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Universal Optimization

Universal Optimization

Optimization of TPS and FPS. Limits the appearance of mobs. Disables entity collisions and the achievement system. Caches chunks to reduce microfreezes. Most of the functions are configured in the configuration. There are fan functions.

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Game Mechanics
Mobs
Optimization
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📌 English Description for Modrinth

Universal Optimization is a powerful tool designed to improve your server or singleplayer performance by drastically reducing the load caused by mobs. This mod combines multiple advanced optimization techniques into one seamless system.

  • It is recommended to use with Embeddium
  • The speed effect works for flight

🧠 Main features:

  • Removing mob collisions: Mobs do not collide with each other. This reduces CPU load and can even increase FPS. Improved version - slow movement bug fixed.
  • In some cases, fixes prizes when moving from chunk to chunk:
  • Caches some chunk data for quick access
  • Speeds up recipes:
  • Caches all recipes in the game, which can help avoid freezes when using JEI and EMI
  • Also some other optimizations, caching in small ways
  • Remote spawn limit: Mobs do not spawn further than a certain number of chunks from the player (default: 7 chunks). Fully customizable.
  • Freeze mobs:
  • Horizontal and vertical limit by X/Y
  • Exceptions for mobs (eg Creeper, Phantom)
  • Block and limit mobs:
  • You can block or limit spawning of certain entities ("minecraft:cow" or "minecraft:pig 5")
  • Global limit of all entities in the world (AllMobsLimit = 100)

📁 Full Configuration Example:

You can find the full example configuration file below (scroll to the end of the description). All features are toggleable and adjustable to your needs.

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We can arrange to order a mod at Discord, my nickname is Gvoper

📌 Русское описание для Modrinth

Universal Optimization — это универсальный мод для глубокой оптимизации производительности мира Minecraft за счёт уменьшения нагрузки от мобов и улучшения обработки сущностей.

  • Рекомендуется использовать с Embeddium
  • Эффект скорости работает при полете

🧠 Основные возможности:

  • Удаление коллизий мобов: Мобы не сталкиваются друг с другом. Это снижает нагрузку на CPU и может даже повысить FPS. Улучшенная версия — баг с замедленным передвижением исправлен.
  • В некоторых случаях фиксит призы при переходе из чанка в чанк:
  • кэширует некоторые данные чанков для быстрого доступа
  • Ускоряет рецепты:
  • Кэширует все рецепты в игре, что может позволить избежать фризы при использовании JEI и EMI
  • Так же еще некоторая оптимизация, кэширование по мелочи
  • Ограничение дальнего спавна: Мобы не появляются дальше определённого количества чанков от игрока (по умолчанию: 7 чанков). Полностью настраивается.
  • Заморозка мобов:
  • Горизонтальное и вертикальное ограничение по X/Y
  • Исключения для мобов (например, Крипер, фантом)
  • Блокировка и лимит мобов:
  • Можно блокировать или ограничивать спавн определённых сущностей ("minecraft:cow" или "minecraft:pig 5")
  • Глобальное ограничение всех сущностей в мире (AllMobsLimit = 100)

📁 Пример конфигурации:

Полный пример конфигурационного файла находится внизу описания. Все функции можно настраивать и отключать при необходимости.

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По заказу модов можно связаться со мной в Discord или телеграм: Gvoper

📁This is what the mod configuration looks like:

["Collision Settings"]
	#Disable all entity collisions (entities will not push each other or be affected by collision)
	disableEntityCollisions = true

[NoAdvancements]
	#Disable advancements and their checks
	disableAdvancements = true

["Bunnyhop Settings"]
	#Enables Bunnyhop: automatic jumping when holding space
	enableBunnyhop = false
	#Base speed multiplier for bunnyhop
	#Range: 0.1 ~ 5.0
	baseSpeedMultiplier = 1.0
	#Sprint speed multiplier
	#Range: 1.0 ~ 3.0
	sprintMultiplier = 1.1
	#Speed effect bonus per level
	#Range: 0.0 ~ 1.0
	speedEffectPerLevel = 0.1
	#Air control sensitivity (0.0 - 1.0)
	#Range: 0.0 ~ 1.0
	airControlFactor = 0.41

["Airhop Settings"]
	#Enables Airhop: allows jumping in the air
	enableAirhop = false
	#Airhop mode: true = automatic (every X ms), false = manual (press space each time)
	airhopAutoMode = true
	#Delay between automatic airhops in milliseconds
	#Range: 0 ~ 2000
	airhopDelayMs = 515

["Mob Blocking Settings"]
	#Enable mob blocking system
	enableMobBlocking = true
	#List of mobs to block with optional limits (format: "mob_id limit" or just "mob_id" for complete block)
	blockedMobs = ["minecraft:zombie 40", "minecraft:skeleton 40", "minecraft:creeper 12", "minecraft:spider 25", "minecraft:cave_spider 15", "minecraft:ghast 6", "minecraft:wither_skeleton 25", "minecraft:bat", "minecraft:rabbit", "minecraft:ocelot", "minecraft:parrot 5", "minecraft:tropical_fish 5", "minecraft:pufferfish 4", "minecraft:cod 5", "minecraft:salmon 5", "minecraft:axolotl 5", "minecraft:frog", "minecraft:tadpole", "minecraft:glow_squid 5", "minecraft:squid 15", "minecraft:strider", "minecraft:bee", "minecraft:endermite 7", "minecraft:phantom 4", "minecraft:guardian 7", "minecraft:silverfish 7", "minecraft:vex 7", "minecraft:drowned 20", "minecraft:elder_guardian 5", "minecraft:warden"]
	#Global limit for all mobs (-1 to disable)
	#Range: > -1
	allMobsLimit = 700

["Mob Blocking AiLod Settings"]
	#Enable advanced AI LOD culling for mobs
	enableMobBlockingAiLod = true
	#Vertical distance (Y axis) beyond which mobs are frozen if not ignored
	#Range: 1 ~ 512
	mobBlockingYDistance = 16
	#Horizontal distance (X/Z axis) beyond which mobs are frozen if not ignored
	#Range: 1 ~ 512
	mobBlockingXDistance = 32
	#List of mobs that are completely excluded from the AI LOD/Frustum culling system
	mobBlockingExcludedMobs = []
	#List of mobs that ignore the vertical (Y) distance check for freezing
	mobBlockingYIgnoredMobs = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:phantom", "minecraft:vex"]
	#List of mobs that ignore the horizontal (X) distance check for freezing
	mobBlockingXIgnoredMobs = []

["Limit Far Spawn"]
	#Enable the spawn limiter system
	enableSpawnLimiter = false
	#The radius in chunks around the player at what distance entities can appear
	#Range: 1 ~ 64
	SpawnRadiusChunks = 7
	#List of entity types to ignore for spawn limiting
	IgnoredEntities = []

We can arrange to order a mod at Discord, my nickname is Gvoper

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Compatibility

Minecraft: Java Edition

1.20.1

Platforms

Forge

Supported environments

Client and server

Links

Join Discord server

Creators

Gvoper
Gvoper Member

Details

Licensed ARR
Published last month
Updated last week

Modrinth is open source.

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