properly implemented colormaps with biome blending
sodium fix your stuff aaa
fixed colormaps not having smoothing This is still not ideal and colormap textures do need to be smooth themselves to avoid hard edges added more backwards compat with optifine colormap paths
Thanks to a sodium bug, all Colormaps are now disabled when that is installed (instead of crashing) you can change color of empty potions and water bottles
added some more backwards compat with some hardcoded optifine colormaps fixed spawn egg colors not being parsed correctly other fixes
added backwards compat with optifine ligthmap location and naming scheme same for colormatic added more parameters to lightmap jsons like thunder column and lerp amount added lightmap lerping
added custom lightmaps fluid tints now support both fabric and forge API making them work in modded tanks and such big internal refactor of the mod fixed biome effects not clearing properly when removing a pack
fixed fluid colors not working on fabric fixed map color not being applied
you can change sheep color sheep color will update when dye color changes
biome variant textures potion effects colors