Changelog
ADDED:
- Added the Butterfly entity (10 variants).
- Added the Caterpillar entity (2 variants).
- Added the Sun Bear entity.
- Added the Gorilla entity.
- Added the Piranha entity (3 variants).
- Added the Neon Tetra entity.
- Added the Peacock Bass entity.
- Added the Betta Fish entity (14 variants).
- Added the Arapaima entity (3 variants).
- Added the Cheetah entity.
- Added the Anglerfish entity.
- Added the Freshwater Stingray entity (2 variants).
- Added the Hermit Crab entity (2 shell shape variants / 2 shell color variants).
- Added Bison Meat and Deer Venison.
- Added Bucket items for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray.
- Added the Banana and Honeyed Apple items.
- Added the Conch Shell item.
- Added the Eraser item (for instantly removing any entity from the mod by left-clicking (creative tool)).
- Added the Bug Net item.
- Added the Magnet item.
- Added the Pearl item and Pearl Block.
- Added the Palm Tree, including its Sapling and Wood Set.
- Added the Coconut Block, Coconut Slice item, and Coconut Shell item.
- Added Negative Magnet and Positive Magnet Blocks.
- Added Magnetite Ore and Deepslate Magnetite Ore.
- Added the Guide Book item (WORK IN PROGRESS).
- Added the Sleep particle.
- Added the Falling Leaf particle for the Spectral Tree.
- Added Positive and Negative Magnet particles.
- Added the Electric particle.
- Added Falling Blood and Blood Puddle particles.
- Added the "Fish Mode" Advancement for acquiring both sets of Arapaima Armor.
- Added the Ocean's Blessing status effect.
- Added Cloth Config as a new dependency, allowing you to configure some parts of the mod to your liking.
- Added compatibility with Nature's Spirit biomes for entity spawning.
- Added compatibility with Oh The Biomes We've Gone biomes for entity spawning.
CHANGES:
- Reduced Vine health from 60 to 40.
- Increased Shaman health from 200 to 250.
- Added swim animations for Deer, Baby Deer, Moose, and Baby Moose.
- Tigers now attack Deer and Sun Bears.
- Deer now run away from Sun Bears and Cheetahs.
- Boars can now dig up Worms.
- Sleep particles will now appear above sleeping entities (any entity using the
SleepGoal
will have this). - The duplication recipe for the Salamander Upgrade Smithing Template is now unlocked after picking up Fire Salamander Scales.
- Hippo, Tiger, and Crocodile now attack Illagers and Villagers.
- Spectral Saplings can now only be planted on End Stone.
- The Barnacle Block now requires an iron pickaxe or better to be mined and dropped.
- Changed how Bleeding works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely.
- Bleeding effect now spawns Falling Blood particles.
- Electric particles now spawn from the Electrified effect and Eel attacks.
- Added back eye height changes for entities that previously had them.
- Eels now spawn in Biomes O' Plenty rainforest and bayou biomes.
- Eels will now attack any entity if the entity hits the eel first.
- The Deer flee goal now uses the
deer_flee_from
tag to specify which entities the deer run away from. - Added a run animation for the Deer entity.
- Improved Magma Ball movement.
- Spectral Bats no longer spawn particles when touching the ground.
- Improved the Beaver StayNearHome goal.
- Moles can no longer be leashed.
- Creatures can no longer be leashed if they are sleeping.
- Some items now use the vanilla rarity system.
TECHNICAL CHANGES:
- Added a new
particleInterval
variable to the Sleep Goal (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles). - Added a new
maxHitsToWakeUp
variable to the Sleep Goal (sets the amount of hits before the entity wakes up; 0 for not waking up from hits). - The message that appears when you set a tamed entity to sit/follow is now translatable, and a Czech translation has been added for it.
- Added
for_breeding
item tags for butterfly, sun bear, gorilla, and cheetah. - Added
raw_meat
item tag for items the piranha can eat. - Added
hermit_crab_tempt
item tag for items that can be used to tempt the hermit crab. - Added
spawns_in
biome tags for all newly added entities. - Added
spawns_jungle_butterfly
biome tag. - Added
spawns_plains_butterfly
biome tag. - Added
erasable
entity type tag for all entities in the mod to allow the eraser to remove them. - Added
deer_flee_from
entity type tag. - Added
reflective_armor
item tag for armor that reflects arrows. - Added all bucket items into the
conductive_items
item tag. - Added
can_break_coconut
item tag. - Added
magnetic_items
item tag. - Added
palm_can_grow_on
andspectral_tree_can_grow_on
block tags for blocks that the saplings can be placed on. - Added
not_scary_for_freshwater_stingray
entity type tag. - Added
reflectable_projectiles
entity type tag. - Added
capturable
entity type tag. - Added the arapaima armor sets and the salamander armor set into the vanilla
foot_armor
,chest_armor
,leg_armor
, andhead_armor
item tags. - Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla
not_scary_for_pufferfish
tag. - Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla
aquatic
tag. - Added hermit crab into the vanilla
can_breathe_under_water
entity type tag. - Added
hermit_crab_bartering
loot table (trading drops). - Added
BleedingUtil
class. - Added
ModModelPredicates
class. - Added
ModEvents
class. - Added
ModSaplingBlock
class. - Added
ModDataComponents
class. - Added
ModPlacedFeatures
class. - Added
ModTreeGeneration
class. - Added
ModWorldGeneration
class. - Added
ModOrePlacement
class. - Added
ModOreGeneration
class.
FIXES:
- Fixed a problem where the Strider Rider advancement would get triggered by riding any entity.
- Fixed a problem where leaves would not break instantly if broken with shears/hoes.
- Fixed the Tiger not being translated correctly to Czech.
- Fixed armor durability not working and the Salamander set giving no armor points.
Files
domixs-creatures-1.7.0.jar(2.48 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.7.0Loaders
Fabric
Game versions
1.21.1Downloads
61Publication date
July 31, 2025 at 6:58 PMPublisher
DomixCZE
Member