mode ports of recent fixes
fixed tab removals being applied after additions fixed text color not being recolored properly fixed biome modifiers and dimension modifiers not being applied on level reload
improved some things related to tab modifiers added the ability to change background image and item icon
backported all recent changes improved creative tab modifiers. you can change icon and if scroll bar is there or not
- added creative_tab_modifiers
- They allow to change the content of any creative tab
- Added custom_block_set_types object type. Can define custom block sets (sound groups like the ones that vanilla wooden blocks use
- With those you can now change open and close sounds for doors, trapdoors, buttons and pressure plates
- Done via a "block_set_type" field in block_modifiers
- Renamed some folders. Old folder names wll still work but new ones are preferred:
- "block_properties" -> "block_modifiers"
- "fluid_properties" -> "fluid_modifiers"
- "dimension_effects" -> "dimension_modifiers"
- "biome_effects" -> "biome_modifiers"
- "sound_types" -> "custom_sound_types"
- better error handling for compound colormaps
- Improved error handling when converting broken optifine colormaps
- Mod will now ignore broken optifine colormaps instead of rejecting the pack. Check your logs!
- Fixed biome modifiers and dimension modifiers not resetting properly when removed
- Fixed Sky and Fog inlined colormap texture names for dimension effects not being correct.
- Improved error handling, preventing to load with a missing colormap texture.
- BlockState model offset is now in pixel coordinates instead of block coordinates.
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge