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Programmer Art x Fresh Animations (Fresh Programmer Animations)

Programmer Art x Fresh Animations (Fresh Programmer Animations)

Makes Programmer Art compatible with Fresh Animations! (With Extension Pack Support!)

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Description

Programmer Art x Fresh Animations (Fresh Programmer Animations) is an addon resource pack that makes Programmer Art compatible with Fresh Animations (duh). It also comes with an extention pack, which supports the Fresh Animations extension pack! (See the intended order of active packs at the bottom of the page)

Info

This pack doesn't aim to retexture any of the mobs added in the newer versions of the game so that they match the aesthetic of Programmer Art, unless they resemble or have a connection to already existing mobs from 1.13 and prior (e.g: Villagers). Instead, this resource pack and it's extension pack aim to edit the textures of entities from Programmer Art so that they can be properly animated by Fresh Animations.

Notable Changes (SEE GALLERY) (Updated 11/06/2025)

  • Fully retextured Villagers! (See full changelog for more info)

  • Pigs can be renamed to "Legend" to get the TechnoThePig variant! Technoblade Never Dies!

  • Creeper variants resembling the Creeper(s) from "Revenge" by CaptainSparklez! Regular creepers can be renamed to "Aww man" and "Creeper?! Aww man" to get the creeper variants. You can also find them appearing naturally, though very rarely! (Extension pack)

  • Pink sheep specifically can be renamed to "Pink Sheep" to get the Pink Sheep variant resembling the Pink Sheep from ExplodingTNT's videos! (WIP -> EXPERIMENTAL/INCOMPLETE) A variant with thug life glasses & sounds are planned.

  • Sheep in the Extension pack have dyed wool undercoats, while in the base pack they don't! (Also true for versions above 1.21.5)

  • Slimes can be renamed to "Slamaslime" to get the Slime from the Slamacow addon or you can find them appearing naturally, though very rarely! (Extension pack)

  • Old bats! (WIP -> EXPERIMENTAL/INCOMPLETE) Resting/sleeping bats are bugged.

Known Issues: Crowns on TechnoThePig variants sometimes don't render. Press F3+T to fix.

Villagers & Zombie Villagers CLOSE-UP

Villagers & Zombie Villagers (See changelog for more info)

FULL CHANGELOG

[ v1.9.4a ]

BAT:

  • Added old bats (EXPERIMENTAL/INCOMPLETE) Expect bugs!

HORSE:

  • Fixed horse armor. (1.21.5)

PIG:

  • Fixed pig saddle. (1.21.5)

[ v1.9.4 ]

GENERAL:

  • Implemented a version overlay system making the pack easier to update and work on newer versions without having to split it into separate packs.

CHICKEN:

  • Corrected textures. (1.21.5)

COW:

  • Corrected textures. The classic cow and mooshroom variants do not have snouts. (1.21.5)

PIG:

  • Corrected textures. (1.21.5)

SHEEP:

  • Corrected textures. (1.21.5)

[ v1.9.3a ]

COW:

  • Fixed a mipmap issue on Fabric caused by 1x1 textures in the cow folder. (whoops)

[ v1.9.3 ]

BAT:

  • Temporarily(?) switched to the new vanilla bat texture to fix the lovecraftian horror-like jumble of textures 1.20.3 model changes made it appear as.

SHEEP:

  • Sheared sheep's bodies are now dyed based on their fur color! Note: If you want fully dyed sheep (including the head and ears) use the Extension pack! I decided not to fully retexture the sheep for this pack so that the style is kept close to vanilla. P.S: They were way harder to make than I thought heeelp AND MERRY XMAS HO HO HO!

[ v1.9.2 ]

PIGLIN

  • Fixed Zombified piglin texture.

[ v1.9 ]

CAT:

  • Cat's paws have proper textures.

COW:

  • Brown Mooshroom retextured.

HORSE:

  • Horses have the new saddle textures.

PLAYER:

  • Steve regrew his beard.

