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NEEPMeat

NEEPMeat

A tech mod with pipes, computers, guns, rusty machinery and meat.

20.0k
232
Cursed
Decoration
Technology
AboutGalleryChangelogVersions

NEEPMeat 0.17.1-beta+1.19.2

by MeatWheeze on Aug 18, 2025
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Important: Config field names and sections have changed. If you are using modified configs, backup config file before updating the mod, run the game, and then change the values in the new file using the backup.

Also Important: Flywheel 0.6 maven artifacts are becoming scarce, so the bundled Flywheel version is based on the latest git version. This probably won't cause any more conflicts than before, but I'm not sure. I'll have to upgrade to Flywheel 1.0 at some point anyway.

General:

  • Added the Metaboliser for converting liquid foods into energy.
  • Machines that eject into item pipes can now check multiple destinations before ejecting.
  • The Fluid Rationer can now be controlled by redstone.
  • Added a way of obtaining Integrators that doesn't require finding a structure.
  • Added metric prefixes in many places, including power messages and NEEPBus gauges.
  • Renamed Ethereal Fuel to Transient Ichor.
  • Allowed the Heater to use Transient Ichor instead of vascular power.
  • Reduced the Power Flower's solar coefficient.
  • Improved the breaking particles of big blocks.
  • Added a status message to the Power Flower when its controller is used.
  • Fixed the Item Output Port voiding items.
  • Fixed the creation of new Meatguns.

NEEPBus:

  • Added a variable pulse length to the Button.
  • Added support for the Fluid Rationer.
  • Added a unit field to the Vertical Gauge.
  • Added a reset input to the Integrator.

NEEPMeat 0.17.1-beta+1.20.1

by MeatWheeze on Aug 18, 2025
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  • Removed jank particles

NEEPMeat 0.17.0-beta+1.20.1

by MeatWheeze on Aug 15, 2025
Download

Important: Config field names and sections have changed. If you are using modified configs, backup config file before updating the mod, run the game, and then change the values in the new file using the backup.

Also Important: Flywheel 0.6 maven artifacts are becoming scarce, so the bundled Flywheel version is based on the latest git version. This probably won't cause any more conflicts than before, but I'm not sure. I'll have to upgrade to Flywheel 1.0 at some point anyway.

General:

  • Added the Metaboliser for converting liquid foods into energy.
  • Machines that eject into item pipes can now check multiple destinations before ejecting.
  • The Fluid Rationer can now be controlled by redstone.
  • Added a way of obtaining Integrators that doesn't require finding a structure.
  • Added metric prefixes in many places, including power messages and NEEPBus gauges.
  • Renamed Ethereal Fuel to Transient Ichor.
  • Allowed the Heater to use Transient Ichor instead of vascular power.
  • Reduced the Power Flower's solar coefficient.
  • Improved the breaking particles of big blocks.
  • Added a status message to the Power Flower when its controller is used.
  • Fixed the Item Output Port voiding items.
  • Fixed the creation of new Meatguns.

NEEPBus:

  • Added a variable pulse length to the Button.
  • Added support for the Fluid Rationer.
  • Added a unit field to the Vertical Gauge.
  • Added a reset input to the Integrator.

NEEPMeat 0.16.0-beta+1.19.2

by MeatWheeze on Aug 6, 2025
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NEEPMeat 0.16.0-beta+1.20.1

by MeatWheeze on Aug 6, 2025
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General:

  • Creative Power Emitter now as a GUI.
  • Allowed item extraction from all sides of the Charnel Compactor.
  • Added a bottom state for the Ceiling Light.
  • Enabled rendering of other Implanters when the player is operating one.
  • Added more Enlightenment events.

NEEPMeat 0.15.1-beta+1.19.2

by MeatWheeze on Jul 15, 2025
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NEEPMeat 0.15.1-beta+1.20.1

by MeatWheeze on Jul 15, 2025
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  • Fixed (prevented) recursive NEEPASM macros.
  • Fixed instruction state saving in PLC Executors.
  • Fixed a crash when breaking an Integrator during an enlightening recipe.
  • Fixed Implanter tooltip.
  • Fixed THORD parser retaining macro definitions.

