- Port to MC 1.9 from
1.8.9-0.5.3
- Note: Requires Forge
1858+
(that version has an important chunk loading related crash fix) - Changed various things to work with new 1.9 stuff like the dual wielding/off-hand stuff
- Added some 1.9 sounds
- Lots of internal changes and clean-up and whatnot as usual
- Known issues:
- There is currently a problem with the MCP mappings which prevents me from enabling the scaled/small stack size text rendering
- When the player teleports from The End to other dimensions, some game state isn't usually being properly set and the boss bar gets stuck
Original build time: 2016-04-08 16:40:16 UTC+3
- Fix an item loss bug in the Handy Bag, if the bag sucks in items while the Handy Bag GUI is open and any change is made to the bag's inventory via the GUI before closing the GUI
- Fix required minimum Forge version
- Fix/clean up some BlockState things
- Add support for the Forge update checker
- Add new chest models and textures
Original build time: 2016-05-02 18:24:09 UTC+3
- Fixed a few
Container
/slotClick
bugs - Fixed a nasty bug in the Ender Hoe crop planting code - it destroyed items from the inventory it was accessing
- Fixed Ender Tools right click block place code not removing the stack when the size reaches 0
- Fixed an item validity check in the Memory Chest, which resulted in losing the item in the cursor, when trying to manually swap stacks of different items, when there was a locked slot with free space for the item that was held in the cursor
- Fixed Ender Bucket not applying the fluid color to the model
- Changed the logic behind opening the Handy Bag. Now it shouldn't open "on its own" for example when browsing recipies in JEI if the originally opened inventory was the regular player inventory instead of the Handy Bag.
- Changed the "Move all items (FROM the player inventory)" functionality to ignore the hotbar. In the Handy Bag GUI, you can still move everything, including the hotbar, by holding shift when clicking the button.
Original build time: 2016-04-02 12:51:06 UTC+3
- Fixed many item and block models being broken inside some of my inventory GUIs (the ones with scaled stack size rendering)
- Fixed some recipies being wrong or missing in 0.5.0 (due to me being a derp and forgetting them while reorganizing some of the blocks...)
- Fixed Ender Bow arrow requirement with some other mods (removed unnecessary events)
- Updated JEI recipe area support for multiple areas in Creation Station
- Changed all inventories from the old crappy
IInventory
intoIItemHandler
, and for TileEntities also into using capabilities with it - Thanks to
IItemHandler
, things like the Handy Chest are now accessible externally, for example by hoppers - The Ender Furnace also once again has support for large stacks, thanks to
IItemHandler
- Various small inventory/GUI related improvements and fixes, like Shift + clicking target slot priorities etc.
- Some miscellaneous small bug fixes
- Known issues: Shift + double clicking to move all matching items doesn't work properly because vanilla code doesn't understand
SlotItemHandler
type slots
Original build time: 2016-03-29 15:25:08 UTC+3
- Ender Bucket fluid rendering is back!
Original build time: 2015-03-19 08:45:52 UTC+2
- Fix some BlockState bugs, plus some clean-up and improvements
- Fix some other bugs that were introduced in the first 1.8 alpha release
- Add item and block textures/models. The only thing missing at the moment is the Ender Bucket fluid rendering.
Original build time: 2015-03-12 10:16:19 UTC+2
- Very early and broken port from
1.7.10-0.4.0-beta.1
to MC 1.8
Original build time: 2015-02-23 02:36:19 UTC+2
- Added: Handy Bag item - a modular bag that stores the items on Memory Cards, and has quick move items functions
- Added: Inventory Swapper item - can swap the player's inventory with the contents of a Memory Card
- Added: Item Pickup Manager item - can remotely transport picked up items, and control which items can/can't be picked up
- Added: Living Matter Manipulator item (mob capture/transportation)
- Added: Wand of the Lazy Builder (a very versatile version of the Builder's Wand)
- Added: Ruler item (distance measurements and alignment visualization etc.)
- Added: Memory Chest block (or "Templated Chest") - each slot can be locked to an item type
- Added: Handy Chest block - a modular chest that stores the items on Memory Cards, and has quick move items functions
- Added: Creation Station block - combines two furnaces, two crafting tables and a modular storage, with several quick actions
- New, blue-themed textures for the old overly green blocks/machines...
- Plus the usual: tweaked some recipies, fixed some bugs, probably created some new bugs...
Original build time: 2016-01-31 01:42:52 UTC+2
- Improvement: Use the OreDictionary for common/vanilla items in recipies
- Improvement: Mob Harness now prints an error message to chat if the target entity is not found or is too far
- Improvement: Ender Tools and Sword display the Link Crystal target in the end of their names, like other modular items already did
- Addition/Change: The Ender Porter can now teleport other entities when you sneak + left click with it. If the target is a player, they must be sneaking too.
- Change: Elite Ender Pearl is now immediately returned to the player's inventory when dismounting the pearl mid-flight
- Fix: Mob Harness: Linked player name now displayed correctly in the tooltip
- Fix: Fix some items'
onItemUse()
return values on the client side (affects use animations and "false positive usage on blocks") - Fix: Potentially fixed issues with some inventory handling on items (utility methods)
- Fix: Keybind modifiers (
Alt
/Shift
/Ctrl
) don't get stuck anymore if opening a GUI while the modifiers are held down - Fix: Ender Tools now check that the block can be placed without obstructions in the right-click-place-block
- Fix: Ender Hoe 3x3 area tilling didn't sync the changed blocks to client for some odd reason...
- Plus some other random clean-up and fixes and refactoring as usual... :p
Original build time: 2015-09-14 19:19:38 UTC+3
- Fix: Energy Bridge: Only save to disk when the data has actually changed
- Fix: Energy Bridge: Always clear the data when trying to load from disk (fixes persistent Energy Bridge data on single player when changing worlds)
- Change: Changed/expanded the internal handling of some keybind stuff. Unfortunately this means that some key combinations have changed.
- Add: Added a "Portal Scaler" item. It can change the Nether Portal scaling factor, and shut down or activate portals.
Original build time: 2015-06-06 22:14:44 UTC+3