- Vanilla-like fractions now have a default-enabled option to pad zeroes (e.g. 8.0 instead of 8) as it reduces visual flickering
- Fall heights are no longer fractioned when vanilla-like fractions are enabled (#55)
- OneBar is now shown above F3's FPS/TPS graph (#57)
- Now again compatible with Raised v1.2.0
Compatible with 1.19.3+
✈️ Levitation support
Yup, OneBar now displays levitation because it is another effect that affects your health. Indicator is crossed out while on water, as water prevents the effect.
⬇️ Fall damage indicator (opt-in)
An experimental indicator that tells you the amount of blocks you're about to fall in-air, while having levitation effect or while crouching on an edge. Currently does not consider target block material (e.g. slime block) or solidness (e.g. tall grass) and does not estimate health. Special support is added for the levitation effect, which will estimate the height (from the ground) you're about to levitate to.
- Wearing any golden armor item now shows a "piglin mob head" indicator
+p☻
- Mob head indicators are now opt-in due to potential confusion
- Locked MC version to 1.19.2
- Snapshot versions can be found from GitHub Actions and will be published when 1.19.3 is nearing the release
Fear not, segmented armor bar is here!
What does that mean? Well, it looks similar to the normal one, but each armor piece has a separate armor bar.
- When you have full diamond armor, you get something like
___ ________ _______ ___
. - When you lose the chestplate, you get something like
___ _______ ___
- When you have iron armor, you get
__ ______ _____ __
.
You no longer need additional mods for better armor display!
To reduce confusion, it is of course opt-in. It's also compatible with the armor durability option!
Other changes:
- All armor options were moved to a separate tab in config, so these settings have been reset
- Wrapped some config tooltips for better readability on GUI scale 4
- Gradient support!
- All bars can now transition to a darker or lighter color. Enable and configure in settings.
- Symbol tweaks
- If you thought that health, absorption and hunger could use some emoji as well, you can now enable those too.
- Changed all text-based symbols to two letters for clarity and preventing duplicates
- Changed warden anger emoji to
❌
as it looks closer to the anger symbol💢
, abbrevation to "wa" - Bad Omen abbrevation changed from "BO" to "bo"
- Hardcore mode indicator is now shown between health and hunger for consistency
- Moved horse jump bar slightly down to prevent overlapping the crosshair attack indicator
- Added support for Exordium
- That mod is slightly buggy, but worth a try as it can improve FPS by modifying HUD/GUI rendering
- Changed
fabric
requirement tofabric-api
for improved UX
- Added an approximate number of blocks the horse will jump on the jump bar
- The bar is now wider to accommodate that
- Fixed horse health not respecting "Vanilla-like fractions" setting
- Experimental Warden level indicator (currently based on Darkness effect duration)
Works on Fabric/Quilt 1.19+
Added keybindings for general settings (all unbound by default)
Tested on 1.19-pre3
- Bad Omen support
- Clarified current warden indicator behaviour tooltip
Tested on 22w18a