- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- improve spawn location
- add config option to enable/disable spawn in water / spawn on trees
- fix problem with mob spawn counter, when server is paused
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- improve spawn location
- add config option to enable/disable spawn in water / spawn on trees
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies improve spawn location
- add config option to enable/disable spawn in water / spawn on trees
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- improve spawn location
- add config option to enable/disable spawn in water / spawn on trees
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- improve spawn location
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- disable reinforcements for all horde zombies
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- port to Forge for Minecraft 1.21.3 and 1.21.4
- port to Forge for Minecraft 1.21 and 1.21.1
- backport to 1.18.2
- backport to Minecraft 1.19.2