Patch 1.1.1 Hotfix / 20.11.24
1.21.2+3 only
- The chance of a Bossmobs to spawn is way to high. I forgot to lower it after testing.
- chance before: 1/10 now: 1/1000
Patch 1.1.1 / 16.11.24
1.21.2 and .3 support
Changed:
- Advancement tab Icon
- Loading text show version number
Patch 1.1 / 06.09.24
Added:
- All zombie type mobs can turn into a Bossmob
- All skeleton type mobs can turn into a Bossmob
- Random scale, range= Normal:1.0-1.5; Worldboss:1.6-1.9
- Random HP, range= normal:250-500hp; Worldboss:1000-1024hp
- Bossmobs Now can have 10 different Names.
- Worldboss
- 1% changes that a Boss will become a Worldboss.
- Has 1000+ HP
- Still give the same loot for now
- Harder overall
- Drops overall more loot but the same
- Double EXP reward
Changed:
- multiple Bossbars can now be shown at once.
- Bossmob spawning method
- 0.1% changes of a Zombie or skeleton type mobs to change into a Bossmob
- Method of showing the bossbar
- Uninstall function now alike my other datapack unistall functions
- example: Turning off the datapack after using it.
- Everything is working faster
- Bossbar is Pink
- Bossbar-name is Yellow
- Normal skeleton bosses are harder.
Fixed:
- Advancement bugs
- Using the uninstall function does not deactivate the Datapack
Patch 1.0.6 / 25.04.24
- 1.20.5 port
Patch 1.0.5 / 10.03.24 / Kaths-sim-bomo
24w09a and up / 1.20.5 / 1.21 port with the new component-system
-
Added: The bossbar now also show the health in numbers
-
Fixed: Bosses doesn't get any effects in 1.20.2
1.0.0 - 26.09.23
- Release version
1.0.1 - 27.09.23
- Added: Uninstall function
1.0.3 - 27.09.23
- Added: Infos in advancements
- Added: Achievements for bosskills