Mo-Variants 7.7.0 BETA 5
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features. Beta 5 includes many changes, improvements, and fixes. THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Changes Since Beta 4:
- Config Changes
- Added info about each variant to Manual Spawning Pages.
- Updated Spawn Rate config(it was left out of Beta 4).
- This contains a new standard backend to help eliminate dev error when updating default values.
- This standard will be given to the rest of the config in the next beta.
- This contains a new standard backend to help eliminate dev error when updating default values.
- Init v7
- Reverted Possessed Blades spawning as a pair
- Added a new uninstall option:
- You can now remove ALL data related to Mo-Variants, even if that data is used by other RRC packs/mods.
- This option is only recommended if Mo-Variants is the only RRC pack you have installed. Otherwise simply choose "Just Mo-Variants".
- Variant Loot
With every variant getting it's own loot table reference, we decided to improve our variant drops.
Bear in mind this is only a beta, and not all planned changes are possible in this MC version. More changes will come in Beta 6.
- Babyper now drops anything a vanilla creeper would drop.
- Bogged now has a backported vanilla loot table & fixed drop chances from variant spawning.
- Void Sentinel now has normal phantom drops & void wings are now loot table based.
- Festive Variants now drop the drops of their vanilla counterpart.
- Krampus Boss loot has been overhauled.
- Balancing
- Babyper now has 8 health(balancing backport)
- Void Sentinel now has 50 health (balancing backport)
- Lost Soul now has 20 health (balancing backport)
- Toxic Skeleton now uses nausea arrows(due to bogged).
- Krampus Boss can now join raids.
Fixes Since Beta 4:
- Fixed Custom Spawn Rates being reset to default on version upgrade
- This standard will be given to the rest of the config in the next beta(see config changes above).
- Fix Babyper not being invisible.
- Fix kill advancements not loading at all.
- Fix Possessed Blade not being invisible.
- Fix Bogged Backport not spawning at all.
- Fix Pharaoh Bossbar.
- Fix many config issues.
KNOWN ISSUES IN BETA 5:
- All config except spawn rates will reset to default values on version update.
- This was fixed in an update prior to the betas, however with everything being remade from the ground up, this functionality was held off to be done in a better way.
- Updated for 1.21.4
- Various bug fixes
Known issues:
- Advancements not working
Mo-Variants 7.7.0 BETA 4
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 4 includes Holiday 2024 QOL, more config improvements, minor changes, and a few bug fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions Since Beta 3:
- Holiday 2024 QOL
- Added 4 new holiday variants
- Festive Drowned
- Festive Husk
- Festive Stray
- Festive Zombie Villager
- Modernized the holiday content to fit our latest standards.
- Added 4 new holiday variants
Changes Since Beta 3:
- Config Changes
- Add Ender Category
- Additional Ender Variants coming sometime after v8.0.0.
- Add Netherborne Category
- Additional Netherborne Variants coming sometime after Ender Variants.
- Added "Reset to Default" Buttons to each individual mob cap.
- Updated Spawn Amount "Reset to Default" buttons to standard, and added one for each page.
- Add Ender Category
- Init V6
- Possessed Blades now spawn as a pair.
Fixes Since Beta 3:
- Fixed a few bugs & typos when navigating the config.
- Fix Bosses & Holiday Mobs not being pruned... because... they aren't rabbits... how did we do that?!
- Fix mob cap score correction being broken due to invalid commands. I was tired okay?
- Fix more old code causing issues
KNOWN ISSUES IN BETA 4:
- Spawn Rate config section is NOT up to date.
Mo-Variants 7.7.0 BETA 3
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features. Beta 3 includes minor changes & fixes. THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Changes Since Beta 2:
- Updated the identifier advancements to latest form.
- Init V5
- More backend stuff.
- Finished Mobcap Score Correction.
- Changed the void sentinel to use a predicate for spawning in the end.
- Demon and Arch Demon now use predicates to only spawn in the nether.
- Config Changes:
- Added the advanced menu to clear up the main page a little.
Fixes Since Beta 2:
- Fixed invisible variants.
- Fix some old code not being updated.
Mo-Variants 7.7.0 BETA 2
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 2 includes some further refinements & important fixes.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions Since Beta 1:
- Added data correction to further idiot proof the pack.
- Currently only includes scores for Mob Caps.
Changes Since Beta 1:
- Config Changes
- Added [Reset To Default] buttons to Spawn Rates, Spawn Amounts, & Mob Caps.
