DISCLAIMER
this version is an alpha release. it is expected to contain many bugs.
hotfix
- fix shading with basic PBR support or per-pixel lighting
- fix a compilation error with default settings
changes
- rewrite the lighting code:
- increase maximum amount of lights at any given location from 3 to 64
- bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
- merge shadow volume blocklight shadow mode and basic light propagation
- add accurate ray tracing (off by default)
- this allows custom models and mobs to be handled correctly by the ray tracer
- add denoising
- remove global illumination (or not implement it again yet)
- remove interactive water waves (the setting still exists, but does not work)
- Change versioning scheme
- I would like to publish a full release eventually
DISCLAIMER
this version is an alpha release. it is expected to contain many bugs.
note
There are currently 3 primary files in this version. they are identical and only made it onto the download page by mistake
changes
- rewrite the lighting code:
- increase maximum amount of lights at any given location from 3 to 64
- bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
- merge shadow volume blocklight shadow mode and basic light propagation
- add accurate ray tracing (off by default)
- this allows custom models and mobs to be handled correctly by the ray tracer
- add denoising
- remove global illumination (or not implement it again yet)
- remove interactive water waves (the setting still exists, but does not work)
- Change versioning scheme
- I would like to publish a full release eventually
- fix shader compilation on Iris 1.6
- updated to reimagined r2.0.3
- fix volumetric block light
- fix light shafts in caves when moving across block boundaries
- fix compile error with generated normals
- fix normals on entities with half-res blocklight shadow mode
- fix GI flickering in some cases
- update to reimagined r2.0.2
- attempt to rebalance a couple of things including GI (not done yet)
- fix light colour detection
- fix M1 crash
- add more modded light sources
- address some more issues with GI
- fix hard edges in lighting on non-block-grid-aligned surfaces with GI enabled
- fix compile error in gbuffers_block with block light shadow modes other than half-res
- fix compile errors
- with per-pixel shadows
- without light shafts
- add global illumination
- fix trapdoors sometimes blocking light when they shouldn't
- Fix Half-Res blocklight shadows on block entities
- Fix Half-Res blocklight shadows with pixelated shadows
- rename
Pixel Perfect Blocklight
option toBlocklight Shadow Mode
- add
Half Res
blocklight shadow mode - fix flashing when moving the camera very fast
- fix ladder and repeater/comparator cuboid size
- add block.properties entry for modded light sources that uses the fallback blocklight colour
- improve wrong-looking shadows at noon
- fix compile error on some platforms
- add more modded light sources
- reworked light source sorting algorithm (less flickering, better performance)
- added some modded light sources
- fixed end nebulae
- Tweak interactive water waves
- Fix flickering and low performance on some platforms
- Interactive water waves
- more aggressive TAA
- fix some cases of incorrect VL in caves
- fix instant light propagation being impossible to turn on
- rename Advanced Light Propagation to Light Propagation Mode
- add primed TNT and TNT minecart to light sources
- entity light sources have more accurate positions
- lights can update instantly with advanced light propagation mode (enable in shader settings -> voxelisation settings -> voxel-related performance settings. Not supported on MacOS, older graphics cards and optifine)
- fix some compile errors
- fix some overly aggressive workarounds (cave sunlight fix, occlusion bleeding fix)
- better support for modded blocks
- add volumetric blocklight smoothing
- fix volumetric blocklight with advanced light propagation
- fixes related to subsurface scattering
- internal preparations for new features
- Rework sun shadows
- fixes