Fixes and improvements
- Removed client-only class references from common code, a silly mistake :crying:
Fixes and improvements
- Increase the visibility range of Comet Warp beacons
Changes
- Added compatibility with Anshar for Comet Warp focuses: shift-click a beacon while having a Comet Warp focus equipped to permanently bind it to the embedded state
- Added persistent anchors to Comet Warp focuses:
- shift-click on a Lodestone to permanently anchor the currently equipped Comet Warp focus to it;
- use
minecraft:can_place_on
component to configure anchorable blocks - use
vivatech:comet_warp_block_only_mode=true
component to enable block-only mode: anchors can only be placed on anchorable blocks, but these persistent anchors can be set again and aren't permanently bound to the first clicked block
- Added
vivatech:infinite_charge
optional component to Gadgets
Interal
- Slighly expand Wire Rendering API
Fixes and improvements
- Wires are now infinite in creative
Changes
- Wire posts cannot be placed on some sides of appliances now, e.g. they cannot be placed on top of Chargers
Internal
- Wire rendering is now significantly generified and supports customization based on wire type
Changes
- Added Contactor
- Added Screwdriver
Fixes and improvements
- Enforced sidedness of tooltips
Fixes and improvements
- Stop relying on TrackedData for Lightning focus in favor of Fabric Attachments API
Fixes and improvements
- Fixed crashes on dedicated servers
- Slightly improved logs
Fixes and improvements
- It doesn't crash now when connecting appliances to the grid
- Chargers don't flicker when they don't have enough power
This update breaks worlds
If you have any testing worlds, please go to your world folder and delete the power_systems
directory. All of the wires in your world will be deleted with it, unfortunately.
Fixes and improvements
- Wires now properly render interdimensionally
- Now wires drop if you overextend it when trying to connect wire posts, when you break wire posts, and when you cut them with pliers
- Grids now don't break when a part of one is in an unloaded chunk. The remainder of the grid freezes until all of the connected appliances are loaded again
- Fixed Heaters not seeing already existing blocks when placed
Changes
- Wires can now be placed on fences and chains
Changes
- Added Generator
- Added Wind turbine and Gearbox
- Added Wires, Pliers and Wire posts
- Added Probe and Inspector goggles
- Added Gadget and Charger
- Added Starshooter, Comet Warp, Lightning and Energy Veil focuses
- Added Heater
- Added Mortar and Pestle [WIP]
- Added Static compensator [WIP]
Changes
- Renamed Coal Generator to Sterling Generator
- Improved Sterling Generator
- Fixed machines output counts
Changes
- Improved UI textures
- Improved code quality
- Fixed crashes on interaction with machines
Changes
- Added tiers for conduits
- Added many new recipes
- Improved compatibility with other mods
- Improved internal structure
Improved
- Improved compatibility with other mods
Fixed
- Fully revamped Energy Conduits (now they fully work!)
- Several missing recipes should now exist
Updated to 1.14.4
Fixed
- Fixed Energy Conduits not working at all
Requires
Fixed
- Fix a packet issue when connecting a server with processing recipes
- Add crushing and pressing recipes for various materials
- Rename light, regular, and heavy machine chassis to minimal, normal, and advanced machine chassis
Requires
Fixed
- Batteries no longer hold 10x as much energy as they should
Requires
Added
- Tiered machines!
Fixed
- Balanced Recipes
- Code Cleanup