Zombie Apocalypse Core
Necessity for zombie apocalypse modpacks.
Suggest additions or fixes here. You need a GitHub account to open an issue.
Core features
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Disable mobs such as skeletons, creepers, and spiders.
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Day counter and reminder.
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Players receive a starter kit.
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Zombies do not burn in daylight.
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Zombies have stronger armor and are harder to deal with.
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Zombies drop more than just rotten flesh:
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Gamerules:
/gamerule disableCommonMobs (true/false)
(default: true)- Disables mobs such as skeletons, creepers and spiders.
/gamerule countDays (true/false)
(default: true)- Counts and reminds how many days you've survived.
/gamerule giveStarterkit (true/false)
(default: true)- State whether new players should be given a starter kit.
Other features
Only the core features are present in versions above 1.1.2
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Enchantments:
- Lifesteal:
- (I) Regeneration (1, regain health)
- (II) Steal hearts (Gives you half a heart per hit, instantly) + Saturation (2, replenish hunger)
- Lifesteal:
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More Weapons:
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4 Rotten Flesh + 4 Carrots + 1 Iron Block = 1 Compressed Rotten Flesh
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8 Compressed Rotten Flesh + 1 Kelp = 1 Rotten Sword
(Stronger than the Netherite Sword)
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Minecraft: Java Edition
1.21.x
1.20.6
1.20.4
1.20.1
1.19.4
1.19.2
1.16.5
Platforms
Forge
Supported environments
Creators
Details
Licensed MIT
Published last month
Updated yesterday