What does it do?
This datapack is adding 2 bossmobs which are randomly picked to summon out of existing mobs. They are simple but still strong.
Sometimes a random Zombie or Skeleton is picked to convert into a bossmob. The bossmobs are equipped and have effects on them. Also they have a new loot-tables and drop way more EXP.
Datapacks good to combine: Kaths-Skillsystem. (see below)
What does it all add?
Overall:
- 2 Bossmobs
- 2 Woldbosses
- new loot-tables
World-/ Bossmobs are Zombies or Skelletons that turned into a Boss with extra effects and gear.
Drops:
- 1 Enchanted golden apple.
- 1-2 EXP bottle.
- 300 EXP points.
- 1 armor- or weapon piece they wear.
Bossmob attributes:
- Normal Bossmob 200-500HP (100-250 hearts)
- Worldboss 1000-1024HP (500-512 hearts)
- Effects: Speed, Regeneration, Strength
- Doesn't burn at daytime.
Spawn chance an how to increase it
Default chance for every Zombie and Skeleton is 1/1000 | 0.1%
For them to become a worldboss there is a 1/100 | 1% chance on top
Change chance with this command:
/scoreboard players set Boss BossUUID {Value}
Default is 10
Value | Chance | % |
---|---|---|
1 | 1/10000 | 0.01% |
10 | 1/1000 | 0.1% |
100 | 1/100 | 1% |
1000 | 1/10 | 10% |
10000 | 1/1 | 100% |
1 score = 0.01% chance
Currently you can't change the chance for the worldboss.
How to set up?
just simply put it into the datapack folder and you are good-to-go
Uninstall:
/function bmo:uninstall
Multiplayer?
It's also capable to be installed on servers.
Bugs&News | All Projects | Ko-fi |
---|---|---|
Note for content creators:
If you plan to create a video about my datapack, a showcase or anything, pls let me know on my discord. I'd like to see the feedback on the video. Also I'd like to embed it in the description of that datapack for other players to take a first look into that pack.
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