Patch Notes:
- Clouds glow a tiny bit more during the day (outline)
- Clouds glow more at night (outline)
- Updated to support 1.21.6
Patch Notes
- Fixes the extreme blue color at sunset
- Makes the night sky color more purple
- Changed side fog to make it more blue
- Made water less clear above ground (more blue & reflective)
- Added many optimization tweaks to the code, without changing the look of the shader
Side Fog:
Patch Notes
- More saturated colored lighting
- Made redstone block have a glow effect
- Made water have a more blue color (under & above)
- Minor performance improvements
Notice: Instead of using our “Dev Version Numbers” (eg, 1.8.67, 2.1.75), we will now switch to a more standard and memorable version numbering system (eg, 2.2, 2.2.1)
Patch Notes:
- Changed "Performance Settings" to "Quick Settings"
- Added Cloud Style to Quick Settings
- New Vibrantly Vanilla Cloud Style (Toggles to Default Vanilla Clouds)
Patch Notes:
-
Changed the "High (Default)" Profile to "Vibrantly Visual (Default)"
-
Vibrantly Visual Profile Mode Now Adds Pixelated Shadows.
-
Slightly Tweaked the way Pixelated Shadows Appear, Still Staying Close To Complementary Reimagined, but Not Identical.
Patch Notes
- Made Clouds Brighter
Initial Release
Based on Complementary Reimagined r5.5.1