VILLAGER:

  • villager.png retextured (matches 1.14.4+ colors, has vindicator arms)
  • profession textures merged with old ones (kinda, tis a bit complicated)
  • type changes: DESERT: Retextured to resemble Husk (matches 1.14.4+ desert Villager colors) JUNGLE: Retextured "Ocelot" outfit (added more variation & details) PLAINS: USE OLD TEXTURE (LIGHT) SAVANNA: NO CHANGES SNOW: Retextured legs (legs match 1.14.4+ snow Villager colors) SWAMP: Retextured legs (legs match 1.14.4+ swamp Villager colors) TAIGA: Retextured legs (legs match 1.14.4+ taiga Villager colors)

ZOMBIE VILLAGER:

  • zombie_villager.png retextured (matches 1.14.4+ colors, legs are overlapped textures of all the zombie villagers, head and arms are from "zombie_villager" files from zombie and zombie_villager folders.
  • profession textures resemble actual old zombie_villagers (including eyes and the raised eyebrow *BOMBASTIC SIDE EYE VINE BOOM EFFECT hehe)
  • type changes: DESERT: Retextured to resemble Husk (matches 1.14.4+ desert Villager colors) JUNGLE: NO CHANGES PLAINS: USE OLD TEXTURE (from "zombie_villager" folder, not "zombie" folder)(green outfit repurposed for Nitwit) SAVANNA: NO CHANGES SNOW: Retextured legs (legs match 1.14.4+ snow Villager colors) SWAMP: Retextured legs (legs match 1.14.4+ swamp Villager colors) TAIGA: Retextured legs (legs match 1.14.4+ taiga Villager colors)

OTHER: Mycelium particles reenabled.




[ ALL EXTENSIONS v1.5.2a ]

HORSE:

  • Fixed horse armor. (1.21.5)

PIG:

  • Added the TechnoThePig pig variant. Rename a regular pig to "Legend" to get the custom variant. Equip the renamed variant with a saddle to get the cape. Technoblade Never Dies! (I also separated this addition into a pack of it's own, for those who prefer it that way ^^)

  • Modified the pig model by adding a second texture layer to the pig head and adjusting UVs, allowing the crown to render properly.

  • Made the renamed variant use a custom model (the one mentioned above) instead of the default one.

  • Edited the saddle model to work on versions below 1.21.5

  • Created the textures for the custom pig and saddle variants. (duh)

  • Added compatibility with FreshAnimationsExtensions. The variants from FreshAnimationsExtensions are not ignored and spawn normally. (Although saddles on renamed baby pigs render lower than they should. NO BIGGIE)

  • Fixed pig saddle. (1.21.5)


[ ALL EXTENSIONS v1.5.2 ]

COW:

  • Fixed cow textures (1.21.5)

CREEPER:

  • Added charged creeper variant.

PIG:

  • Added second muddy pig variant.

SHEEP:

  • Added "Pink Sheep" variant (Nametag Only) from ExplodingTNT's videos. (EXPERIMENTAL/INCOMLETE)(Planned features: Variants & Sounds) Name a pink sheep "Pink Sheep" to get the P I N K S H E E P . (Btw this somehow slipped into the previous release :P)

SKELETON:

  • Removed quivers. (Aesthetic Choice)

[ ALL EXTENSIONS v1.4.2 ] NOTE: There is no official FA Extensions update for 1.21.5 as of the moment, so some entities are slightly bugged when using the 1.4 version. (Cows and Pigs do not have their tails and ears, baby horses have some weird stuff going with their front legs, etc...) This will most likely be fixed in the next official FA Extensions update and this pack will probably be mostly compatible with it when it comes out.

GENERAL:

  • Implemented a version overlay system making the pack easier to update and work on newer versions without having to split it into separate packs.
  • Removed individual extensions. It is either all or nothing muehehehehehehe

CHICKEN:

  • Corrected textures. (1.21.5)

COW:

  • Corrected textures. The classic cow and mooshroom variants do not have snouts. (1.21.5)

PIG:

  • Corrected textures. (1.21.5)

SHEEP:

  • Corrected textures. (1.21.5)

[ ALL EXTENSIONS v1.4.1 ]

CREEPER:

  • Creeper variants now have emissive eyes. (oooh spooky)

SHEEP:

  • Sheared sheep's bodies, heads and ears are now dyed based on their fur color! P.S: They were way harder to make than I thought heeelp AND MERRY XMAS HO HO HO!

