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Antique Atlas 4

Antique Atlas 4

A hand-drawn client-side world map with biomes, structures, waypoints, and less! A fourth-generation rewrite of Hunternif's Antique Atlas utilizing Surveyor.

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1.4.2

by sisby-folk on Mar 11, 2024
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Changes:

  • Changed 'fallback textures' to use full biomes instead of texture sets, giving them elevation
  • Assigned fallback biomes for all vanilla, conventional (fabric), and forge biome tags.
  • Improved the logger messages to better indicate when fallback biomes are being used (for modpack / resource pack devs)
  • Generally, this means that biome mods are now compatible outright, they'll just have varying texture accuracy

Here's an example for traverse and terrestria:

image

Yes, we lied and realised we could do this right away - have fun playing with modded biomes!

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.2

1.4.1

by sisby-folk on Mar 10, 2024
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1.4.1

by sisby-folk on Mar 10, 2024
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Changes:

  • Fixed fallback textures being broken after the last update
  • Check a few forge biome tags in fallbacks instead of just conventional

Fallback textures are still behind 1.18+ style terrain, this will be fixed in 2.x

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.1

1.4.0

by sisby-folk on Mar 10, 2024
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1.4.0

by sisby-folk on Mar 10, 2024
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In this version, we manually reassigned the textures for every (yes) biome and structure.

Except for a few snags (oceans, mostly) - every biome is now represented by a unique set of textures, with variations for height where they're available.

This means that the mod once again utilizes all the built-in textures, instead of a subset.

Specific improvements include:

  • Explored void in the end now shows a subtle static texture
  • Ice is now detected and shown on the map, instead of just frozen rivers
  • Badlands have been improved again
  • All peak tiles (plateaus, mountains, etc) now connect to better express their elevation.
  • Villages now use per-biome textures for small houses
  • Animal pens now use the animal pen texture, instead of the farm texture
  • Improve tiling between tiles with borders (snow, ice, plateaus, etc) and structures
  • New textures (mostly composites):
    • Terracotta Shrubs (Badlands)
    • Low Grassy Hills (Plains)
    • Low Snowy Hills (Snowy Plains)
    • Plateau w/ Grass + Daisies (Meadow)
    • Plateau w/ Grass + Dandelions (Meadow)
    • Snowy Cliffs (Snowy Slopes)
    • Water Ice Spikes (Deep Frozen Ocean)
    • Ice Ice Spikes (Frozen Ocean)
    • Static Void (The End)
    • Snow Shore (Snowy Shores)
    • Swamp Water Mangroves (Mangrove Swamp)
    • Low Grassy Bamboo Hills (Bamboo Forest)

Here's a peek using the dev fullscreen mode from 2.x:

image

There are a few small limitations of the format still in play, like plateaus needing to cut off their edge to display a ravine, but it's an improvement overall.

Note that this release also renames and moves every tile texture and texture set.
Resource packs that replace or rely on these builtins will cease to function until updated.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.0

1.3.0

by sisby-folk on Mar 2, 2024
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1.3.0

by sisby-folk on Mar 2, 2024
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Changes:

  • Builtin Resource Pack:
    • Remove outdated biome definitions - badlands plateau, birch forest hills, dark forest hills, deep warm ocean, desert hills, desert lakes, giant spruce taiga, giant spruce taiga hills, giant tree taiga, giant tree taiga hills, gravelly mountains, jungle edge, jungle hills, modified badlands plateau, modified gravelly mountains, modified jungle, modified jungle edge, modified wooded badlands plateau, mountain edge, mountains, mushroom field shore, shattered savanna, shattered savanna plateau, snowy taiga hills, snowy taiga mountains, snowy tundra, swamp hills, taiga hills, taiga mountains, tall birch forest, tall birch hills, wooded badlands plateau, wooded hills, wooded mountains.
    • Some of these biomes were renamed in vanilla but missed here, so they've been corrected and should now use their correct textures instead of a fallback.
    • Some renamed biomes were added to the resource pack but with inaccurate or overly general texture sets applied, these have been fixed to use the more specific texture sets.
    • All "hills" biomes with unique textures have been properly integrated into their regular biomes above a certain height (about 100) - this change was done in a few places already, but there were missing spots.
    • Provided special attention to badlands biomes - such that the red sand that appears at low elevations is tiled appropriately, and that a gradual progression from sand -> badlands -> badlands plateau is noticeable with elevation. Also ensured wooded badlands, which only have dirt and trees above y=100, draw regular badlands tiles below that elevation.
    • Added a quick texture for windswept gravel hills.
    • Gave dripstone caves, lush caves, and deep dark a fallback texture set (ravine) after noticing surface dripstone in vanilla.
    • Generally, biome appearance should feel more accurate and less noisy / generic.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.3.0

1.2.0

by sisby-folk on Feb 24, 2024
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1.2.0

by sisby-folk on Feb 24, 2024
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Changes:

  • Mildly improve path alignment in villages.
  • Add structure matching for more jigsaw types.
  • Add Mangrove Swamp tile by lumiscosity (#29)
  • Add Cherry Grove tile by lumiscosity (#29)
  • Add Bamboo Jungle tile by lumiscosity (#29)
  • Add Desert Pyramid tile by lumiscosity (#29)
  • Add Jungle Pyramid tile by lumiscosity (#29)
  • Add Swamp Hut tile by lumiscosity (#29)
  • Add Beached Shipwreck tile by lumiscosity (#29)
  • Add Igloo tile by lumiscosity (#29)
  • Add Pillager Outpost tiles by lumiscosity (#29)
  • Add Brush marker by lumiscosity (#29)
  • Add Polish translation by lumiscosity (#29)

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.2.0

1.1.4

by sisby-folk on Jan 17, 2024
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1.1.4

by sisby-folk on Jan 17, 2024
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Fixes:

  • Fixes the client failing to load previously explored map area due to attempting to do so on the network thread.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.4

1.1.3

by sisby-folk on Jan 17, 2024
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1.1.3

by sisby-folk on Jan 17, 2024
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Fixes:

  • Fixes the client clearing map data after it's loaded from the server, instead of before.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.3

1.1.2

by sisby-folk on Jan 16, 2024
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1.1.2

by sisby-folk on Jan 16, 2024
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Fixes:

  • Fix a startup crash on the server due to client class access.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.2

1.1.1

by sisby-folk on Jan 16, 2024
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1.1.1

by sisby-folk on Jan 16, 2024
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Changes:

  • Death marker text options are now GRAVE, ITEMS, DIED, and EUPHEMISMS.
  • Default (EUPHEMISMS) randomly cycles messages like Wiped Out on Day 2.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.1

1.1.0

by sisby-folk on Jan 16, 2024
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1.1.0

by sisby-folk on Jan 16, 2024
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Fixes:

  • Death markers now work as intended.

Changes:

  • Death marker text is now Lost Gear on Day # instead of Here Lies {Player}, but "Lost Gear" can be configured to Died/Totalled/Wiped Out/Fainted/Got Lost as well.
  • Death markers will use a (mildly ugly) bundle icon instead of a tomb unless marker verb is set to Died

Refactor Progress:

  • Clean up and repackage data / asset reloaders, merging them with their respective registry classes.
  • Clean up texture-related classes - may still need some cutting down.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.0

1.0.1

by sisby-folk on Jan 14, 2024
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