- Add: Creative-mode-only version of the Ender Capacitor
- Add: Ender Fighter mob. Summoned with the Ender Sword.
- Add: Ender Sword
- Can transport mob drops to player or linked inventory
- Can summon Ender Fighters
- Add: Ender Hoe - Can till a 3x3 area and can plant it with seeds from player or linked inventory
- Add: Energy Bridge multiblock structure. It is meant to be the top-tier Ender Capacitor charging method.
- Add: French localization by Mazdallier
- Change: Changed the method the Ender Bag uses to check if the client is in range
- Change: Increased the maximum number of Link Crystals in Ender Porters from 4 to 9
- Change: Made some recipies cheaper (Ender Relic, Ender Cores and Advanced Ender Porter)
- Change: Merged all the configs to one file
- Change: Mob Harness's maximum binding range was increased to 64 blocks (4 blocks in 0.3.5.1, 32 blocks in 0.4.0-beta-1)
- Change: Removed the temporary position adjustment hack from (Reusable Ender Pearl) teleports that was added because of the going-through-blocks bug
- Change/Fix: Ender Bow doesn't completely break anymore. Repair in an anvil with Enhanced Ender Alloy and 15 levels.
- Fix: Elite Ender Pearl doesn't go through blocks or the ground anymore (finally figured out why it happened! \o/)
- Fix: Ender Arrows now store the shooter information better
- Fix: Ender Bucket rendering glitch in some cases in the inventory (hopefully...)
- Fix: Ender Furnace lighting update issues
- Fix: Ender Infuser state not necessarily always saving
- Fix: Ender Tools used the Ender Bag's chat message when the target block has changed
- Fix: Improved some of the item tooltip descriptions
- Fix: Link Crystals set to Private didn't properly check the owner in all cases before allowing to re-bind
- Fix: Mob Harness AI task is now periodically checked for and added if missing. Fixes being enable to control mobs after teleporting.
- Fix: Mob Harness refactoring, clean-up, fixes and improvements
- Fix: Reusable Ender Pearl entities now store the thrower and the the type (
isElite
) to NBT - Fix: Some misc fixes, optimizations and clean-up to various things
Original build time: 2015-05-17 16:44:19 UTC+3
- Fix: Fixed some rendering issues with the Ender Bucket
- Fix/Change: New renderer for the reusable Ender Pearls, the Elite version now actually renders as the Elite version.
- Fix: Fixed a derped item subtype on reusable Ender Pearls, which allowed an item change exploit with them
- Fix: Fixed the previously completely broken Chunk loading ticket release on world load
- Fix: Random smaller stuff in various places
- Change: Refactored big parts of the code base, for example Block and TileEntity classes, item NBT etc.
- Change: Most actual usable items are now modular: they need some modules installed to be used.
- Change: Changed all recipies (they now use the new parts as ingredients)
- Add: Added Ender Alloys, Ender Sticks and Ender Rope as crafting ingredients
- Add: Added Ender Capacitors, they are modules used to store "Ender Charge", which is now required by most items (config option)
- Add: Added Ender Cores (Inactive and Active versions), used for crafting and as modules in some items
- Add: Added Link Crystals. They are modules used in items to store the target information.
- Add: Added Ender Pickaxe/Axe/Shovel: They can teleport block drops to the player's inventory, or to a bound location/inventory.
- Add: Added a Tool Workstation block, which is used to add and remove modules from items
- Add: Added an Ender Infuser, which is one of the three options for charging Ender Capacitors
- Add: Added an Ender Relic item, which can spawn new Ender Crystals.
- Meant as a way to obtain Ender Crystals, in case they have all been destroyed during the Ender Dragon fight.
- Only Ender Crystals spawned in The End dimension work for the purposes of this mod. You can however spawn decorative Ender Crystals anywhere in other dimensions. Beware, they explode when taking ANY damage!
- Add: Added a Jailer module: Can be right clicked on mobs to prevent them from despawning (uses the item), or can be installed as a module to an Ender Bow or Ender Lasso (doesn't use up the module)
- Add: All items now have a pretty long description on them in NEI, or when the item doesn't yet have any NBT data (hold shift to show it)
- Add: All items also have an informative tooltip about their status. Hold Shift to show all of it.
- Add: Added a compatibility conversion of old target data from items on the Tool Workstation. When you first insert an item that has old format data, and add the first Link Crystal to it, the target data is transferred to the Link Crystal and removed from the item. Note that such converted data is incomplete, since the items now store a lot more data on them about the target, and also the player who first bound the item. But it is enough for teleporting items to function. Rebinding to the target location is recommended.
- Change: Thanks to (almost) all items now being modular, most items can now store 3-4 different targets at once, on the different Link Crystals
- You can easily change the selected Link Crystal to change the target:
Shift + Toggle mode
key (defaultF
), or holdControl
and use the mouse wheel.
- You can easily change the selected Link Crystal to change the target:
- Change/Add: All items that use Link Crystals/store a target location, can now be made private, so that the destination info is not shown, and the item only works for the owner. Note that this is per Link Crystal! (All that data is stored on the Link Crystals.)
Alt + Toggle mode
key to toggle Public/Private
- Change: The Ender Bag now allows binding to all inventories, but anything other than vanilla blocks won't work over 64 blocks away. (Don't try to add anything else to the whitelist, they most likely just mess up your inventory/break stuff/crash and burn! The Bag might change in a future update to allow more versatile operation.)
