No changelog was specified.
- Added a "wet" status effect that most mobs (and the player) acquire by touching water, being rained on, or being splashed with a water potion. The effect only lasts 10 seconds and does not affect blazes, stiders and magma cubes (it just evaporates off of them).
- Changed impaling to deal extra damage to wet mobs, not just aquatic ones. This encourages tactical use of water buckets and water potions.
The potion throwing sound now plays when the potion is released rather than when first charging up the throw.
No changelog was specified.