- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
improved redstone particle color handling in the colors.json file
added a "force_tint_hack" parameter to block properties modifier. Not recommended. it basically auto applies a tintindex = 1 to all quads of the block that the modifier is attached to
fixed "grid" format being called "biome_id", the name of its sampler
added more stuff for compat with darn of
fixed not working on latest neoforge
fixed an issue when some blocks with colormaps were rendered outside of a world like on main screen
fixed an issue with standalone biome id mappers having their id set wrong