- Fix crash on dedicated servers
- Added Vietnamise translation (thanks godkyo98)
- (1.19.2 only) fixed model shadow flickering when dragon's inventory is open
The update I have been procrastinating since October and still didn't finish
Aka 0.7.0 update
Changelog:
Customization:
- Replaced model redirects system with model data (No example packs yet, sorry! But you can take a look at mod's assets)
- Dragon's equipment now can have its own model
- Equipment model can have its own glow layer. To add it just add texture with _glowing suffix in the end in the name of glowing texture (first part of texture's name must be same as original's texture one)
- You can override equipment model data per dragon variant within "equipment_model_overrides" block (defined as array)
- Changed rider's renderer, so it sticks to position of rider's bone correctly on the model
- Banner and rider can now only be rendered if saddle is equpped
Configs:
- Config file has been split to main config file, client config file and mob attributes config file
- Added mob attributes config for each dragon in the mod currently, so people can stop begging me about it
- Added "Dragon Madness" config option for masochists
- Added attack hitbox render option when hitbox debug is on (off by default in config)
- Added group sizes config options
Spawning:
- All dragons now are part of custom spawn groups added by this mod
- Dragons are no longer require high light level or grass block in order to be able to spawn
- Dragons now require blocks from respective to dragon block tag below them in order to spawn
Other:
- Moleclaw now breaks blocks depending not on hardness, but mining level. By default Moleclaw is able to break blocks that are breakable by wooden tool. Using strength potion of level 1 upgrades it to level of stone tool and level 2 to level of iron tool. If you somehow manage to get level 3 strength on your Moleclaw, it will be diamond tool level and so on
- Added description for flute item to make it more obvious on how to use it
- Changed textures for dragon helmets, so it's harder to confuse them with Moleclaw ones
- Mod now bundles newer version of Primitive Multipart Entities library
- (1.19.2 only) Switched Geckolib for AzureLib since it's basically Geckolib 4 port for older game versions. Mod versions for newer game versions will continue to use Geckolib
I broke my promise of not supporting 1.19.2 again
WIP:
- Added Lightning Chaser for demonstration purposes
- Currently you can summon it only via commands or spawn egg in creative, because it's still unfinished
- Changed one mixin logic for better compatibility
- Mod now requires Fabric Loader 0.15 or higher
Fixed crash related to wyvern's projectiles
- Added Japanese translation by mash1133
- Updated multipart library
- (1.20.4 only) fixed Swamp Wyvern's projectiles having no velocity
1.20.3 port
UPD: and 1.20.4 one
- Improved multipart entity handling
- Fixed crash when killing Swamp Wyvern with C2ME installed
- Increased Moleclaw's base speed
- Decreased Moleclaw's strong attack base cooldown from 100 to 60 ticks
- Decreased Moleclaw's normal attack base cooldown from 50 to 30 ticks
- Increased Moleclaw's base damage from 7 to 8 points
- Improved attack animation handling for all dragons
Fixed crash related to multipart entities