- Fixed some translations
- Fixed some textures
- Added a different texture for both Creeper and Witch helmets (thanks AvaAsUsual)
- Fixed wrong armor durability multiplier, now armors should have the correct durability
- Now Armor sets won't show up their tooltip if the passive effect is disabled
- Added config options to some passive effects
- Dedicated Configuration: A specific configuration has been added for the mod. The Forge Config API Port mod is required to change the configuration values, but it is not necessary to play. Install it only if you wish to modify any allowed data.
- Functionality Improvements: Certain functionalities have been adjusted to make the progress in this mod as similar as possible to the Forge version.
- Mod Page Update: The mod page has been updated to display more accurate information and reduce the chance of misunderstanding the functionalities. Information about the Netherman and Radiant Essence has also been added.
- Texture Visibility: The texture of the chalice filled with great essence is now visible to all players, not just the one performing the action.
- Texture Modifications: The textures of certain items and entities have been slightly adjusted.
- Hostile Entity AI Improvements: The AI of hostile entities has been tweaked. Additionally, when attacked by an entity other than the player, they now update their target.
- Armor Set Passive Changes: The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
- Enhanced Explosion Effects: The explosion effect when a Netherman clone explodes has been increased.
- Ghastling Egg Disabled: The Ghastling egg has been disabled.
- Animation Redesign: The Swampman animations have been redesigned.
- Animation Size Reduction: The size of the Eld Bomb's animation when ignited has been reduced.
- Samhain Fixes: Several issues with Samhain have been fixed, including following and recognizing its owner, and it should no longer disappear when the chunk where it is located is unloaded.
- Netherman Fixes: Now the Netherman teleport charge attack works as intended. Fixed some animation interpolation issues too.
Swampman ~->
- Complete Redesign: It now has two phases, with the second phase activating when its health drops below half.
- Phase-Specific Attacks: In its first phase, it attacks manually with its axe; in the second phase, it throws it.
- Texture Change: The texture changes between phases, with an indicator showing which one is active.
- Stat Increases: Base damage has been increased from 4 to 8, and health from 25 to 50.
Eld Bomb ~->
- Explosion Radius Increase: The explosion radius has been increased by 1 unit.
- New Particles: Additional particles have been added to the explosion.
- Poison Effect: If the player is nearby when it explodes, they are poisoned.
- Explosion Indicator: A white texture indicator has been added when it is ignited.
- Model Stretching: The model stretches when it is about to explode, similar to a Creeper.
Samhain ~->
- Protective Behavior: It no longer runs from enemies; it will now protect its owner.
- New Animations: Animations have been recreated, including three variations when it is tamed and ordered to sit.
- Equipment: It can be equipped with any armor, ranged weapons, and swords (must be thrown on the ground for it to pick up. To retrieve them, shift + right-click on the entity).
- New NBT Records: New NBT records have been added to prevent it from despawning when the chunk is unloaded.
Gremlin ~->
- Gold Interaction: You can give it a gold ingot to keep it entertained for 4 seconds, allowing enough time to escape. This animation has two variations.
- Hitbox Reduction: The entity's hitbox has been reduced by 10%.
- Half-Health Abilities: When its health drops to half, it can perform one of two abilities: either enter a rage state that increases its damage, speed, and attack speed properties (configurable multipliers), or spawn 3 Ghastlings that rapidly float around it and automatically explode after a random time between 8 and 12 seconds. The explosion radius and speed have been increased.
IMPORTANT: Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since some items are easier to craft. If you do want to get the old recipes back, just open this jar file with a file explorer (then go to data -> knightquest -> recipes). Repeat the same process with the 1.4.x version, and copy paste those recipes in the recipes folder of this jar file, override them all.
- Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
- Upgraded passives of some armor sets.
- Now more vanilla monsters may drop small essences.
- Enchantments are now inherent to crafted armor items on craft, meaning that if you have a netherite helmet with protection and want to craft a tengu mask, the new helmet will retain the same enchantments.
- Every armor passive effect can now be disabled through the config.
- Polar armor now also protects from freeze ticks.
- Updated the mod page to provide more accurate information, reducing the likelihood of users misunderstanding functionalities. Added detailed information about the Netherman and Radiant Essence.
- The texture of the great chalice when filled with great essence is now visible to all players, not just the one who performed the action.
- Improved the AI of hostile entities. Now, when they are attacked by an entity other than the player, they update their target accordingly.
- Added new options in the configuration menu and reorganized it to make it more visually intuitive.
- The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
- Enhanced the explosion effect when a Netherman clone detonates.
- Fixed the tooltip for the Apple set, which previously displayed incorrect passive information.
- Disabled spawn egg for Ghastling.
- Redesigned the animations for the Swampman and Samhain.
- Reduced the size of the Eld Bomb's animation when it is ignited.
- The chalice now emits light at every state; the higher the state, the brighter it glows, unlike before when it only emitted light when fully filled.
Netherman ~->
- A new boss with 3 phases (fire, winter and magic) with unique abilities.
Eld Bomb ~->
- Increased explosion radius by 1.
- Added additional particles during the explosion.
