Bugs Squashed:
- Game duration not displaying the correct time at the end of the round if the timer is turned off
New Features:
-
Added a client-side HUD to replace the Bingo Card map, if the mod is installed (#70)
(the mod remains fully compatible with vanilla clients - this is just a QoL feature)
-
If Just Enough Items is installed, clicking on a Bingo Card item will open its recipe! (#75)
-
Added a config GUI (requires Mod Menu and YetAnotherConfigLib) for game options and player settings
Player settings in the config screen are automatically synced with any servers you join. (#74)
-
Added a player-specific "Night Vision" setting to turn off NightVis on a per-player basis. (#72)
-
Enabled the
/spectator
command for toggling spectator mode after the game ends (#81)
Bugs Squashed:
-
All game sounds (note blocks, button clicks) now play in the expected sound channels
-
Fixed "One of:" card entries not behaving correctly in Lockout mode
1.2.0-beta.4:
-
Made team outlines wider to avoid mistaking the green team outline as a completed item...
-
Turn off team outlines when the game has ended to reduce clutter
-
Fixed the "Game End" sound not being sent to players with the bingo mod on their client
-
Fixed duplicate "[BINGO]" prefixes being added to single-player world names
-
Fixed a compatibility issue with server_translations_api (causing broken log messages when installed)
New Features:
-
Added a client-side HUD to replace the Bingo Card map, if the mod is installed (#70)
(the mod remains fully compatible with vanilla clients - this is just a QoL feature)
-
If Just Enough Items is installed, clicking on a Bingo Card item will open its recipe! (#75)
-
Added a config GUI (requires Mod Menu and YetAnotherConfigLib) for game options and player settings
Player settings in the config screen are automatically synced with any servers you join. (#74)
-
Added a player-specific "Night Vision" setting to turn off NightVis on a per-player basis. (#72)
Bugs Squashed:
- All game sounds (note blocks, button clicks) now play in the expected sound channels
1.2.0.beta3:
-
Added a "Game Over" screen that shows a restart / new game prompt with the bingo cards & win reason
-
Added a
"shutDownWhenGameOverSeconds"
config to automatically shutdown or restart the server after a game ends, without waiting for players to disconnect. (#76) -
Uses player names instead of team names if there is only one player on the team
-
Various text changes to support translations in the future (#79)
-
Fixed custom screens not rendering a dimmed background on the 1.20.1 build
New Features:
-
Added a client-side HUD to replace the Bingo Card map, if the mod is installed (#70)
(the mod remains fully compatible with vanilla clients - this is just a QoL feature)
-
If Just Enough Items is installed, clicking on a Bingo Card item will open its recipe! (#75)
-
Added a config GUI (requires Mod Menu and YetAnotherConfigLib) for game options and player settings
Player settings in the config screen are automatically synced with any servers you join. (#74)
-
Added a player-specific "Night Vision" setting to turn off NightVis on a per-player basis. (#72)
Bugs Squashed:
- All game sounds (note blocks, button clicks) now play in the expected sound channels
1.2.0.beta2:
-
Added a "Card Overlap" setting to control whether the card draws over/under other HUD elements
-
If Just Enough Items is installed, clicking on a Bingo Card item will now open its recipe
New Features:
-
Added a client-side HUD to replace the Bingo Card map, if the mod is installed
(the mod remains fully compatible with vanilla clients - this is just a QoL feature)
-
Added a config GUI (requires Mod Menu and YetAnotherConfigLib) for game options and player settings
Player settings in the config screen are automatically synced with any servers you join.
-
Added a player-specific "Night Vision" setting to turn off NightVis on a per-player basis.
Bugs Squashed:
- All game sounds (note blocks, button clicks) now play in the expected sound channels
New Features:
-
Added a client-side HUD to replace the Bingo Card map, if the mod is installed
(the mod remains fully compatible with vanilla clients - this is just a QoL feature)
-
Added a config GUI (requires Mod Menu and YetAnotherConfigLib) for game options and player settings
Player settings in the config screen are automatically synced with any servers you join.
-
Added a player-specific "Night Vision" setting to turn off NightVis on a per-player basis.
Bugs Squashed:
- All game sounds (note blocks, button clicks) now play in the expected sound channels
New Features:
-
Advancements can now be used as bingo conditions!
There's a new "Advancements" tier list with vanilla advancements for now - but more is on the way!
-
Support for world pre-generation with Chunky - more info is in the wiki!
-
The card inventory view now shows which tier each item belongs to.
Bugs Squashed:
-
Fixed "stalemate" detection in lockout mode not working as expected
The game should now end automatically if a team is guaranteed to win, or if the goal becomes impossible. (unless inventory or ranked mode is enabled)
-
Added checks to ensure that spawnpoints are inside of the world border
-
Fixed the timer not pausing with the game when playing in singleplayer
New Features:
-
Added a "Night Vision" toggle to give all players night vision during the game
-
Added night vision for spectating players and post-game.
This can be changed with the
"nightVisionInSpectator"
and"nightVisionInPostgame"
configs. Both default totrue
. -
Moved the player settings menu to a book that players can use in the lobby - which now includes descriptions for said settings.
-
Renamed "Win Condition" to "Goal" - among other text changes to reduce confusion/clutter.
Bugs Squashed:
-
Fixed an issue causing non-bingo singleplayer worlds to crash the game
-
Prevent spectating players from editing entity inventories (boat/minecart chests) without the permission to do so
New Features:
-
Many changes to the default tier lists!
To avoid confusion, the tier list menu will no longer select multiple tier lists. These lists have been reorganized into "All Items", "Overworld-only", "Nether-only", and "Simplified".
-
Card randomizer now accounts for item groups when generating a card
Previously, every item had an equal chance of being selected. Now, each item group has the same collective weight as a standalone item. (in other words, you'll see groups with slab/stair/fence variants get picked less often)
-
New "one of" multi-item conditions
These are entries (marked by a "+" on the card) that can be satisfied by multiple items, primarily used in the Simplified tier list.
-
"Hidden Items" is moved to the game mode menu for visibility
-
Added / improved a few item images (beds, banners, daylight detector, player & piglin heads...)
Bugs Squashed:
-
Operators can now use
/join
during a game without typing their player name -
Fixed available commands not being re-sent to clients when the game starts
-
Fixed players not being moved from the lobby (if Vanish is installed) when logging in during a game
A couple small bug fixes since the last update - no new features in this one!
Bugs Squashed:
-
Spectators can now see all items in the card inventory when in "Hidden Items" mode
-
Fixed issues with bingo cards missing some tile updates during lag
-
Fixed the hidden items toggle not updating preview cards in the lobby
-
Prevent spectators from taking drowning damage