New Features:
-
Many changes to the default tier lists!
To avoid confusion, the tier list menu will no longer select multiple tier lists. These lists have been reorganized into "All Items", "Overworld-only", "Nether-only", and "Simplified".
-
Card randomizer now accounts for item groups when generating a card
Previously, every item had an equal chance of being selected. Now, each item group has the same collective weight as a standalone item. (in other words, you'll see groups with slab/stair/fence variants get picked less often)
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New "one of" multi-item conditions
These are entries (marked by a "+" on the card) that can be satisfied by multiple items, primarily used in the Simplified tier list.
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"Hidden Items" is moved to the game mode menu for visibility
-
Added / improved a few item images (beds, banners, daylight detector, player & piglin heads...)
Bugs Squashed:
-
Operators can now use
/join
during a game without typing their player name -
Fixed available commands not being re-sent to clients when the game starts
-
Fixed players not being moved from the lobby (if Vanish is installed) when logging in during a game
A couple small bug fixes since the last update - no new features in this one!
Bugs Squashed:
-
Spectators can now see all items in the card inventory when in "Hidden Items" mode
-
Fixed issues with bingo cards missing some tile updates during lag
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Fixed the hidden items toggle not updating preview cards in the lobby
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Prevent spectators from taking drowning damage
New Features:
-
Added a
/bingo start
command to start games from the lobby -
Config files are now split into
config.json
(global config) andgame-options.json
(per-game options) -
Added "Reset Defaults" and "Re-roll Card" buttons to the lobby menu
-
Added a
"preventLobbyChaos"
config option (default: false) that prevents players from making sounds and generally being a nuisance in the pre-game lobby -
Support for using LuckPerms and Vanish to spectate games on multiplayer servers.
Bugs Squashed:
-
Various performance improvements to server-side map rendering & scoreboard updates
-
Fixed bingo card not updating for other teams in the "Lockout" gamemode
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Fixed a few potential crashes on client-side singleplayer games
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Fixed players not being teleported when the game starts if they change gamemode in the lobby
-
Fixed rainy weather sometimes occurring in the pre-game lobby
- Fixed a critical bug causing team data to leak between consecutive singleplayer games
New Features:
-
Added a "Hidden Items" card option (page 3) to hide all items on the card until they're found by the team
-
Make items on the bingo card "blink" for a brief period when captured
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If the mod is installed client-side, any bingo map now renders at full brightness! (might not work with shaders)
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Bingo cards now show the team color in their item texture to make them easier to distinguish
Bugs Squashed:
-
"Inventory" mode now tracks players' saved inventory if they log out, so the team does not lose items if a player loses connection
-
Fixed lobby menu entities occasionally spawning in the wrong position
-
Improved the player settings menu hitboxes/alignment
New Features:
- Scoreboard "auto-hide" behavior is now configurable as a player setting! (defaults to false, to reduce confusion when the scoreboard disappears)
Bugs Squashed:
-
Fixed scoreboards misbehaving on client-side LAN multiplayer
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Fixed intermittent lag spikes on clients connecting to a server game (caused by scoreboard update errors)
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Fixed the timer menu allowing negative values for some reason
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Updated the fabric loader version requirement (now requires at least 0.15.0)
New Features:
-
The mod can now be installed on the client for single-player bingo games! (it adds a big "BINGO!" button for starting a bingo game from the start screen)
This has a known issue with LAN games hosted from the client, but should work fine in singleplayer.
-
If there is only one player in the lobby, the game now auto-assigns a team when "Start" is pressed.
Credits
Thanks to Xenia725 and Dewlan for help with early testing!
New Features:
-
Added a 1.20.1 version!
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Created a "Preview Card" option (menu page 3) that, if enabled, allows players to see the current Bingo Card in the lobby before starting the game.
-
The Bingo Card is now generated from a random "Bingo Card seed"! (not to be confused with the Minecraft world seed)
This seed can be viewed or changed using the
/bingo seed
command. As long as you're using the same tier lists and settings, applying a seed should generate the same bingo card.