- The player is now poisoned if they are near when it explodes.
- Added a white texture indicator when it is ignited.
- The model stretches when it is about to explode, similar to a creeper.
Samhain ~->
- No longer flees from enemies; it will protect its owner.
- Recreated animations; additionally, there are 3 different animations when the entity is tamed and ordered to sit.
- It can be equipped with vanilla swords, vanilla bow and this mod's swords and axes. It cannot be equipped with every kind of armor or item, as the wiki says, because in this version the geckolib and vanilla rendering systems are quite unstable (the same goes for azurelib) and trying to render external armor item pieces into the Samhain would end on visual bugs or even game crashes. So this entity's functionality is a bit limited in that way.
- Added new NBT record for the item in hand.
Gremlin ~->
- You can give it a gold ingot to keep it distracted for 4 seconds, allowing enough time to escape. This animation has two variations.
- Reduced the entity’s hitbox by 10%.
- When its health drops below half, it can perform 1 of 2 abilities. It either enters a state of fury, increasing its damage, speed, and attack speed (with configurable multipliers), or it spawns 3 ghastlings that quickly orbit around it (this ability has been updated ~-> Increased their radius and speed).
Swampman ~->
- Complete redesign of the entity. It now has two phases, with the second phase activating when its health drops below half.
- In its first phase, it attacks manually using its axe; in the second phase, it throws the axe.
- Texture changes between phases, indicating which phase is active.
- Increased base damage from 4 to 8 and health from 25 to 50.
- Fixed a case where the gremlin would move doing the gold animation.
- Fixed wrong declaration of GHOSTY_RADIUS config input
- Dedicated Configuration: A specific configuration has been added for the mod. The Forge Config API Port mod is required to change the configuration values, but it is not necessary to play. Install it only if you wish to modify any allowed data.
- Functionality Improvements: Certain functionalities have been adjusted to make the progress in this mod as similar as possible to the Forge version.
- Mod Page Update: The mod page has been updated to display more accurate information and reduce the chance of misunderstanding the functionalities. Information about the Netherman and Radiant Essence has also been added.
- Texture Visibility: The texture of the chalice filled with great essence is now visible to all players, not just the one performing the action.
- Texture Modifications: The textures of certain items and entities have been slightly adjusted.
- Hostile Entity AI Improvements: The AI of hostile entities has been tweaked. Additionally, when attacked by an entity other than the player, they now update their target.
- Armor Set Passive Changes: The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
- Enhanced Explosion Effects: The explosion effect when a Netherman clone explodes has been increased.
- Ghastling Egg Disabled: The Ghastling egg has been disabled.
- Animation Redesign: The Swampman animations have been redesigned.
- Animation Size Reduction: The size of the Eld Bomb's animation when ignited has been reduced.
- Samhain Fixes: Several issues with Samhain have been fixed, including following and recognizing its owner, and it should no longer disappear when the chunk where it is located is unloaded.
- Netherman Fixes: Now the Netherman teleport charge attack works as intended. Fixed some animation interpolation issues too.
Swampman ~->
- Complete Redesign: It now has two phases, with the second phase activating when its health drops below half.
- Phase-Specific Attacks: In its first phase, it attacks manually with its axe; in the second phase, it throws it.
- Texture Change: The texture changes between phases, with an indicator showing which one is active.
- Stat Increases: Base damage has been increased from 4 to 8, and health from 25 to 50.
Eld Bomb ~->
- Explosion Radius Increase: The explosion radius has been increased by 1 unit.
- New Particles: Additional particles have been added to the explosion.
- Poison Effect: If the player is nearby when it explodes, they are poisoned.
- Explosion Indicator: A white texture indicator has been added when it is ignited.
- Model Stretching: The model stretches when it is about to explode, similar to a Creeper.
Samhain ~->
- Protective Behavior: It no longer runs from enemies; it will now protect its owner.
- New Animations: Animations have been recreated, including three variations when it is tamed and ordered to sit.
- Equipment: It can be equipped with any armor, ranged weapons, and swords (must be thrown on the ground for it to pick up. To retrieve them, shift + right-click on the entity).
- New NBT Records: New NBT records have been added to prevent it from despawning when the chunk is unloaded.
Gremlin ~->
- Gold Interaction: You can give it a gold ingot to keep it entertained for 4 seconds, allowing enough time to escape. This animation has two variations.
- Hitbox Reduction: The entity's hitbox has been reduced by 10%.
- Half-Health Abilities: When its health drops to half, it can perform one of two abilities: either enter a rage state that increases its damage, speed, and attack speed properties (configurable multipliers), or spawn 3 Ghastlings that rapidly float around it and automatically explode after a random time between 8 and 12 seconds. The explosion radius and speed have been increased.
- Updated the mod page to provide more accurate information, reducing the likelihood of users misunderstanding functionalities. Added detailed information about the Netherman and Radiant Essence.
- The texture of the great chalice when filled with great essence is now visible to all players, not just the one who performed the action.
- Improved the AI of hostile entities. Now, when they are attacked by an entity other than the player, they update their target accordingly.
