Additions
- Added polished, cut and brick block variants for Rouxe and Bloomcrystal
- Added rifter flesh, a new food
- Added malignant patches which generate around the dimension
- Added rouxe and bloomcrystal shards
- Added rendium block, fragment and shard
- Added new music disc titled 'func_71027_c'
Improvements
- Made midnight armour trimmable
- Increased distance at which corrupted pearls can locate rifts
- Tweaked ocean island generation to be more frequent and scale with mountain height
- Improved several sound effects
Changes
- Rifters no longer take named animals and animals with more than 10 health
- Made rifts slightly more common
Bug Fixes
- Fixed all smithing templates being renamed
- Fixed night bedrock being breakable
Additions
- Added Rift Placer, a creative-only item that can summon rifts when clicked on a block
Improvements
- Added sound for when rift spawns in the overworld
Changes
- Reduced rarity of rifts in the overworld
Bug Fixes
- Fixed Rifters taking damage while in the Midnight and not near a rift
Additions
- Added new lightning sounds that diminish over distance
- Added new sound for when Rifts are created from lightning strikes
- Gave the hunter animations and actual AI
Improvements
- Reworked Rifter AI (they are now using smart brains)
- Improved Nightshade AI
- Updated Hunter model & texture
- Added knockback resistance to tenebrum shield
- Improved corrupted pearl location of nearby Rifts
- Reworked forgotten library loot table
- Updated library structure pieces
- Improved manglewood tree generation
- Fixed the Recall enchantment having levels higher than 1
Changes
- Removed defeating a Nightshade as an activation requirement for Rift spawning
- Made Rifts in the dimension much rarer
- Redistributed overworld Rift spawning to be concentrated around the midnight (the time of day, not the mod)
- Removed gold weakness for corrupted mobs
- Increased Rifter movement speed
- Changed some advancements related to early progression
- Changed geode & rendium shard texture
Bug Fixes
- Fixed shields not having recipes
- Fixed rouxe not having its top texture
- Fixed some midnight blocks and items not being added to vanilla tags
- Fixed weather effects having reverb
- Fixed the mod breaking the /reload command
- Fixed Nightshade & Rifts not spawning in the Overworld
- Fixed Rifts not being able to be spawned on servers
- Other fixes
- Fixed various damage source crashes
- Reduced intensity of lightning flashes
- Reworked "Returning" enchantment into "Recall"
- Reduced charge time and velocity of bladeloop
- Improvements to Forgotten Library structure pieces
- Reworked Slink translucent rendering
- Increased Slink health to 8
- Increased light level of sporches
- Fixed nightstone furnace not emitting light
- Fixed a crash preventing the mod from loading
THIS IS A TEST BUILD. IT MAY BE INCOMPATIBLE WITH OTHER VERSIONS OF THE MIDNIGHT OR COULD BREAK OR CORRUPT YOUR SAVES. PLEASE BACKUP YOUR SAVES!
Changes
- Updated Minecraft to
1.20.1
. - Updated Minecraft Forge to
47.1.3
. - Updated MixinExtras to
0.3.5
. - Updated Cryptic Registry to
2.0.0-beta.10
. - Updated GeckoLib to
4.4
. - Removed SmartBrainLib from embedded dependencies. For Minecraft 1.20.1, you will need to manually download SmartBrainLib for your specific use case. If you are using Forge 47.1.28 or higher, use the "(Broken)Forge" version. If you are using an older version of Forge or any version of NeoForge, use the "(Neo)Forge" version.
Additions
- Corrupted pearls can now be used to locate rifts and are dropped by Nightshades
Balance Adjustments
- Corrupted mobs are now weak to gold and resistant to non-gold tools
- Corrupted mobs deal less damage to entities wearing gold armour
- Rifter attributes have been rebalanced alongside other smaller entity improvements
Improvements
- Improved rift spawning
- Terrain fixes
Bug Fixes
- Armor set no longer uses the sword pattern
- The mod should no longer crash due to MixinExtras loading issues with Forge's Jar-in-Jar system
Call of the Malaise
Welcome to the rewrite! This version of The Midnight is still incomplete and is somewhat buggy, but the overall state of the mod is in a much better place than what it used to be in.