- Added "Advanced" warning for spawn amounts on Main Menu.
- Clean up Tellraws to get rid of redundant info.
Fixes Since Beta 1:
- Fix most ticking commands not working(i love being idot).
- Fixed an issue where Frozombies weren't getting the data they needed.
- Fixed an isssue where firefly's default mob cap was too high.
- Fix some cases of "Iceologer" still apearing as an active variant in config.
- Fix a case of the illusioner being displayed "frozombie" in the toggle spawning config
- Fix the bogged spawning everywhere.
- Fix the new "kill" advancements(maybe).
- Fix startup not working at all.
- Fix typo in "Load" message.
Removals Since Beta 1:
- The giant is now planned to be removed in 1.20-1.20.4.
Mo-Variants 7.7.0 BETA 1
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 1 includes 1.20-1.20.1, & also brings features into this previously depricated version.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions:
- Add a couple new advancements
- 1 Find, a few Slay.
- Add Mob caps for all variants
- Bosses have a cap of 20
- IKORRs have a cap of 100
- IKOs have a cap of 250
- Butterflies have a cap of 500
- Fireflies have a cap of 750
- All other variants have a cap of 1,000
- Config Additions:
- Spawn Amounts
- Control how many variants spawn when a group spawns.
- Variants that already spawn in groups now use this config.
- Mob Caps - ADVANCED
- Configure the mob cap, up to an upper limit. Use at your own risk, these are only intended for large servers.
- Visual Config - ADVANCED
- Enable or disable visual elements, only reccomended for advanced users.
- Currently only contains bossbar toggles, suggested by a discord member.
- Spawn Amounts
- New Variants:
- Added Bogged Backport
- Works like one of our variants, unlike the vanilla bogged.
- Added Bogged Backport
Changes:
- Now Mo-Variants Init V4
- Gameplay Advancements now use the mo-var namespace.
- This may reset your progress, but allows us to keep gameplay and technical advancements separate.
- We also plan on adding more advancements soon! Look out for future updates!
- Config 2.0
- New configurations listed above.
- Overhauled all existing configurations.
- Overhauled all existing pages to be standardized with a slightly better format.
- All new pages comply with this standard.
- Listed all known bug fixes with config 2.0 below. some unknown bugs may have been unknowingly fixed.
- This took a lot of time, so if you appreciate it, please consider donating to Bowswa! It helps fuel the development of these packs!
Fixes
- Backport as much as possible
- Add missing features that can be added from 1.20.2+ to 1.20-1.20.1
- Fix invisible Variants being bugged in 1.20/1.20.1
- Fix Normal Variant toggle all also toggling the IKO
- Fix startup messages not being visible
Removals
- Removed the giant from 1.20/1.20.1
- Removed the Iceologer from 1.20/1.20.1
- Removed 1.21 support from this version.
- 1.21 will be re-released as 8.0.0 with the new content from here.
- Stop removing "old stuff" in all versions.
- Remove 1.21 EX features from 1.20.5/6
- TEMPORARILY REMOVED SUPPORT FOR 1.20.2+
- For this reason we have marked this version as a beta, and futher MC updates will be released in patches as quick as possible.
- Fixed Baby Creepers not spawning
- Slightly slowed the Demon Trident attack speed to better match that of the normal Trident
- Increased Drop rates for both the Pharaoh and Arch Demon's Heads and Weapons.
Updated to 1.21 Changes:
- Possessed Blade Wind Burst level reduced to 2
- Forgotten Miner's Steel-Toed Boots now have 4 points of Armor
- Charm of Dwarfism now further reduces gravity and makes you immune to Fall-Damage
- Lost Soul HP reduced (40 -> 20)
- Undead Barbarian's Battle Axe buffed
- Attack speed increased (3.7 -> 3.6)
- Gravity Increase lowered (0.06 -> 0.05)
- Movement speed decreased lowered (0.06 -> 0.05)
- Giant Attack Damage increased
- Void Sentinel HP lowered (70 -> 60)
- Spectre boots now give less safe fall distance (300 -> 100)
Fixes:
- Giant abiltiies weren't being used
- Moss Spider had the incorrect size and is now bigger
- Wraith Smoke Particles now show up again
- Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
- This will be even more optimized in future releases
WARNING: This is for 1.20.1 - 1.20.4.
For 1.20.5/6 see featured versions.
- Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
- This will be even more optimized in future releases