- Added new options in the configuration menu and reorganized it to make it more visually intuitive.
- The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
- Enhanced the explosion effect when a Netherman clone detonates.
- Fixed the tooltip for the Apple set, which previously displayed incorrect passive information.
- Disabled spawning eggs for Ghastling and Momma Lizzy.
- Redesigned the animations for the Swampman.
- Reduced the size of the Eld Bomb's animation when it is ignited.
- The chalice now emits light at every state; the higher the state, the brighter it glows, unlike before when it only emitted light when fully filled.
Eld Bomb ~->
- Increased explosion radius by 1.
- Added additional particles during the explosion.
- The player is now poisoned if they are near when it explodes.
- Added a white texture indicator when it is ignited.
- The model stretches when it is about to explode, similar to a creeper.
Samhain ~->
- No longer flees from enemies; it will protect its owner.
- Recreated animations; additionally, there are 3 different animations when the entity is tamed and ordered to sit.
- It can be equipped with any armor and long-range weapons or swords (you must drop them on the ground for it to pick up. To retrieve them, use shift + right-click on the entity).
- Added new NBT records to prevent it from despawning when the player unloads the chunk.
Gremlin ~->
- You can give it a gold ingot to keep it distracted for 4 seconds, allowing enough time to escape. This animation has two variations.
- Reduced the entity’s hitbox by 10%.
- When its health drops below half, it can perform 1 of 2 abilities. It either enters a state of fury, increasing its damage, speed, and attack speed (with configurable multipliers), or it spawns 3 ghastlings that quickly orbit around it (this ability has been updated ~-> The ghastlings now explode automatically after a random time between 8 and 12 seconds - Increased their radius and speed).
Swampman ~->
- Complete redesign of the entity. It now has two phases, with the second phase activating when its health drops below half.
- In its first phase, it attacks manually using its axe; in the second phase, it throws the axe.
- Texture changes between phases, indicating which phase is active.
- Increased base damage from 4 to 8 and health from 25 to 50.
-
New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Every armor passive effect can now be disabled through the config.
-
Polar armor now also protects from freeze ticks.
-
Fixed a case where items were unenchantable.
- Updated the mod page to provide more accurate information, reducing the likelihood of users misunderstanding functionalities. Added detailed information about the Netherman and Radiant Essence.
- The texture of the great chalice when filled with great essence is now visible to all players, not just the one who performed the action.
- Improved the AI of hostile entities. Now, when they are attacked by an entity other than the player, they update their target accordingly.
- Added new options in the configuration menu and reorganized it to make it more visually intuitive.
- The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
- Enhanced the explosion effect when a Netherman clone detonates.
- Fixed the tooltip for the Apple set, which previously displayed incorrect passive information.
- Disabled spawning eggs for Ghastling and Momma Lizzy.
- Redesigned the animations for the Swampman.
- Reduced the size of the Eld Bomb's animation when it is ignited.
- The chalice now emits light at every state; the higher the state, the brighter it glows, unlike before when it only emitted light when fully filled.
Eld Bomb ~->
- Increased explosion radius by 1.
- Added additional particles during the explosion.
- The player is now poisoned if they are near when it explodes.
- Added a white texture indicator when it is ignited.
- The model stretches when it is about to explode, similar to a creeper.
Samhain ~->
- No longer flees from enemies; it will protect its owner.
- Recreated animations; additionally, there are 3 different animations when the entity is tamed and ordered to sit.
- It can be equipped with any armor and long-range weapons or swords (you must drop them on the ground for it to pick up. To retrieve them, use shift + right-click on the entity).
- Added new NBT records to prevent it from despawning when the player unloads the chunk.
Gremlin ~->
- You can give it a gold ingot to keep it distracted for 4 seconds, allowing enough time to escape. This animation has two variations.
- Reduced the entity’s hitbox by 10%.
- When its health drops below half, it can perform 1 of 2 abilities. It either enters a state of fury, increasing its damage, speed, and attack speed (with configurable multipliers), or it spawns 3 ghastlings that quickly orbit around it (this ability has been updated ~-> The ghastlings now explode automatically after a random time between 8 and 12 seconds - Increased their radius and speed).
Swampman ~->
- Complete redesign of the entity. It now has two phases, with the second phase activating when its health drops below half.
- In its first phase, it attacks manually using its axe; in the second phase, it throws the axe.
- Texture changes between phases, indicating which phase is active.
- Increased base damage from 4 to 8 and health from 25 to 50.
- Fixed a case where bamboo green passive wouldn't delete the poison effect
- Fixed a case where the game would crash rendering certain helmets
- Backported changelog from 1.5.x ~-> 1.20.1-forge
-
New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Polar armor now also protects from freeze ticks.
-
New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Every armor passive effect can now be disabled through the config.
-
Polar armor now also protects from freeze ticks.
-
Fixed a case where items were unenchantable.
-
New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
-
Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
-
Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
-
Upgraded passives of some armor sets.
-
Now more vanilla monsters may drop small essences.
-
Polar armor now also protects from freeze ticks.
-
Fixed a case where items were unenchantable.