- Initial rewrite.
- Lucent is now required.
The full changelog will be released at a later time.
13th test build
WE NOW REQUIRE LUCENT! PLEASE DOWNLOAD IT!
- yeah i don't even know. a good amount i guess? anyways this is the last one. release is next.
THIS IS A TEST BUILD! IT IS NOT SUPPORTED! I REPEAT: IT IS UNSUPPORTED!!! WILL THERE EVENTUALLY BE A 1.19.2 FULLY-FUNCTIONAL BUILD? YES. WILL IT HAVE ALL THE SAME FEATURES AS THE EVENTUAL 1.20.1 RELEASE?? PROBABLY NOT, BUT WE'LL FIND OUT!
I REPEAT: THIS BUILD IS NOT THE OFFICIAL RELEASE! IT IS UNSUPPORTED!!!!! IT IS FOR FEEDBACK ONLY, NOT FOR CONTINUED MAINTENANCE. GOT FEEDBACK OR WANT TO REPORT BUGS? JOIN OUR DISCORD SERVER FROM OUR CURSEFORGE OR MODRINTH PAGE
ONCE AGAIN: THIS IS NOT THE OFFICIAL RELEASE. IT IS MISSING A HOT LOAD OF FEATURES. THANK YOU.
11th test build
WE NOW REQUIRE LUCENT! PLEASE DOWNLOAD IT!
- Honestly there's a lot we changed this update that I can't remember what we did.
- But the most important thing is that almost (if not all) textures have been redone by our texture artist IcyCrystal
- New: signs
- New: hanging signs (locked behind update 1.20 datapack)
- New: manglewood set additions
- New: moonshroom set additions
- a fuck ton of other things i forgot about
If there is demand for it, I'll release a no-embeds version of this release later.
THIS IS A TEST BUILD! IT IS NOT SUPPORTED! I REPEAT: IT IS UNSUPPORTED!!! WILL THERE EVENTUALLY BE A 1.19.2 FULLY-FUNCTIONAL BUILD? YES. WILL IT HAVE ALL THE SAME FEATURES AS THE EVENTUAL 1.20.1 RELEASE?? PROBABLY NOT, BUT WE'LL FIND OUT!
I REPEAT: THIS BUILD IS NOT THE OFFICIAL RELEASE! IT IS UNSUPPORTED!!!!! IT IS FOR FEEDBACK ONLY, NOT FOR CONTINUED MAINTENANCE. GOT FEEDBACK OR WANT TO REPORT BUGS? JOIN OUR DISCORD SERVER FROM OUR CURSEFORGE OR MODRINTH PAGE
ONCE AGAIN: THIS IS NOT THE OFFICIAL RELEASE. IT IS MISSING A HOT LOAD OF FEATURES. THANK YOU.
11th test build
WE NOW REQUIRE LUCENT! PLEASE DOWNLOAD IT!
- Lucent is now a required, external dependency. Please download it.
- Rifter implementation by Bailey from Modding Legacy
- Renamed Bristly Grass to Fingered Grass (cry about it)
- Lots of weird plant fixes
- Internal packaging refactoring
- Re-added chests as they appeared from 1.15
- Crystal Bug makeover by our mc modding team member retroPacifist! new model, texture, and animations
- Crystal Bug AI reworked
- Various hitbox fixes (they're not all fixed yet)
- More new textures
- fixed a couple of crashes reported to us on our Discord server (which is why you should join it, unless you're already in it)
- cleaned up mods.toml and how we look in the mods page (at least half of it)
If you want a jar without dependency embeds (except for MixinExtras), download the no-embeds.jar
file at the bottom.
THIS IS A TEST BUILD! IT IS NOT SUPPORTED! I REPEAT: IT IS UNSUPPORTED!!! WILL THERE EVENTUALLY BE A 1.19.2 FULLY-FUNCTIONAL BUILD? YES. WILL IT HAVE ALL THE SAME FEATURES AS THE EVENTUAL 1.20.1 RELEASE?? PROBABLY NOT, BUT WE'LL FIND OUT!
