⚜️ Description:
Requires Clockwork -> https://www.curseforge.com/minecraft/mc-mods/clockworklib
Zombies Reworked is a mod that overhauls and changes the zombies in a better way! Ranging from small features to better AI system and better mechanics to make the mod a must need for apocalyptic minecraft modpacks. This mod has some code that our other mod, Rotted has, but better! This mod is pretty lightweight but also heavy configurable as it does not add that much content!
Now drowned zombies can be captured when...fishing?? Not only that, but players can turn into zombies now just as villagers can turn into zombie villagers! Zombies are smart enough to use items and perform certain actions? Yes! Everything in one place, put it all together in this particular mod!
🎬 Credits:
Many thanks to some github repositories and their authors that made it easier for us to make such a mod.
Mod made by us, Team Abyssal. Any acts of copying / stealing the work of us can result in a DMCA claim or something similar. Code can be shared freely when taking a look at our github repositories.
💫 Features:
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Zombies can now spot you from further away, meaning that they will come to ur house from anywhere.
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If u hurt a zombie, it will alert all other close ones, giving them your location.
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Zombies can now stay in groups, following each other around.
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Zombies can perform small leaps at the player to be more unpredictable and dangerous.
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Zombies have improved attack range and visuals for that.
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Zombies can spawn with better armor and better equipment and more commonly. These tools greatly improve their abilities.
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Zombies can now perform small sprints when close to the player.
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Zombies will be faster at night.
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Zombies are smart enough to use items now. They can use shields to partially block attacks and they can use flint and steels to light the player on fire whenever they attack.
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When fishing, you have a chance to capture a drowned zombie.
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Players can now turn into zombies when a zombie kills them, taking their name and sometimes their equipment.
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