ADDED:
- Added the "All Hail The Magic Conch" advancement for acquiring the conch shell item.
- Added Block of Magnetite.
- Added the Coconut guide book entry.
- Added the Conch Shell guide book entry.
CHANGES:
- The Boar and Cheetah will now attack the player if they are hit first.
- Made saplings, leaves, Sawdust item, Spectral Fruit, Banana, Truffle, Honeyed Apple, Coconut Slice/Shell/Block, and Mud Blossom Seed compostable.
- Water Lilies can now be crafted into pink dye.
- Crocodile and Shark Teeth can now be crafted into bone meal.
TECHNICAL CHANGES:
- Added the
teeth
item tag for teeth items dropped by creatures. - Added the
ModCompostables
class.
FIXES:
- Fixed a major problem where the Positive Magnet Block would not pull items from the
magnetic_items
tag.
ADDED:
- Added the Butterfly entity (10 variants).
- Added the Caterpillar entity (2 variants).
- Added the Sun Bear entity.
- Added the Gorilla entity.
- Added the Piranha entity (3 variants).
- Added the Neon Tetra entity.
- Added the Peacock Bass entity.
- Added the Betta Fish entity (14 variants).
- Added the Arapaima entity (3 variants).
- Added the Cheetah entity.
- Added the Anglerfish entity.
- Added the Freshwater Stingray entity (2 variants).
- Added the Hermit Crab entity (2 shell shape variants / 2 shell color variants).
- Added Bison Meat and Deer Venison.
- Added Bucket items for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray.
- Added the Banana and Honeyed Apple items.
- Added the Conch Shell item.
- Added the Eraser item (for instantly removing any entity from the mod by left-clicking (creative tool)).
- Added the Bug Net item.
- Added the Magnet item.
- Added the Pearl item and Pearl Block.
- Added the Palm Tree, including its Sapling and Wood Set.
- Added the Coconut Block, Coconut Slice item, and Coconut Shell item.
- Added Negative Magnet and Positive Magnet Blocks.
- Added Magnetite Ore and Deepslate Magnetite Ore.
- Added the Guide Book item (WORK IN PROGRESS).
- Added the Sleep particle.
- Added the Falling Leaf particle for the Spectral Tree.
- Added Positive and Negative Magnet particles.
- Added the Electric particle.
- Added Falling Blood and Blood Puddle particles.
- Added the "Fish Mode" Advancement for acquiring both sets of Arapaima Armor.
- Added the Ocean's Blessing status effect.
- Added Cloth Config as a new dependency, allowing you to configure some parts of the mod to your liking.
- Added compatibility with Nature's Spirit biomes for entity spawning.
- Added compatibility with Oh The Biomes We've Gone biomes for entity spawning.
CHANGES:
- Reduced Vine health from 60 to 40.
- Increased Shaman health from 200 to 250.
- Added swim animations for Deer, Baby Deer, Moose, and Baby Moose.
- Tigers now attack Deer and Sun Bears.
- Deer now run away from Sun Bears and Cheetahs.
- Boars can now dig up Worms.
- Sleep particles will now appear above sleeping entities (any entity using the
SleepGoal
will have this). - The duplication recipe for the Salamander Upgrade Smithing Template is now unlocked after picking up Fire Salamander Scales.
- Hippo, Tiger, and Crocodile now attack Illagers and Villagers.
- Spectral Saplings can now only be planted on End Stone.
- The Barnacle Block now requires an iron pickaxe or better to be mined and dropped.
- Changed how Bleeding works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely.
- Bleeding effect now spawns Falling Blood particles.
- Electric particles now spawn from the Electrified effect and Eel attacks.
- Added back eye height changes for entities that previously had them.
- Eels now spawn in Biomes O' Plenty rainforest and bayou biomes.
- Eels will now attack any entity if the entity hits the eel first.
- The Deer flee goal now uses the
deer_flee_from
tag to specify which entities the deer run away from. - Added a run animation for the Deer entity.
- Improved Magma Ball movement.
- Spectral Bats no longer spawn particles when touching the ground.
- Improved the Beaver StayNearHome goal.
- Moles can no longer be leashed.
- Creatures can no longer be leashed if they are sleeping.
- Some items now use the vanilla rarity system.
TECHNICAL CHANGES:
- Added a new
particleInterval
variable to the Sleep Goal (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles). - Added a new
maxHitsToWakeUp
variable to the Sleep Goal (sets the amount of hits before the entity wakes up; 0 for not waking up from hits). - The message that appears when you set a tamed entity to sit/follow is now translatable, and a Czech translation has been added for it.