I REPEAT: THIS BUILD IS NOT THE OFFICIAL RELEASE! IT IS UNSUPPORTED!!!!! IT IS FOR FEEDBACK ONLY, NOT FOR CONTINUED MAINTENANCE. GOT FEEDBACK OR WANT TO REPORT BUGS? JOIN OUR DISCORD SERVER FROM OUR CURSEFORGE OR MODRINTH PAGE
ONCE AGAIN: THIS IS NOT THE OFFICIAL RELEASE. IT IS MISSING A HOT LOAD OF FEATURES. THANK YOU.
0.6.0-alpha.10
on Jul 8, 202310th test build (the rest are on discord)
tl;dr of all test builds up to this point (including this one)
- rewritten codebase
- new worldgen by FlashFyre
- new textures by IcyCrystal
- new models and animations by 321wCat (not yet fully implemented)
- 2 new music tracks by Lachney with more to come from Jonathing and maybe FlashFyre
If you want a jar without dependency embeds (except for MixinExtras), download the no-embeds.jar
file at the bottom.
THIS IS A TEST BUILD! IT IS NOT SUPPORTED! I REPEAT: IT IS UNSUPPORTED!!! WILL THERE EVENTUALLY BE A 1.19.2 FULLY-FUNCTIONAL BUILD? YES. WILL IT HAVE ALL THE SAME FEATURES AS THE EVENTUAL 1.20.1 RELEASE?? PROBABLY NOT, BUT WE'LL FIND OUT!
I REPEAT: THIS BUILD IS NOT THE OFFICIAL RELEASE! IT IS UNSUPPORTED!!!!! IT IS FOR FEEDBACK ONLY, NOT FOR CONTINUED MAINTENANCE. GOT FEEDBACK OR WANT TO REPORT BUGS? JOIN OUR DISCORD SERVER FROM OUR CURSEFORGE OR MODRINTH PAGE
ONCE AGAIN: THIS IS NOT THE OFFICIAL RELEASE. IT IS MISSING A HOT LOAD OF FEATURES. THANK YOU.
Improvements
- Replaced access transformer with mixin accessors.
- Replaced reflection with mixins.
- This will fix issues with reflection class loading caused specifically by us. This is makes this version of the Midnight compatible with Java 11, but the problems that are still caused by Minecraft Forge and Mixin might not be resolved.
Changes
- Removed the rewrite update checker.
- Removed TerraForged compatibility.
- Updated Forge to 31.2.56.
Improvements
- Cleaned up excess logging.
- Cleaned up the mods.toml file.
Bug Fixes
- Fixed world loading hanging (yes that was my fault I'm sorry).
0.5.11
Improvements
- Cleaned up the mods.toml page just a little bit.
- Simplified some convoluted methods in the code so hopefully your game will run at least one frame faster than before.
Bug Fixes
- Fixed step sounds being played multiple times due to an oversight with a mixin coremod that messed with something it really shouldn't have.
- Fixed 0.5.9 not checking for updates because I forgot to update the changelog.json file. Whoops.
0.5.10
Additions
- Brought back an ancient coremodding hack that renders entities as if they're being dragged on the ground when a rifter captures them. This rendering is experimental and should be disabled in the configuration settings if it causes issues.
- Nightstone Furnace recipes now show in JEI.
Changes
- Updated Forge to 31.2.45.
- You will be sent an in-game notification when the next release of The Midnight is available. It's gonna be a big one, so it's justified. If you don't want it, feel free to disable it in the client configuration settings! (Reminder that CTRL + \ is the default keybind to open the config menu in the pause screen).
- Decreased the rifter's natural armor.
- Mobs (i.e. zombies) will no longer pick up spore bombs.
- All coremodding hacks now use Spongepowered's Mixin instead of Forge's JS ASM API.
- The Midnight will now always use moody brightness by default. This can be disabled in the client configuration settings, but even then your brightness setting will be halved in the dimension.
- Nerfed the archaic glass recipe.
- The glob fungus hat now glows like its little plant variant.
- Crystalotus now glows.