- Change: The Ender Bucket can now be linked to tanks, and it will chunk load the target for 30 seconds on use.
- Change: reusable Ender Pearls no longer collide with any entity you are riding
- Change: The Basic Ender Porter is no longer single-use. Instead it now only works within the same dimension.
- Change: The Mob Harness now allows you to control the mob you are riding, even if you are riding a whole tower of mobs.
- Doesn't work with mobs that don't have actual AI tasks, such as spiders and flying mobs.
- Change: The Mob Harness's maximum binding range was increased from the pathetic 4 blocks to 32 blocks
Original build time: 2015-02-20 04:11:52 UTC+2
- Fix Elite Ender Pearl not dealing damage
- Fix (especially) Elite Ender Pearl putting the player inside ground/blocks when moving fast. (Something strange going on with the vanilla
MovingObjectPosition
ray tracing with this...)
Original build time: 2014-11-30 21:04:25 UTC+2
- Improvement: Ender Pearl (re-usable) will be put directly to the player's inventory on impact. If not possible, then it will drop as an item. (feedback via xisumavoid's video)
- Ender Porter: Lowered the activation sound volume (feedback via xBCrafted's video)
- Ender Furnace: Allow automation to access all slots from all sides, based on whether the item is valid for a slot
- Teleporting: Small fixes and improvements, added Forge/FML event usage to all (EntityLivingBase) teleports
- Other minor fixes/clean-up
Original build time: 2014-10-04 23:54:24 UTC+3
- Fix missing item damage and NBT checks with the Ender Furnace on the output slot and when outputting to an Ender Chest. Fix fuel value calculation from Forge fuelhandler sources.
- Some small optimizations and code clean-up to the Ender Furnace logic/code
- Blaze Powder is now a valid fuel source in the Ender Furnace
- Slightly adjusted Eye of Ender fuel value in the Ender Furnace
Original build time: 2014-09-19 21:00:55 UTC+3
- Add: Added an Advanced version of the Ender Porter (does not break after use)
- Add: Added config options to disable items or just their recipies
- Add: Added Korean localization (
ko_KR.lang
), contributed by Team MMKP - Change: Changed the use logic of the Ender Porters to hold-and-release. Gets rid of the annoying re-activation after teleport.
- Change: Added the target dimension to the display name of teleporting items, and the contained fluid name to the Ender Bucket's
Original build time: 2014-09-15 17:08:15 UTC+3
- Add: Ender Porter item
- Add: Configs for some things, including a global teleport blacklist by entity type. Blacklisted Ender Dragon and Wither by default.
- Add: Ender Bucket now has a mode that can be toggled between
Normal
,Pickup only
andDeposit only
using theToggle Mode
hotkey. - Fix: Crash with chunk loading timeout code
- Fix: Ender Bucket is no longer a valid regular fuel source. Fixes a dupe in TE4 Fluid Transposer when the bucket had a container item.
- Fix: Fix some mount/unmount derps with the Mob Harness when mounting something that is already riding or ridden by something else.
- Change: Ender Furnace now accepts as a fuel source any
IFluidContainerItem
type items filled with lava, such as the Ender Bucket or TE4 Portable Tanks. - Change: Buffed Ender Pearl and Eye of Ender fuel values in the Ender Furnace a bit.
- Change: By default, it is no longer possible to teleport players by shooting them with the Ender Bow, or with the Ender Lasso (configurable).
- Change: Ender Bag now has a new, uglier texture, which just isn't a plain rip-off from Ender Storage.
- Change: Ender Bag now has a whitelist. Only simple vanilla blocks are whitelisted. Most everything else breaks badly when out of range from the client.
- Maybe binding it to anything other than a vanilla Ender Chest should be disabled/removed completely, unless I can find a hacky way to get it working properly :/
- Improved: Ender Bucket now works better when interacting with tanks. It now works with TE4 Portable Tanks, but only when targeting a blue (= input) side!
Original build time: 2014-08-18 00:09:09 UTC+3
- Lots of fixes and code cleanup all around.
- Improved: The teleport code should be a lot better now, and now also works for players and mounted mobs, even cross-dimensionally
- Improved: Ender Bow now has a second mode:
Teleport self
. Change between the two using theToggle Mode
hotkey - Improved/added: The Ender Bow can now be repaired in an anvil using diamonds
- Fix: Ender Bucket: Fixed some bugs and dupe issues with mod fluids, and also the non-flowing vanilla source blocks issue (due to rewriting most of it, see below)
- Improved: Ender Bucket: Now has the fancy fluid texture and amount rendering that I originally visioned for it
- Improved: Ender Bucket: Should now handle mod fluids properly. Also now works with mod tanks.
- Improved: Ender Bucket now works as a furnace fuel source, when filled with some lava
- Improved: Added a custom packet for effects, thus sounds and particles should now work both on the original and the destination location
- Add: Mob Harness, allows mounting mobs/players to mobs/players
- Ender Furnace: Some progress. Can smelt things, but doesn't have the proper functionality nor any progress bars/effects yet, and thus it's disabled for the released mod version.
- Change: You don't get the Ender Arrows back anymore, when they teleport something. It makes the bow more of a luxury item compared to the Lasso and the re-usable Ender Pearl.
- Change: Some recipe changes. Most if not all of them are still temporary, I have some plans for them in the future.
Original build time: 2014-07-23 00:57:26 UTC+3