NEEPMeat 0.15.0-beta+1.19.2

by MeatWheeze on Jul 5, 2025
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General:

  • The tissue operator no longer requires diamonds to craft.
  • The Mincer and Advanced Crusher can now kill players.
  • The Advanced Crusher can now process entities with player drops. Lucky ones increase looting level.
  • Crusher segments now drop their contents when broken.
  • The Bovine Horror can no longer suffocate.
  • Made whisper wheat compostable.
  • Differentiated Rusty Metal Wall and Rusty Panel recipes.
  • Added background to item requester screen.
  • zh_cn lang update (ChuijkYahus, proofread by dovisutu, SlimeSB, ZHAY10086)

VSC:

  • Added more options to the VSC GUI.
  • Balance Mode allows a VSC to transfer power from a sink network into the source network. This is useful for maintaining constant power in a branch network that has intermittently-running generators.

Meatgun:

  • It should no longer be possible to craft Meatguns with duplicate UUIDs. Unfortunately, issues still arise when cloning them in creative mode.
  • Ammunition capacity of modules is now shown in the tooltip.

NEEPMeat 0.15.0-beta+1.20.1

by MeatWheeze on Jul 5, 2025
Download

General:

  • The tissue operator no longer requires diamonds to craft.
  • The Mincer and Advanced Crusher can now kill players.
  • The Advanced Crusher can now process entities with player drops. Lucky ones increase looting level.
  • Crusher segments now drop their contents when broken.
  • The Bovine Horror can no longer suffocate.
  • Made whisper wheat compostable.
  • Differentiated Rusty Metal Wall and Rusty Panel recipes.
  • Added background to item requester screen.
  • zh_cn lang update (ChuijkYahus, proofread by dovisutu, SlimeSB, ZHAY10086)

VSC:

  • Added more options to the VSC GUI.
  • Balance Mode allows a VSC to transfer power from a sink network into the source network. This is useful for maintaining constant power in a branch network that has intermittently-running generators.

Meatgun:

  • It should no longer be possible to craft Meatguns with duplicate UUIDs. Unfortunately, issues still arise when cloning them in creative mode.
  • Ammunition capacity of modules is now shown in the tooltip.

NEEPMeat 0.14.6-beta+1.19.2

by MeatWheeze on Jun 30, 2025
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NEEPMeat 0.14.6-beta+1.20.1

by MeatWheeze on Jun 30, 2025
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  • Fixed freeze when parsing top-level world targets in THORD
  • Removed swapping pattern slot items in the Fabricator to fix an incompatibility with Sophisticated Core.
  • Fixed freeze when shift-clicking in the Fabricator's GUI.

NEEPMeat 0.14.5-beta+1.20.1

by MeatWheeze on Jun 7, 2025
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NEEPMeat 0.14.5-beta+1.19.2

by MeatWheeze on Jun 7, 2025
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  • Fixed crash when ingredients are removed from Alloy Kiln.
  • The PLC robot can now perform implanting steps as well as the Implanter.

NEEPMeat 0.14.3-beta+1.20.1

by MeatWheeze on Jun 2, 2025
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NEEPMeat 0.14.3-beta+1.19.2

by MeatWheeze on Jun 2, 2025
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  • Fixed crash when the Fluid Drain interacts with non-drainable modded fluids.

NEEPMeat 0.14.2-beta+1.19.2

by MeatWheeze on May 20, 2025
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  • Fixed Implanter recipe

NEEPMeat 0.14.2-beta+1.20.1

by MeatWheeze on May 20, 2025
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  • Fixed Implanter recipe
  • Upgraded myron-neepmeat

NEEPMeat 0.14.1-beta+1.20.1

by MeatWheeze on May 11, 2025
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NEEPMeat 0.14.1-beta+1.19.2

by MeatWheeze on May 11, 2025
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Meatgun:

  • Added a config option for showing the ammo display in the HUD or on the model.

1.19.2

  • Ported the Meatgun to 1.19

NEEPMeat 0.14.0-beta+1.20.1

by MeatWheeze on May 10, 2025
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