Improvements
- Thanks to the help of Bailey (KingPhygieBoo) the sky gradient has returned! It looks just like it did in prior versions.
- Rifters play idle sounds less and are quieter.
- Added a configuration option to set the percent chance for rifters to spawn naturally (defaults to 50%).
- Added a configuration option to set the percent chance for rifters to play idle sounds when they try to do so (defaults to 75%).
- Entrance rift structures are now filled in the inside with air. No more random patches of grass, stone, etc. blocking your path to your own personal nightmare.
Bug Fixes
- Grass should spawn on top of nightstone much less.
- Fixed tall grass not being replaceable.
- Fixed rifters teleporting into the Midnight without their victim.
- Rifters not spawned through rifts will no longer capture mobs.
- Fixed chest textures not being rendered correctly.
- Fixed dead wood fences not connecting to each other or to walls.
- Fixed the configuration option to have the rifts open in the daytime. It had the opposite effect before.
- Fixed suavis placement bugs.
- Addressed some language inconsistencies in the configuration screen.
Additions
- Added support for Forge's mod update checker.
Changes
- Updated mods.toml with a larger description and proper credits to all current and past developers of The Midnight.
Bug Fixes
- Removed unnecessary debug code that would spam the server console.
- Fixed TerraForged support.
0.5.8
Changes
- Updated Forge to 31.2.0.
- This apparently also fixed a few other issues we were aware of such as Nightstone Furnaces not losing fuel when an invalid item is on top.
- Disabled the ability to locate well and shadowroot guardtowers since they lock up the game for unknown reasons.
Bug Fixes
- Fixed stinger eggs spawning on top of miasma (for real this time).
0.5.7
Due to emergency hotfixes, this version might display as 0.5.7-3
in the mods screen or the file name.
Additions
- Added beacon color for archaic glass.
- Added a fancy config screen.
- Added a keybind to configure midnight things from the pause menu and to access the world gen config when in the create-world screen. Defaults to cmd/ctrl+backslash.
Changes
- Updated credits and authors.
- Balanced dimension lightmap.
- Restructured all the configs, and removed unused ones.
- Rifts now generate in every biome except those with water, void, beach and mushroom types. Other biomes/types may be excluded or included in config.
- Dimensions where rifts spawn can now be configured.
- Nightshroom furnaces now use separate smelting recipes and use different fuels.
Bug Fixes
- Fixed server crash due to client classes being accessed by servers.
- Fixed server NPE crash on loading world.
- Fixed stinger eggs spawning on top of magma.
- Fixed entrance rift spawning on beaches.
- Fixed '/locate midnight:entrance_rift' loading over 10 million chunks when in a dimension that has no rifts.
- Fixed rifts being cut out by chunks having no rift biome.
- Fixed rift teleporting causing players being stuck in ground (wrong heightmap type, and they were not 'motion blocking').
0.5.6
Changes
- Disabled spawning the entrance rift in mushroom biomes.
Bug Fixes
- Fixed archaic glass not rendering the correct glass overlay texture underwater.
- Fixed entrance rift not generating in TerraForged biomes.
- Fixed entrance rift inadvertently generating in Nether biomes added by Biomes O' Plenty.
0.5.5
Additions
- Added shield recipe.
- Skulks can now eat and steal food.
- Skulks now avoid suavis.
- Added new sounds for skulks.
- Skulks are now tamable.
Changes
- Temporarily disabled bulb anglers.
Bug Fixes
- Fixed Midnight ambience not looping properly.
- Fixed the chests' textures.
- Fixed fingered grass not creating blue grass coloring.
- Fixed various issues with the rift portal block.
- Fixed tall mistshrooms consuming bonemeal without growing anything.
- Fixed shears being unusable on already carved sides of fungi hats.
- Fixed midnight ladders not making climbing noises.
- Fixed inconsistent tendrilweed growing logic.
- Fixed nightstags dropping cooked flanks.
- Fixed naming mistake with the deceitful snapper.
- Fixed hunters not dropping cooked wings when killed by fire.
- Fixed bedrock not generating properly.
- Fixed biomes being scaled four times too large.
