Changelog
In this version, we manually reassigned the textures for every (yes) biome and structure.
Except for a few snags (oceans, mostly) - every biome is now represented by a unique set of textures, with variations for height where they're available.
This means that the mod once again utilizes all the built-in textures, instead of a subset.
Specific improvements include:
- Explored void in the end now shows a subtle static texture
- Ice is now detected and shown on the map, instead of just frozen rivers
- Badlands have been improved again
- All peak tiles (plateaus, mountains, etc) now connect to better express their elevation.
- Villages now use per-biome textures for small houses
- Animal pens now use the animal pen texture, instead of the farm texture
- Improve tiling between tiles with borders (snow, ice, plateaus, etc) and structures
- New textures (mostly composites):
- Terracotta Shrubs (Badlands)
- Low Grassy Hills (Plains)
- Low Snowy Hills (Snowy Plains)
- Plateau w/ Grass + Daisies (Meadow)
- Plateau w/ Grass + Dandelions (Meadow)
- Snowy Cliffs (Snowy Slopes)
- Water Ice Spikes (Deep Frozen Ocean)
- Ice Ice Spikes (Frozen Ocean)
- Static Void (The End)
- Snow Shore (Snowy Shores)
- Swamp Water Mangroves (Mangrove Swamp)
- Low Grassy Bamboo Hills (Bamboo Forest)
Here's a peek using the dev fullscreen mode from 2.x:
There are a few small limitations of the format still in play, like plateaus needing to cut off their edge to display a ravine, but it's an improvement overall.
Note that this release also renames and moves every tile texture and texture set.
Resource packs that replace or rely on these builtins will cease to function until updated.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.0
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Release channel
ReleaseVersion number
1.4.0+1.20Loaders
Game versions
1.20.1Downloads
409Publication date
March 10, 2024 at 6:46 AMPublisher
sisby-folk
Co-Authors