Changed
mobcap-modifier
was replaced withadditional-capacity
in the mobspawning configuration.- Uses a constant value instead of a modifier as it isn't affected by changes in mobcap percentage.
- Very low mobcap percentages could otherwise cause spawners and such to basically never spawn with some configurations.
- Entirely rewritten the mod's configuration in YAML. Config files are now stored under
config/servercore
. - Expanded upon activation range by making activation types fully configurable.
- Improved the
/statistics entities
command to show how many mobs are affected by activation range. - Added a much requested mobspawning configuration:
- Has the ability to modify the spawnrate and mobcaps of each individual spawngroup.
- Provides optional functionality to force mobcaps to apply to zombie reinforcements, spawners and nether portal randomticks.
Fixes
- Fixed several issues with activation range.
- Fixed an incompatibility with night-config-fixes (will need dependency override for now).
- Improved compatibility with some chunk loader mods regarding random ticking.
- Fixed the mod icon resource.
Update to 1.20.3
- Improved immunization checks for entity activation range.
- Added NeoForge jar.
- Fixes an incompatibility (startup crash) with VMP's
exp_use_optimized_chunk_ticking_iteration
- Fixes an incompatibility (startup crash) with VMP's
exp_use_optimized_chunk_ticking_iteration
- Adds support for forge registries
excluded_entity_types
Updated to 1.20.2
- Added a whitelist entity tag for villager lobotomization:
exclude_lobotomization
. - Added a toggle for cancelling duplicate fluid random ticks:
optimizations.cancel_duplicate_fluid_ticks
. - Fixed dependency relocation on forge.