- fixed pack dynamic entries not being cleared on level unload on fabric
- render types through block modifiers will apply to forge too (wasn't a thing before as forge itself ALREADY can do this through block models "render_type" field)
- added some experimental code that prevents the game from sending and saving polytone dynamic registry id entries on fabric
fixed an issue with conditions and legacy assets conversion
- fixed render type on fabric
- all resources are now applied in reverse natural order of their IDs
- improved resources merging when 2 modifiers target the same id to be more consistent. last applied wins.
- fixed slot modifiers crashing in some circumstances
- fixed distance squared
- ported stuff
- fixed an issue with custom item models and nbt match
- fixed an issue with backward compat code