Mainly just some bug fixes and tweaks with a sprinkle of items. I'm working on some cool stuff but my lack of coding knowledge is hindering my output lowkey...
Additions:
- Added Nautilus Shell
- Added Flint and Steel
- Added Blaze Rod
- Added Breeze Rodd
Fixes:
- Updated Pack Icon
- Fixed enchanted crossbow z-fighting
- Tweaked Charged Crossbow placements
- Tweaked Bow texture and model
- Tweaked arrow texture
- Tweaked Egg Texture and placement
- Tweaked Snowball placement
- Tweaked horn rotation
- Tweaked carrot texture
- Tweaked ender pearl and eye placement
TU 1.3: Major and Minor update.
Super proud of how the bow and crossbow turned out and surprised at how unnecisarily coded the goat horn is lmao.
Additions:
- Added the Bowl, Soups and Stews
- Added the Bow
- Added the Crossbow
- Added the Goat Horn
Fixes:
- Fixed sword handle not being centered
- Fixed firework tip being stretched out
Fixes:
- Adjusted apple size
- Adjusted bottle positions
- Made projectiles 3d when thrown
- Tweaked ender eye textures
- Tweaked ender eye and ender pearl positions
Additions:
- Added potions, splash, lingering and dragon's breath
- Added projectiles (egg, fire charge, splash potions, snowball, wind charge, bottle o' enchanting)
- Added bread
Note:
- It was a me thing, but I figured out how to make the potions 3d lol.
- Projectiles keep a 3d model when dropped to the ground, this is the only way to ensure that the model is 3d when thrown as minecraft considers thrown objects to be ground objects (I think).
- Potion bottles keep a 2D texture while splash and lingering keep a 3d model as they're thrown.
Adds:
- Some bottle models like empty, honey, ominous, exp.
- Foods like Raw and Cooked fish, tropical, and pufferfish.
- Added ender pearl.
Fixes:
- Some model and placement tweaks
- Minor sword texture issues
Note:
I didn't add the potion bottles because I dont know how to code it in properly without the potions showing grey in the hotbar. Either it's a me thing or a mojang thing :/