What does it do?
This datapack is adding 2 bossmobs which are randomly picked to summon out of existing mobs. They are simple but still strong.
Sometimes a random Zombie or Skeleton is picked to convert into a bossmob. The bossmobs are equipped and have effects on them. Also they have a new loot-tables and drop way more EXP.
Datapacks good to combine: Kaths-Skillsystem. (see below)
What does it all add?
Overall:
- 2 Bossmobs
- 2 Woldbosses
- new loot-tables
World-/ Bossmobs are Zombies or Skelletons that turned into a Boss with extra effects and gear.
Drops:
- 1 Enchanted golden apple.
- 1-2 EXP bottle.
- 300 EXP points.
- 1 armor- or weapon piece they wear.
Bossmob attributes:
- Normal Bossmob 200-500HP (100-250 hearts)
- Worldboss 1000-1024HP (500-512 hearts)
- Effects: Speed, Regeneration, Strength
- Doesn't burn at daytime.
Spawn chance an how to increase it
Default chance for every Zombie and Skeleton is 1/1000 | 0.1%
For them to become a worldboss there is a 1/100 | 1% chance on top
Change chance with this command:
/scoreboard players set Boss BossUUID {Value}
Default is 10
Value | Chance | % |
---|---|---|
1 | 1/10000 | 0.01% |
10 | 1/1000 | 0.1% |
100 | 1/100 | 1% |
1000 | 1/10 | 10% |
10000 | 1/1 | 100% |
1 score = 0.01% chance
Currently you can't change the chance for the worldboss.
How to set up?
just simply put it into the datapack folder and you are good-to-go
Uninstall:
/function bmo:uninstall
Multiplayer?
It's also capable to be installed on servers.
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