Decided to release one more version of this mod, changelog:
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Added ClockworkLib, one of my other mods, as a dependency
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Made the zombies immune to sun, with a config option of course.
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Added Zombie Hordes that can spawn at night and they'll appear with a message and door breaking sound.
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Improved Old Code.
- Fixed crash when editing config
New version of Zombies Reworked is here! Changelog:
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Added block breaking mechanics for the zombies with three configurable values for the thing, chance, bounding box ( area of the total blocks that they'll break ) and a boolean deciding if the zombies should break blocks or not, with the default value set to true. Note: The zombies can only break blocks if they have a golden or iron pickaxe in their main hand, nothing else.
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Improved armor configurations
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Improved armor spawning on the zombies , making them more realistic.
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Removed 1.19.3 port because it was too unpopular.
New version of Zombies Reworked is here!
Changelog:
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Added a 1.19.3 port
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Improved the code of the mod and the sprint goal as well
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Fixed some bugs, such as game lagging when zombies would attack.
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Zombies will now become faster if closer to you.
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Zombie Villagers and Zombified Piglins will not have the zombie extensions anymore because this mod was intented to only customize normal zombies.
Changelog:
- Zombies can now use more items: Spyglass Zombies = Can follow you for more time and longer distances.
Ender Pearl Zombies = Can teleport once before losing it's pearl, forever.
Totem of Undying Zombies = Can use the totem of undying once when close to dying, granting them bonus effects and replenishing some of their life.
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Fixed the bug with the mod crashing with a "NullPointerException"
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Fixed the bug with zombies spawning without armor
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More options in the config.