This is a small update to add compatibility with a new Fabric API feature.
NOTE FOR QUILT USERS: Use version 1.0.5 instead, as that version is basically the same, minus this one feature that is not currently supported by QSL. If/when QSL is updated then this file with be marked as Quilt compatible.
- Invoke the Fabric API
MOB_CONVERSION
event when the Chillager is converted into a Frostologer by lightning.
This update primarily focuses on improving integration for the upcoming Scorchful mod (currently in review).
- Allow passive freezing to occur in warm areas. Previously Frostiful blocked it outright, which broke Scorchful's passive heating.
- Allow passive freezing if the player is wearing a Cloak of Frostology, even if it is otherwise disabled.
- Added a description to the
doPassiveFreezing
gamerule for the world creation screen. - The night-time temperature shift is now based on the presence of sunlight. That means that even during the day, caves will be as cold as night.
- The default wind spawn strategy has been changed to
POINT
for increased performance (thoughENTITY
is still the primary intended setting). - Integrated Croptopia food and drinks to the warm foods mechanic, where it makes sense.
- Allows the
frostiful:powder_snow_walkable
tag to work on items equipped any armor slot (not just feet). - Made Leather Horse Armour prevent horses from sinking in Powder Snow (fixes a compatibility issue with Superb Steeds)
Doggies now get brushies!
A few updates to help improve mod compatibility and also a change to the Polar Bear shearing mechanic.
- Made the Frostologer and their minions friendly to the Illager Origin (from Mob Origins)
- Switched to a tag based system for frost resistant armors
- Space Suits from Ad Astra now provide Frost Resistance
- Deprecated Item Attribute Modifiers
- This functionality will work but is no longer supported as it desyncs on multiplayer servers. I plan to add this functionality to Thermoo anyway, with proper synchronization.
- Single Layers of Packed Snow now decay into Snow randomly
- Polar Bears can now be Brushed instead of Sheared, and no longer take damage from Brushing (but they still get angry)
- Ocelots and Wolves can now also be brushed
- Wild Wolves will anger when brushed
This is a small update to improve on some of the compats and integrations added in 1.0.0.
- Fixed Hot Cocoa from Farmer's Delight not granting Warmth
- Added Warmth to Spectrum's Hot Chocolate
- When Fabric Seasons is enabled, summer will now make freezing biomes slightly warmer, and removes the night time chill effect.
- Added more tags to control biome temperature. See the wiki for more information.
The "full" release of Frostiful! Not too many big features to speak of - this update is mostly just admin around the mod page, and also a new trailer! Watch it now at https://youtu.be/nXbpWYjgo-Y
- Added Snowflake Banner Pattern, crafted from Packed Snowballs
- Added icicle patches to caves in snowy biomes
- Fixed a crash when starting a server
- Added a new texture for the Frost Wand item
- Added a new texture for the Frost Wand spell
- Added integrations for warm foods from Farmer's Delight, Farmer's Respite, Festive Delight, and Frozen Up. Warm foods and drinks now give 60 seconds of Warmth when consumed.
- Added an integration for Fabric Seasons that makes winters to be extra cold.
- Updated Thermoo
- Optimized temperature effect ticking to only tick for specific entity types
Shiver me timbers!!
In preparation for Scorchful, this update overhauls the back end temperature calculation system and introduces some new quality of life mechanics. This should make general survival in Frostiful easier, but this has been balanced out by making the Frostologer more difficult.
Changelog:
- Added Shivering. When the player is more than 50% cold, they begin shivering, which provides a small amount of warmth at the cost of hunger.
- Most snowy biomes now have an ambient temperature of -1 during the day.
- Biomes with the tag
frostiful:freezing_biomes
now have an ambient temperature of -3 during the day. - Fixed an issue where some data fields on living entities could randomly desynchronize
- Fixed compatibility with Colourful Hearts
- Added regeneration to the Frostologer at 100% cold
- Fixed the minimum temperature for Frostologers, Chillagers, and Biters
Backport of a desync fix for 1.19.2
- Fixed data sync randomly breaking when class initialization order does not match on client and server.
Minor update to backport the doSnowPacking config option to 1.19.2
Updating Thermoo...
This update makes Frostiful compatible with Thermoo 2.0.0, which brings many backend updates, including moving many of the environment configs from Thermoo back to Frostiful.
Changelog:
- Updated to match Thermoo 2.0.0.
- Added the Environment Config section
- Added a config option to disable heavy entity snow packing
- Added a new way to spawn freezing wind that is (hopefully) more performant on servers
- Added translations for Chinese (by fforepretty #42)
- Fixed: Sitting near a heat source stops the heating effect (#47)
- Started work on Scorchful 👀🔥
Minor compatibility and translation update
- Added Ukrainian translations by unroman (#41)
- Added compatibility for Overflowing Bars by NerjalNosk (#43)
Trimming and Skating
- Added Ice Skates
- Ice Skates let you move very quickly on ice - try them with Frost Walker!
- Craft Ice Skates by upgrading Fur Boots in the Smithing Table (the upgrade template can be found in Snowy Villages)
- Added Frosty Armor Trim
- This trim is rarely found in the Frostologer Castle
- Fur and Fur Padded Chainmail Armor can now be trimmed
- Frozen tick changes applied by other mods now convert to a less punishing temperature change
- Frozen tick changes applied by other mods now convert to a less punishing temperature change
- Updated to 1.20+
- Added Fur Padding
- Changed the crafting method for Fur Padded Chainmail Armour to now use a smithing upgrade template.
- This template can be found in Igloos and Frostologer Castles, and is duplicated with Packed Snow
Just in time!
This update brings Frostiful to 1.19.4, and starts the development for 1.20. This version will not receive much support (and is thus released as an alpha), as my focus is now shifting immediately to 1.20. This was just released because it was already mostly done when 1.20 came out, so I figured why not.
- Updated to 1.19.4
- Created a new mod icon
The following features are only available with 1.20 experimental features enabled
- Added a Fur Upgrade Smithing template that is now required for upgrading Chainmail Armor to Fur Padded Chainmail armor
- This template can be found in Igloo chests and the Frostologer castle, and is duplicated with Packed Snow.
- Added Fur Padding, crafted from Fur Tufts
- Fur Padding is the upgrade ingredient for Chainmail armour to Fur Padded Chainmail armor - base fur armor is no longer necessary.
Wind Optimisations!
- Removed the the
windSpawnCap
config option, replaced bywindSpawnCapPerSecond
. - Added
windSpawnRarity
andwindSpawnRarityThunder
config options - Optimised the wind entity ticking
- These changes should have the effect of massively reducing both the number of wind entities in a world, and the lag caused by those entities that do exist.
- Moved some debug log statements to the debug logging level from info