⚡Lightweight BlockBench model engine for Bukkit
This plugin implements the fully server-side 3D model by using an item-display packet.
- Importing Generic BlockBench model
.bbmodel
- Auto-generating resource pack
- Playing animation
- Syncing with base entity
- Custom hit box
- Supports 12-limb player animation
🔥Why do I create BetterModel even though ModelEngine already exists?
The main reason I created it is:
- To reduce network cost usage—MEG’s traffic optimization is outdated and insufficient for modern servers.
- To enable faster updates—We can’t afford to wait for MEG’s slow update cycle anymore.
- To provide a more flexible API—MEG is closed-source with a very limited API, which makes extending or integrating difficult.
- To restore vanilla behavior-MEG breaks several vanilla entity features and physics, which this project aims to fix.
Also, you can refer my document to compare both ModelEngine and BetterModel.
🌎Generic BlockBench model with animation
This plugin, of course, implements a Generic BlockBench model with animation.
Optimization
BetterModel has been trying many kind of CPU and network cost reduce.
- culling by sight
- async entity spawn/despawn handling
- parallel packet bundling
- and much more
You can see the report of network optimization in here.
Custom hitbox
This plugin provides custom hitbox both client and server. (tracking animation rotation)
MythicMobs support
Like MEG, This plugin supports MythicMobs, you can use some MEG's mechanics in BetterModel too.
💡Player model with animation
This plugin supports player model with using user's custom skin without textures.
🚀Plugin support
Platform
⚠️Paper is highly recommended.
Version
- Java 21
- Minecraft server 1.20.5-1.21.8
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Minecraft: Java Edition
1.21.x
1.20.x
1.19.4
Platforms
Bukkit
Supported environments
Links
Creators
Details
Licensed MIT
Published 7 months ago
Updated yesterday