- Fixed Endermen not taking midnight plants.
- Fixed molten craters replacing trees and large fungi with trenchstone.
- Fixed origin of small bogshroom structure not existing.
- Fixed wells not locatable by command.
- Fixed flying and swimming entities having mud delay.
- Fixed miasma having orange fog color.
- Fixed biome surfaces being scaled too small.
- Fixed wide caves not generating.
- Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
- Fixed rifter being the incorrect size.
- Fixed glitchy night stag eating animation.
- Fixed general cave generation.
- Fixed annoying error involving the coremod transformer.
0.5.4
Changes
- Changed light map colors.
- Nerfed the Rifter's following range.
- When hunter attacks or is damaged, it will fly back up to the sky (like the phantom).
- Balanced plant generation in underground caverns.
- Updated Japanese translations form bagu_chan.
- Updated Chinese translations from Aemande123.
- Various other quality of life changes you may notice in the mod itself, the CurseForge page, and the GitHub repository.
Bug Fixes
- Fixed issue with the biome generator.
- Fixed dark water being opaque.
- Fixed Crystal Block light render.
- Fixed vines not rendering as transparent.
- Fixed crash where the game would try to find a stinger egg nest when there wasn't one.
- Fixed hunter attack mechanic so you can guard against it.
- Fixed not being able to swim in miasma.
- Fixed unstable miasma blocks not flowing in crater.
- Fixed SuavisBlock crash.
- Fixed display URL in the mod info page (mods.toml).
0.5.3
Changes
- Rifts have been re-implemented and changed. Instead of generating as entities, they generate as structures.
- Updated German, Russian, Chinese, and Japanese translations
Bug Fixes
- Fixed small bug with the hunter.
0.5.1
Bug Fixes
- Fixed chest texture
- Fixed entity emissive render
- Fixed skulk Invisible
- Fixed bug where Rifters caused server to crash.
- Fixed stinger eggs spawning in at y=0
- Fixed exploit where dark pearl could destroy bedrock
- Fixed hunter movement
0.5.0
Changes
- Updated to 1.15.2
- Tweaked Rifter teleport
Known Issues
- There are currently no entrance rifts spawning.
Changes
- Updated Forge to 28.2.0.
- Backported translations from the 1.15.2 version.
- Rift entity no longer spawns on mushroom islands.
- When hunter attacks or is damaged, it will fly back up to the sky (like the phantom).
- Nerfed rifters.
Bug Fixes
- Fixed hunter movement.
- Fixed stinger eggs spawning in at y=0.
- Fixed bedrock not generating.
- Fixed small issue with the hunter.
- Fixed crash where the game would try to find a stinger egg nest when there wasn't one.
- Fixed hunter attack mechanic so you can guard from it.
- Fixed not being able to swim in miasma.
- Fixed SuavisBlock crash.
- Fixed tall mistshrooms consuming bonemeal without growing anything.
- Fixed shears being unusable on already carved sides of fungi hats.
- Fixed inconsistent tendrilweed growing logic.
- Fixed naming mistake with the deceitful snapper.
- Fixed bedrock not generating properly.
- Fixed molten craters replacing trees and large fungi with trenchstone.
- Fixed origin of small bogshroom structure not existing.
- Fixed wells not locatable by command.
- Fixed miasma having orange fog color.
- Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
- Fixed rifter being the incorrect size.
- Fixed glitchy night stag eating animation.
- Fixed Midnight ambience not looping properly.
- Fixed the chests' textures
- Fixed flying and swimming entities having mud delay.
- Fixed hunters not dropping cooked wings when killed by fire.
- Fixed midnight ladders not making climbing noises.
- Fixed display URL in the mod info page (mods.toml).