Bugs Squashed:
- Fixed an issue that was preventing the BINGO game state from saving properly. This caused some confusing behavior whenever server restarts after crashing during a game.
New Features:
-
I've added split versions for 1.20.2 and 1.20.4 so that both can continue to get new updates. If you're upgrading from the last 1.20.2 version, check the previous release notes for all the changes!
-
The
/coords
command now also prints the dimension if used in the nether/end.
Bugs Squashed:
-
Fixed the inventory desync issues when a player drops another team's map after the game has ended.
-
Fixed the "KeepInv" feature not showing up on the scoreboard if turned on with the
/gamerule
command. -
Fixed the
/join
command not updating a player's gamemode when used in-game.
New Features:
- Updated for 1.20.4!
- Unfortunately this means earlier versions also lose support - but we get new stuff in exchange!
- The team spawn distance can now be changed from the game lobby menu.
- Setting it to "0" will now spawn all teams at the same spawnpoint.
- Added a
/join <team>
command, which allows players to join teams in the lobby.- Operators can also use
/join <team> <player>
to switch a player's team mid-game, which will properly respawn them at their new team's spawnpoint.
- Operators can also use
- The scoreboard now shows more information about the game (e.g. whether Elytra Mode, Keep Inventory, or PvP are configured)
- It also no longer has meaningless score numbers on it! (thanks to
numberformat blank
)
- It also no longer has meaningless score numbers on it! (thanks to
- A new "Ranked" game mode has been added:
- In "Ranked", the game does not end when the first team wins. Instead, it keeps going until the time limit and lists the winners when it ends.
- "Game Mode" settings can now be toggled individually. This means that you can use "Lockout" and "Inventory" together!
Changes to the pre-game lobby:
- The default lobby has been changed sightly to prevent accidental interactions with the floating menus.
Bugs Squashed:
-
Players can no longer get stuck in the lobby by logging in, joining a team, leaving, and then re-joining after a game has started.
-
"UUID of added entity already exists" warnings should no longer appear on server startup.
-
The world deletion behavior now only deletes the world after a successful shutdown when the game has ended. This means that the server can be restarted mid-game without losing the world.
-
The game will now dynamically locate new team spawnpoints if a player is added to a team that didn't have one.
This release changes the tier list format! If you're using custom tier list files, you can upload them into the tier list editor (using the .txt option at the bottom of the page) to migrate them to this version.
If you aren't using custom tier lists, then you have nothing to worry about!
New Features:
- Select multiple tier list sets!
- The default tier lists are "overworld" and "nether"; turning off "nether" will only use the list of overworld items, and vice versa.
- Tier lists are now a single JSON file, making them easier to share and configure.
- New scoreboard/bossbar settings:
- Detailed game info is now displayed in a scoreboard by default. The scoreboard is hidden during the game unless the player is holding the bingo card.
- The scoreboard, bossbar, and chat messages can be toggled on or off per-player.
- There are also game options to show or hide information about the remaining time, completed items/lines, or leading teams.
- The item distribution can now be configured with less than 25 items!
- Instead of requiring items in every space on the card, it will treat any missing items as a "free space".
- The "Team Outlines" option can be enabled to show exactly which teams have obtained each item on the BINGO Card.
- Added a
/coords list
command to get a list of all coordinates previously sent from your team, in case the chat history isn't big enough.
Bugs Squashed:
- Fixed the end portal not taking players to the overworld when the spawnpoint is in the end.
- Fixed issues with NBT data on spawn kit items preventing players from crafting them with the recipe book.
- Prevent team spawnpoints from being obstructed if a block is placed at the team spawn.
- Fixed a few instances of unclosed InputStreams. (bad fennifith!)
Various bugfixes following the previous update:
-
Fixed the spawn kit using multiple references to the same ItemStack object, which creates very confusing behavior
-
Fixed "the end" spawn dimension timing out and crashing the server because it thinks the entire dimension is underwater
-
Added stricter conditions for choosing team spawnpoints in the nether
-
Added commands for some of the config settings, which can be changed after starting the game:
/bingo timelimit
/bingo wincon
/bingo elytra
/bingo itemdist