[ ALL EXTENSIONS v1.4 ]

BOAT:

  • Boats retextured.

CHEST_BOAT:

  • Chest boats retextured.

CREEPER:

  • Creeper has old texture, creeper2 and creeper 3 have face variants with red eyes resembling the creeper(s) from "Revenge" by CaptainSparklez. Each variant has a 1 in 100 chance of spawning. Regular creepers can be renamed to "Aww man" and "Creeper?! Aww man" to get the creeper variants.

IRON_GOLEM:

  • Golem vine overlay removed.

PIG:

  • Pig3 now has a rose on his head.

SHEEP:

  • Sheep ears retextured once again to match the old textures while keeping the new FA style.

SPIDER:

  • Spiders and cave spiders don't have the FA extention animations. (model name changed)

CHICKEN:

  • Chicken variants tweaked.

[ ALL EXTENSIONS v1.3 ]

CHEST

  • Chests retextured.

COW:

  • Cow tails retextured to match old textures, Brown Mooshroom retextured.

CREEPER:

  • Creeper has old texture, creeper2 and creeper 3 have face variants with red eyes resembling the creeper(s) from "Revenge" by CaptainSparklez.

HORSE:

  • Horses have old textures, except for the saddles (there are a few inconsistencies with SOME of the leg textures, due to how the leg models were changed, but they should not be noticeable)

IRON_GOLEM:

  • Golem vine overlay added while having no texture changes of the golem itself (gives a more overgrown look)

PIG:

  • Pig variants have old textures, pig ears retextured to match old textures.

SHEEP:

  • Sheep ears retextured to match old textures.

SLIME:

  • Slimes can be renamed to "Slamaslime" to get the slime from the Slamacow addon. Also, it now has a 1 in 50 percent spawn chance, istead of replacing the vanilla slime.

SPIDER:

  • Spiders and cave spiders don't have the extention animations.

VILLAGER:

  • Villager and villager2 have identical textures.

ZOMBIE_VILLAGER:

  • Zombie_villager and zombie_villager2 have identical textures.

ZOMBIE:

  • zombie2 (Dave) has original textures, while zombie2_moredetail is a variant you can enable which has the outfit from FA Extensions.

CHICKEN:

  • Chicken and chicken variants blink again and have 1px eyes. Chicken variants have old textures.

GUARDIAN:

  • Guardian fins retextured to match old textures.

GUARDIAN_ELDER:

  • Elder guardian fins retextured to match old textures.
PROPER RESOURCE PACK ORDER

Proper Resource Pack Order

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Terms of Use

Fresh Programmer Animations: Terms & Conditions


  • By continuing to use this resource pack, you agree to be bound by these terms and conditions.
  • VOLKOUL is the creator and copyright owner of this resource pack.
  • These terms are subject to change at any time.
  • These terms only apply if you intend to use the resource pack in your own content you want to share publicly.
  • The terms listed on the official project CurseForge and Modrinth pages supersede any license, readme or terms/conditions information provided anywhere else, including in the resource pack files.
  • If you use assets from this resource pack in your own, credit is required. Preferably including its name and a link to an official CurseForge or Modrinth page.
  • The creator has the final say about which terms apply to your use of this resource pack and its assets.

With this resource pack, YOU MAY:

  • ✅ Modify the resource pack if it's for personal use only, meaning you cannot share it publicly.
  • ✅ Include this resource pack in your mod pack or server.
  • ✅ Use this resource pack in forms of content such as videos, live streams, blog posts.
  • ✅ Use an edited version of this resource pack in forms of content such as videos, live streams, blog posts, if the edited version is not publicly available.

With this resource pack, YOU MAY NOT:

  • ❌ Redistribute this resource pack.
  • ❌ Port this resource pack or its assets to work on Minecraft Bedrock Edition.
  • ❌ Include unedited assets, unless you have permission from the creator.
  • ❌ Include assets from this resource pack in a paid product or paid access to a product, unless you have permission from the creator.

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Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.4

Links

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Creators

Nostalgica Reverie
Nostalgica ReverieOrganization

VOLKOUL
VOLKOUL Developer

Details

Licensed ARR
Published last year
Updated 2 weeks ago

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