0.4.6
Changes
- Updated Forge
- Texture file compression (slightly smaller jar)
Bug Fixes
- Fix sounds breaking on resource reload (#320)
0.4.5
Additions
- Add custom miasma ambient sound
Changes
- Updated Forge
- This fixes crashes on newer versions, and allows Midnight fluids to use correct textures
- Remove rift gamerule in favor of just the config (gamerule not properly possible currently with Forge)
Bug Fixes
- Fix some block loot tables
- Fix hanging leaves not being placed correctly when by a player
- Fix bad interaction between Midnight fluids when mixing
0.4.4
Additions
- Add bogshroom planks & related blocks
- Malignant plant blocks: to be used in a later version
Changes
- Lots of shroom-related texture updates
Bug Fixes
- Fix dead wood fences not connecting
- Fix doRiftSpawning gamerule defaulting to false on pre-existing worlds
- Fix nightstone being minable with a shovel
- Fix ebonite ore dropping block instead of item
- Fix render issues in combat tab
- Fix midnight advancement triggering in any dimension
- Fix hanging leaves generating incorrectly
0.4.3
Changes
- Lowered fallen log spawn rate
- Guard towers are now more common
- Retextured dead wood and some other things
Bug Fixes
- Fixed server crashes
- Fixed sticks not being craftable
- Fixed violeaf being placed alive
- Fixed ladders being held incorrectly
- Fixed geode not dropping dark pearls
0.4.2
Bug Fixes
- Fix crash on creating new world
0.4.1
Changes
- Tweak some textures
Bug Fixes
- Fix crash when loading world previously without Midnight installed (#270)
- Fix crash in mods screen (#268)
- Fix some items missing in creative tabs (#271)
- Fix rifts being excessively rare (#269)
0.4.0
Additions
- Recipes with new blocks
- Waterlogged blocks
- Added Mistshroom
- Added Crystalotus
- Added Hanging Leaves that generate on Dark Willow trees
- Added hanging fungi roots block
- Added chest and crafting table variants for all wood types
- Added "Dark Willow" song by Lachney
- Added stripped and wood variants for different tree types
- Added Well and Guard tower structures
- Added a new skybox that changes based on biome
- Added animations for deceitful snapper
- New fungi forest generation: many more variants and much bigger
- Added subtitles for all sounds
Changes
- Updated to Minecraft 1.14.4
- Fog now changes on a per-biome basis
- Tweaked some biome colors
- Some block texture reworks (to be continued)
- Fingered grass affects surrounding grass color
- Tweaked biome placement, rarity and size
- Tweaked which biomes different fungi types can generate in
- Added coarse dirt to fungi forest
- Bladeshrooms can now be placed on any block face
- Overhauled fishing loot in Midnight
- Novas can now shoot projectiles
- Fungi hat faces can now be sheared
- Rifts no longer close when players go through
- Deceitful snapper can be captured in a bucket
Additions
- New effect: Pollinated
- When you walk around tendrilweed, you will receive this effect for 5s, which will cause plants from any other biomes in the game (modded or vanilla) to appear around you
Changes
- Patch with Better with Mods that now applies a loot condition to all main fishing pools in the loot table
- Shadowroot crafting table works with the recipe book
- Dragon's nest only generates by molten craters now
- Flowers from other mods can appear in Midnight through the use of bonemeal (disabled by default in config)
Bug Fixes
- Spore bombs don't crash servers anymore
- Dry bog bug is fixed
- Fixed issues with mod compat
0.3.3
Additions
- Spore bombs
Bug Fixes
- Rift teleportation bugs fixed
- Version fix to avoid crashes on servers
0.3.1
Changes
- Allow midnight tools to be repaired
- Tweak midnight block map colors
- Add recipe for shadowroot crafting table with all midnight wood types
Bug Fixes
- Fix startup crash on servers
- Fix single-fungi blocks being placable where double-fungi aren't
- Fix crash when throwing geode at an entity
- Fix shadowroot chests merging with vanilla chests
- Fix midnight ladders having vanilla ladder particles
- Fix misaligned dragon's nest bounding box
- Fix unstable bush popping off blocks that it is placable on
- Fix broken archaic glass pane item model
0.3.0
Additions
- Added Bogweed
- Added Ghost Plant
- Added Fingered Grass
- Added Dragons Nest
- Spawns exclusively around Miasma Craters
- Added Unstable Bush
- A bush with some very odd properties!