- Added
for_breeding
item tags for butterfly, sun bear, gorilla, and cheetah. - Added
raw_meat
item tag for items the piranha can eat. - Added
hermit_crab_tempt
item tag for items that can be used to tempt the hermit crab. - Added
spawns_in
biome tags for all newly added entities. - Added
spawns_jungle_butterfly
biome tag. - Added
spawns_plains_butterfly
biome tag. - Added
erasable
entity type tag for all entities in the mod to allow the eraser to remove them. - Added
deer_flee_from
entity type tag. - Added
reflective_armor
item tag for armor that reflects arrows. - Added all bucket items into the
conductive_items
item tag. - Added
can_break_coconut
item tag. - Added
magnetic_items
item tag. - Added
palm_can_grow_on
andspectral_tree_can_grow_on
block tags for blocks that the saplings can be placed on. - Added
not_scary_for_freshwater_stingray
entity type tag. - Added
reflectable_projectiles
entity type tag. - Added
capturable
entity type tag. - Added the arapaima armor sets and the salamander armor set into the vanilla
foot_armor
,chest_armor
,leg_armor
, andhead_armor
item tags. - Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla
not_scary_for_pufferfish
tag. - Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla
aquatic
tag. - Added hermit crab into the vanilla
can_breathe_under_water
entity type tag. - Added
hermit_crab_bartering
loot table (trading drops). - Added
BleedingUtil
class. - Added
ModModelPredicates
class. - Added
ModEvents
class. - Added
ModSaplingBlock
class. - Added
ModDataComponents
class. - Added
ModPlacedFeatures
class. - Added
ModTreeGeneration
class. - Added
ModWorldGeneration
class. - Added
ModOrePlacement
class. - Added
ModOreGeneration
class.
FIXES:
- Fixed a problem where the Strider Rider advancement would get triggered by riding any entity.
- Fixed a problem where leaves would not break instantly if broken with shears/hoes.
- Fixed the Tiger not being translated correctly to Czech.
- Fixed armor durability not working and the Salamander set giving no armor points.
UPDATED:
- Updated to 1.21.1
CHANGES:
- Fixed a problem where the Water Strider could be fed truffle
- Removed the
water_strider_for_breeding
item tag
UPDATED:
- Updated to Minecraft 1.20.6
ADDED:
- Added 5 new advancements
- Added
en_us
translation for tags - Added
BabyFollowParentGoal
CHANGES:
- Deer and Moose now have a smaller hitbox when sleeping
- Salamander Upgrade Template now generates in Bastion Treasure Room chests (100% chance)
- Salamander Upgrade Template can now be duplicated
- Fixed Salamander Upgrade name/tooltip
- Fixed Antler item/hat tooltip always saying Large
- Baby creatures no longer follow their parents while sleeping
- Fixed quills shot by dispensers not being shot as projectiles
- Added all antler sizes to the creative tab
- Added truffle to creative tab
- Advancement translations now use
.description
instead of.desc
at the end for advancement descriptions - Advancement translations now use
.title
at the end for advancement titles - Changed how advancements are structured in the in-game advancement screen
- Changed the title and description of the Adventurer's Hat advancement
- Added shadows to entities that were missing them
REMOVED (Internal/Technical):
- Removed
BrewingRecipeRegistryMixin
- Removed
FoliagePlacerTypeInvoker
- Removed
TrunkPlacerTypeInvoker
UPDATED:
- Updated to Minecraft 1.20.4
ADDED:
- Added Compatibility with Biomes o' Plenty biomes
FIXES:
- Fixed Water Strider not spawning naturally
UPDATED:
- Updated to Minecraft 1.20.2
ADDED:
- Added Porcupine entity
- Added Bison entity
- Added Boar entity
- Added Water Strider entity (doesn't spawn naturally in this version)
- Added truffle item
- Added quill item
- Added Fire Salamander Upgrade Template
- Added Fire Salamander armor set
CHANGES:
- Some bigger entities will now attack the player if their babies are around
- Fisherman Villagers can now buy Shark Teeth
- Baby moles now follow their parents
- Renamed the mole land controller from "controller" to "land_controller"
- Beaver StripLogGoal now respects the
MobGriefing
gamerule and the beaver won't strip logs ifMobGriefing
is false - Entities no longer look around while sleeping
- The
sleepgoal
now usesisBeingRainedOn
instead ofisTouchingWaterOrRain
to determine if it should wake up when it's being rained on - Removed the
attackRange
variable from all custom melee attack goals
TECHNICAL CHANGES:
- Added
boar_can_dig_in
biome tag - Added
drops_from_boar_digging
item tag - Added
ProtectBabiesGoal
- Updated the
all_items
tag to include newly added items - Added
for_breeding
item tag for entities that can be bred - Added
MobEatGrassGoal
- Added
EatsGrass
interface - Added
can_eat
block tag - Added snowy layer to mud golem
- Entities now use tags to determine in which biomes they can spawn
- Added swim animation for the mole
- Added swim animation for the mud golem
- Added quill projectile entity
FIXES:
- Fixed the Hippo not having
idle_swim
animation - Fixed Fire Salamander glow sections not being mapped correctly
- Fixed a problem where entities that can get a snowy layer would get it even when under a roof. This has been fixed, and the entities have to actually "touch" the falling snow to get the snowy layer
- Fire Salamander Scales item can no longer burn in lava/fire
- Fixed mud golem not having a shadow
IMPORTANT: Versions 1.1.0 and lower are NOT compatible with 1.3.0. Please update to version 1.2.0 BEFORE updating to 1.3.0 to avoid potentially breaking the mod.
