- Fixed selecting animation even behind blocks
- Fixed still holding tool in hand when switching singleplayer worlds
- Added marker for start and end position in timeline for advanced door which has different transitions
- Disabled level command
- Added length to description for signal modes (pulse and extender)
- Fixed example structures not loading due to being part of the datapack. Therefore they are moved back to resourcepack
- Fixed signal output arrow showing inwards and not outwards
- Fixed rare crash when there is no shape to be placed
- Fixed crash when hovering over chisel, hammer or paint brush with pillar shape configured
- Fixed falling through door during transition (solved by setting the block update immediately)
- Fixed buttons in recipe gui not having same size
- Changed from EntityMultiPlaceEvent to EntityPlaceEvent because apparently protection mods do not support it properly
- Removed vanilla optimization for when to render an entity (no distance limit anymore)
- Prevent create's contraption entities from pushing (Thanks to paring-chan)
- Fixed mark mode not working properly (Thanks to Doc-1)
- Fixed not rendering block entities on animations (causing littleframes to have no picture displayed)
- Fixed clunky step up behavior
- Fixed pillar shape crash and weird shape when aiming at air
- Fixed wall shape crash when not aiming at a block
- Fixed not resetting break properly when area is protected
- Fixed not being able to open doors outside the vanilla height limits
- Fixed item ingredient error description
- Fixed item ingredient not working correctly caused random loss of items in hotbar when placing a bed for example
- Fixed noClip not working for doors
- Fixed issue with rendering transformable boxes causing exceptions
- Fixed slope shape
- Reworked Sodium door rendering to allow for doors across chunk borders
- Added new system which makes sure that door transition is smooth even though a chunk update is done in the middle of it (was especially a problem for larger doors)
- Fixed extracting structure buffers causing incorrect indexes (causing exception and rendering issues)
- Fixed section index not getting updated properly during door transition (fixes flicker when door goes over chunk borders)
- Fixed appending data to chunk causing issues when not all blocks have added layer
- Fixed children doors sometimes not being visible even though they are part of the screen
- Fixed not rendering blocks in entity when they have been added to render data once
- Fixed crash when using tools and interacting with opened doors
- Potential fix for crash with immersive portals
- Fixed crash on server side of stuff is placed in survival
- Fixed not being able to export blueprints (Thanks to zmr-233)
- Fixed no blueprint preview in inventory (Thanks to zmr-233)
- Prevent create's contraption entities from pushing (Thanks to zmr-233)
- Fixed inner and outer corner shape
- Fixed grid 1 always getting converted to grid 2 (caused issues of not being able to use grid 1 in tools)
- Fixed block update not working properly (causing glitched blocks if placement is denied by server)
- Fixed not importing parent and children connections when loading old worlds from 1.12
- Fixed not importing parent and children connections when loading old worlds from 1.12
- Fixed a few block converting issues from 1.12 (related to stone bricks and silver glazzed terracotta)
- Fixed not taking name, signal and blocks when importing doors from 1.5.0
- Fixed not taking name, signal and blocks when importing doors from 1.5.0
- Fixed obstructive block overlay for water tiles
- Fixed crash when loading old slice boxes
- Fixed recipe result count is not respected (Thanks to paring-chan)
- Fixed crash when loading old slice boxes
- Fixed action message being invisible
- Fixed tools like hammer & paint brush getting used too quickly in survival
- Adapted CreativeCore v2.13.2
- Fixed blueprint crash (Thanks to paring-chan)
- Fixed hammer crash in survival (Thanks to paring-chan)