- Added Violeaf
- Has the ability to heal Nausea
- Added Runebush
- Added Tendrilweed
- Added Bogshroom
- Added Globfungus
- Added Rockshroom
- Breaking rockshroom can result in a spray of spores!
- Added Runebush Grove
- Added Hilly Vigilant Forest
- Added Hilly Fungi Forest
- Added Nightstag
- Varying glowing antler colors per biome
- Added Deceitful Snapper
- Added Crystal Bug
- Added Skulk
- Added Nova
- Added Stinger
- Hatches from Stinger eggs which can be found scattered underground
- Added Great Cavern
- Added Crystal Caverns
- Added Fungal Cavern
- Added ladders to existing wood variants
- Added Rockshroom Bricks
- Added Archaic Ore and Shards
- Can be found within boulders in Night Plains biome
- Added Hunter Wing drop
- Added Fungi Powder, obtained from Fungi Hat blocks
- Added Sporches
- Fungi-based torches created from Fungi Powder
- Added Stegano music track by Lachney
Changes
- Extended sauvis behavior: sauvis now grows in stages
- Dark Pearls can no longer be used as fuel in the vanilla furnace
- Tall Midnight Plants can now be bonemealed into Double Tall Plants
- Implemented flammability behavior for Midnight blocks
- When Rift shader is not supported or disabled, a static image will now be displayed
- The Midnight furnace now has custom particles and a glow effect
Bug Fixes
- Fixed rifters occasionally dropping captured entity when they shouldn't
- Fixed players in spectator mode being able to travel through rifts
- Fixed rifts spawning underwater
Additions
- A new shader-based rift renderer has been implemented
- Bladeshroom, a sharp farmable fungus that can be harvested for throwable weapons
- Shadowroot and Dark Willow ladders
- Add crystal glass (currently unobtainable)
- Add trenchstone bricks & appropriate stair, slab and wall blocks
- Larger dead trees can now generate in the Deceitful Bog biome
- Add an advancements tab, to be expanded in the future
Changes
- Compasses are now attracted to nearby rifts
- Tenebrum armor now allows you to travel through a rift without closing it
- Stairs, slabs, fences, fence gates and walls now have crafting recipes
- Rifts now close when near a light source
- Sound travels twice the distance in the midnight
- The Crystal Spires biome occasionally features larger spires
- Moss now generates in the Deceitful Bog biome
- Deceitful Mud now uses a custom sound
- Allow rifters to open doors
- Rouxe Crystals now glow
- Biomes now have localization
Bug Fixes
- Fix craters spawning in wet biomes
- Fix broken shadowroot chest particles
- Fix grass growing underneath dark water
- Fix rouxe crystals generating without being on a solid surface
- Fix layer of deceitful mud beneath water-level
- Fix dark willow trees removing grass from surrounding blocks on growth
- Fix tools using incorrect model display in hand
- Fix miasma not having submerged overlay
- Fix Midnight liquids interacting oddly with other liquids
- Fix parts of dark willow leaves decaying immediately after being grown
Additions
- 3 new ores with their respective nuggets, items, ores and storage blocks,
- Added shadowroot, nightstone, ebonys, nagrilite and tenebrum tools, you can progress in midnight a bit now
- Added tenebrum armor, more soon to come
- Suavis, a new food source found on the floors of the vigilant forest, makes you quite dizzy... It's not fertile, so be careful with your rations, cook it or you're in for a treat... I mean a trip...
- Work in progress mob, the hunter, you can play around with it in creative
- Pirate speak translation, yarrr
Changes
- Restructured dark willow trees, they're much bulkier, you can make a small home in the stump
- Giant mushrooms no longer glow on the outside of the caps, eerie!
0.1.1
Additions
- Dead wood generation
Changes
- Improve shadowroot tree and mushroom generation
- Improve Rifter's AI, and make them a more challenging fight
- Disallow sleeping near rifts
Bug Fixes
- Fix various unassigned block hardness levels
- Fix midnight wood not crafting into trapdoors
- Fix shadowroot chest particles being incorrect
- Fix captured entities not being flipped upside-down
- Fix infrequent crash when loading unstable rifts
0.1.0
- First alpha release!