ADDED:
- Added death and hurt sounds for the Fire Salamander.
- Added the Worm entity.
- Added the Mole entity.
- Added the Mud Golem entity.
- Added the Hippo entity.
- Added the Shaman entity.
- Added the Vine entity.
- Added the Magma Ball entity (used as a projectile for the Fire Salamander).
- Added the Shaman's Altar structure.
- Added the Hippo Mud Bath structure.
- Added the Savanna variant to the Crocodile.
- Crocodiles now also spawn in the Savanna Biome.
- Added the Sawdust Block.
- Added the Crocodile and Albino Crocodile Chestplate.
- Added the Molehill Block.
- Added the Mud Blossom Seed and Plant.
- Added the Shaman's Mask item.
- Added the Worm item.
CHANGES:
- Added a Magma Ball attack to the Fire Salamander entity.
- Spectral Fruit can now be eaten.
- Goldfish items can now be eaten.
- Sonic Blockers now have durability (520) and can be repaired with Shulker Shells.
- Structure generation should be a little cleaner (it's not perfect, but there should be no more beaver houses inside mountains! :D).
- Eels now attack Cod and Salmon.
- Whales can no longer be pushed.
- Sharks now take less knockback.
- Reworked the Goldfish entity texture.
- Reworked the Goldfish item texture.
- Reworked the Goldfish Bucket item texture.
- Changed the colors of the Goldfish spawn egg.
- Bark can now be used as fuel.
- The Pile of Sticks block, Sawdust item, and Sawdust Block can now be used as fuel.
TECHNICAL CHANGES:
- Eels spawned from eggs now have a chance to be the Abyss variant when spawned in the Deep Ocean Biome.
- Added the
spawns_savanna_crocodile
biome tag. - Added the
spawns_abyss_eel
biome tag. - Renamed the
WispAttackGoal
toWispMeleeAttackGoal
for consistency with other entities. - Added the spectral blocks (pressure plates, slabs, stairs, trapdoors, doors, buttons, saplings) into the vanilla wooden tags.
FIXES:
- Fixed an issue where baby crocodiles had unusually deep sounds.
- Fixed an issue where entities would play idle animations instead of walking even when moving.
- Fixed an issue where some of the blocks from the spectral wood set were not usable as fuel (including the sapling).
ADDED:
- Corrected the link to the homepage/sources in the
fabric.mod.json
. - Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
- Added Shark entity.
- Added Eel entity.
- Added Moose entity.
- Added Electrified effect.
- Added Bleeding effect.
- Added step sound to the Deer entity.
- Added icon for the Echolocation effect.
- Whale now has a rare Albino variant (5% chance to spawn).
CHANGES:
- Whale no longer plays ambient sounds when beached.
- Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
- Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
- The Deer now flees from Tigers and Polar Bears.
- Baby creatures now follow their parents.
TECHNICAL CHANGES:
- Added
prevents_bleeding
tag for armor that protects the player from the Bleeding effect caused by entities. - Added
conductive_items
tag for items/armor affected by the Electrified effect. - Fire Salamander now uses enum-based variants for consistency with other entities.
- Renamed
EntityBeachedGoal
toBeachedGoal
. - Renamed the Whale idle animation to
idle_swim
fromidle
for consistency with other entities. - Changed the active eye height of the Whale.
- Made the Beaver hitbox slightly smaller.
- Changed the active eye height of the Beaver.
- Added snow layer feature for entities.
- The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
- The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
Added:
- Entity Sitting Toggle Message: A message now appears when you toggle the sitting behavior of tamed entities.
- Iguana Entity: The Iguana has been added.
- Tiger Entity: The Tiger entity has been added.
- Deer Entity: The Deer entity has been added.
- Sonic Blockers: Sonic Blockers have been added.
- Baby Beaver Model: A baby model has been added for the Beaver entity.
- Baby Spectral Bat Model: A baby model has been added for the Spectral Bat entity.
Fixes:
- Beaver Sleeping: The Beaver sleeping behavior now functions correctly.
- Beaver Breeding: The Beaver breeding behavior now functions correctly.
Changes:
- Baby Spectral Bat Attack: Baby Spectral Bats are now passive and cannot attack.
- Adventurer's Hat Durability: The Adventurer's Hat is now purely cosmetic and no longer has durability.
Other:
- Wiki: The official wiki for the mod is now available on GitHub.
- Source Code: The mod's source code is now also available on GitHub.
Initial Release