- Fixed a case where a tamed Samhain would despawn on an unloaded chunk
- Reduced Gremlin spawn rate
- Fixed a case where a second-phase gremlin could cause a crash
- Fixed a case where dedicated servers would crash when loading the netherman boss music
- Fixed multiple cases where during a rendering dispatch would cause a game crash (unable to find model)
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New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
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Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
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Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
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Upgraded passives of some armor sets.
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Now more vanilla monsters may drop small essences.
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Every armor passive effect can now be disabled through the config.
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Polar armor now also protects from freeze ticks.
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Fixed a case where items were unenchantable.
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New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
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Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
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Enchantments are now inherent to crafted armor items on craft, meaning that if you have a netherite helmet with protection and want to craft a tengu mask, the new helmet will retain the same enchantments.
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Every armor passive effect can now be disabled through the config.
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Polar armor now also protects from freeze ticks.
- Fixed a crash when rendering the squire helmet
- Fixed a case where items were unenchantable
- Fixed the attacker declaration on some set passive events
- Great chalice is now mineable
- Ported changelog from forge 1.4.3 [1.21]
- Backported version 1.4.1 to 1.19.2
- Fixed a case where enchanted armor items would generate a crash on certain scenarios
Migated the changelog from 1.4.1 [1.20.1] to 1.21
- Fixed a case where items couldn't get crafted
- The code is now open source under the GNU/GPL (GPL) License
- Added a pasive ability to every armor set
- Fixed BadPatch spawn not working as intended
- Migrated spawn placement declarations
- Reduced every entity spawnrate
- Changed the license from the modpage
- Fixed typos on some translations
- Fixed a case where some effect status wouldn't apply correctly before or after using an armor set
- Internal restructure of the code
- Increased ratman invisibility effect and health. Now the smoke bomb uses cosy smoke instead of signal smoke
- Fixed a case where ghastlings would attach to non-second-phase gremlins
Every passive ability added:
- bat: Grants night vision at night
- path: Grants invisibility when sneaking
- bow: Grants speed when holding a ranged weapon
- horn: Grants strength when hit by a monster
- shield: Grants resistance
- sea: Grants dolphin grace when submerged
- deepslate: Reduces 75% of rough fall damage
- blaze: 30% chance to burn the opponent when hit
- tengu: Can double jump in mid-air
- pirate: Grants luck
- appleset: Heals 1 HP every 30 seconds
- bamboo_green: Grants protection to poison
- dragon: Additional 10% damage and is not affected by dragon breath
- squire: Grants 15% damage reduction
- hollow: Absorbs opponent's health on hit
- spider: Grants jump boost while sneaking
- phantom: Grants speed at night
- wither: 30% chance of applying wither when using arrows
- enderman: 30% chance of teleporting when hit
- shinobi: Becomes invisible when hit
- bamboo: Pushes monsters away when falling on the ground
- nether: Grants fire resistance
- husk: Grants protection in desert biomes
- conquistador: Grants damage boost when killing a monster
- veteran: Grants damage boost and resistance below 50% HP
- warlord: Grants resistance to nearby players
- forze: 15% chance to reflect incoming attacks
- creeper: Reduces 80% of rough explosion damage
- polar: Grants freeze protection
- bamboo_blue: Grants speed in jungle and bamboo biomes
- silver: 20% chance to burn opponents at night
- evoker: 15% chance of applying darkness when hit
- zombie: Heals 1 HP every 10 seconds at night
- silverfish: Grants haste under Y level 50
- witch: Grants regeneration when killing a monster
- skulk: Grants resistance below light level 4
- skeleton: Allows arrows to pierce through enemies
- strawhat: Grants water breathing
- Ported the changelog from 1.20.1 v1.4.1 to 1.21
- Fixed a case where onLivingTick event would generate incompatibility with external mods
- Permuted the properties of the chestplate and leggings for each armor, now they protect as they should.
- The code is now open source under the GNU/GPL (GPL) License
- Added a pasive ability to every armor set
- Fixed BadPatch spawn not working as intended
- Migrated spawn placement declarations
- Reduced every entity spawnrate
- Changed the license from the modpage
- Fixed typos on some translations
- Fixed a case where some effect status wouldn't apply correctly before or after using an armor set
- Internal restructure of the code
- Increased ratman invisibility effect and health. Now the smoke bomb uses cosy smoke instead of signal smoke
- Fixed a case where ghastlings would attach to non-second-phase gremlins
Every passive ability added:
- bat: Grants night vision at night
- path: Grants invisibility when sneaking
- bow: Grants speed when holding a ranged weapon
- horn: Grants strength when hit by a monster
- shield: Grants resistance
- sea: Grants dolphin grace when submerged
- deepslate: Reduces 75% of rough fall damage
- blaze: 30% chance to burn the opponent when hit
- tengu: Can double jump in mid-air
- pirate: Grants luck
- appleset: Eating apples grants saturation
- bamboo_green: Grants protection to poison
- dragon: Additional 10% damage and is not affected by dragon breath
- squire: Grants 15% damage reduction
- hollow: Absorbs opponent's health on hit
- spider: Grants jump boost while sneaking
- phantom: Grants speed at night
- wither: 30% chance of applying wither when using arrows
- enderman: 30% chance of teleporting when hit
- shinobi: Becomes invisible when hit
- bamboo: Pushes monsters away when falling on the ground
- nether: Grants fire resistance
- husk: Grants protection in desert biomes
- conquistador: Grants damage boost when killing a monster
- veteran: Grants damage boost and resistance below 50% HP
- warlord: Grants resistance to nearby players
- forze: 15% chance to reflect incoming attacks
- creeper: Reduces 80% of rough explosion damage
- polar: Grants freeze protection
- bamboo_blue: Grants speed in jungle and bamboo biomes
- silver: 20% chance to burn opponents at night
- evoker: 15% chance of applying darkness when hit
- zombie: Heals 1 HP every 10 seconds at night
- silverfish: Grants haste under Y level 50
- witch: Grants regeneration when killing a monster
- skulk: Grants resistance below light level 4
- skeleton: Allows arrows to pierce through enemies
- strawhat: Grants water breathing
- Support for NeoForge
- Now compatible with 1.21
- Reduced Ratman Eye drop rate