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Domix's Creatures

Domix's Creatures

A mod that focuses on adding cool creatures, structures, blocks & items

5,827
72
Adventure
Mobs
World Generation
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All versionsDomix's Creatures 1.7.0

Domix's Creatures 1.7.0

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Changelog

ADDED:

  • Added the Butterfly entity (10 variants).
  • Added the Caterpillar entity (2 variants).
  • Added the Sun Bear entity.
  • Added the Gorilla entity.
  • Added the Piranha entity (3 variants).
  • Added the Neon Tetra entity.
  • Added the Peacock Bass entity.
  • Added the Betta Fish entity (14 variants).
  • Added the Arapaima entity (3 variants).
  • Added the Cheetah entity.
  • Added the Anglerfish entity.
  • Added the Freshwater Stingray entity (2 variants).
  • Added the Hermit Crab entity (2 shell shape variants / 2 shell color variants).
  • Added Bison Meat and Deer Venison.
  • Added Bucket items for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray.
  • Added the Banana and Honeyed Apple items.
  • Added the Conch Shell item.
  • Added the Eraser item (for instantly removing any entity from the mod by left-clicking (creative tool)).
  • Added the Bug Net item.
  • Added the Magnet item.
  • Added the Pearl item and Pearl Block.
  • Added the Palm Tree, including its Sapling and Wood Set.
  • Added the Coconut Block, Coconut Slice item, and Coconut Shell item.
  • Added Negative Magnet and Positive Magnet Blocks.
  • Added Magnetite Ore and Deepslate Magnetite Ore.
  • Added the Guide Book item (WORK IN PROGRESS).
  • Added the Sleep particle.
  • Added the Falling Leaf particle for the Spectral Tree.
  • Added Positive and Negative Magnet particles.
  • Added the Electric particle.
  • Added Falling Blood and Blood Puddle particles.
  • Added the "Fish Mode" Advancement for acquiring both sets of Arapaima Armor.
  • Added the Ocean's Blessing status effect.
  • Added Cloth Config as a new dependency, allowing you to configure some parts of the mod to your liking.
  • Added compatibility with Nature's Spirit biomes for entity spawning.
  • Added compatibility with Oh The Biomes We've Gone biomes for entity spawning.

CHANGES:

  • Reduced Vine health from 60 to 40.
  • Increased Shaman health from 200 to 250.
  • Added swim animations for Deer, Baby Deer, Moose, and Baby Moose.
  • Tigers now attack Deer and Sun Bears.
  • Deer now run away from Sun Bears and Cheetahs.
  • Boars can now dig up Worms.
  • Sleep particles will now appear above sleeping entities (any entity using the SleepGoal will have this).
  • The duplication recipe for the Salamander Upgrade Smithing Template is now unlocked after picking up Fire Salamander Scales.
  • Hippo, Tiger, and Crocodile now attack Illagers and Villagers.
  • Spectral Saplings can now only be planted on End Stone.
  • The Barnacle Block now requires an iron pickaxe or better to be mined and dropped.
  • Changed how Bleeding works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely.
  • Bleeding effect now spawns Falling Blood particles.
  • Electric particles now spawn from the Electrified effect and Eel attacks.
  • Added back eye height changes for entities that previously had them.
  • Eels now spawn in Biomes O' Plenty rainforest and bayou biomes.
  • Eels will now attack any entity if the entity hits the eel first.
  • The Deer flee goal now uses the deer_flee_from tag to specify which entities the deer run away from.
  • Added a run animation for the Deer entity.
  • Improved Magma Ball movement.
  • Spectral Bats no longer spawn particles when touching the ground.
  • Improved the Beaver StayNearHome goal.
  • Moles can no longer be leashed.
  • Creatures can no longer be leashed if they are sleeping.
  • Some items now use the vanilla rarity system.

TECHNICAL CHANGES:

  • Added a new particleInterval variable to the Sleep Goal (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles).
  • Added a new maxHitsToWakeUp variable to the Sleep Goal (sets the amount of hits before the entity wakes up; 0 for not waking up from hits).
  • The message that appears when you set a tamed entity to sit/follow is now translatable, and a Czech translation has been added for it.
  • Added for_breeding item tags for butterfly, sun bear, gorilla, and cheetah.
  • Added raw_meat item tag for items the piranha can eat.
  • Added hermit_crab_tempt item tag for items that can be used to tempt the hermit crab.
  • Added spawns_in biome tags for all newly added entities.
  • Added spawns_jungle_butterfly biome tag.
  • Added spawns_plains_butterfly biome tag.
  • Added erasable entity type tag for all entities in the mod to allow the eraser to remove them.
  • Added deer_flee_from entity type tag.
  • Added reflective_armor item tag for armor that reflects arrows.
  • Added all bucket items into the conductive_items item tag.
  • Added can_break_coconut item tag.
  • Added magnetic_items item tag.
  • Added palm_can_grow_on and spectral_tree_can_grow_on block tags for blocks that the saplings can be placed on.
  • Added not_scary_for_freshwater_stingray entity type tag.
  • Added reflectable_projectiles entity type tag.
  • Added capturable entity type tag.
  • Added the arapaima armor sets and the salamander armor set into the vanilla foot_armor, chest_armor, leg_armor, and head_armor item tags.
  • Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla not_scary_for_pufferfish tag.
  • Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla aquatic tag.
  • Added hermit crab into the vanilla can_breathe_under_water entity type tag.
  • Added hermit_crab_bartering loot table (trading drops).
  • Added BleedingUtil class.
  • Added ModModelPredicates class.
  • Added ModEvents class.
  • Added ModSaplingBlock class.
  • Added ModDataComponents class.
  • Added ModPlacedFeatures class.
  • Added ModTreeGeneration class.
  • Added ModWorldGeneration class.
  • Added ModOrePlacement class.
  • Added ModOreGeneration class.

FIXES:

  • Fixed a problem where the Strider Rider advancement would get triggered by riding any entity.
  • Fixed a problem where leaves would not break instantly if broken with shears/hoes.
  • Fixed the Tiger not being translated correctly to Czech.
  • Fixed armor durability not working and the Salamander set giving no armor points.

Dependencies

dependency-iconGeckolibrequired
dependency-iconCloth Config APIrequired
dependency-iconFabric APIrequired

Files

domixs-creatures-1.7.0.jar(2.48 MiB) Primary
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Metadata

Release channel

Release

Version number

1.7.0

Loaders

Fabric

Game versions

1.21.1

Downloads

61

Publication date

July 31, 2025 at 6:58 PM

Publisher

DomixCZE

DomixCZE

Member

Version ID

Modrinth is open source.

main@9fd0f68

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