LostCities - 1.12-2.0.22
on Jan 26, 2023LostCities 1.12-2.0.22
- Joseph fixed #242: a problem with assuming at y=0 that it's air all the way down
lostcities-1.14-2.0.26-alpha.jar
on Jan 26, 20232.0.26-alpha:
- Fixed a problem with cities generating under very high biomes. Sometimes pieces of the original landscape were still present
- Potentially fixed an issue correcting block states in a not-fully-generated chunk
- Fixed the check if a biome is an ocean or not
- Fixed the detection of biomes in general
- Lower the stone border a few blocks so it is always covered by terrain (there were sometimes gaps with ocean chunks adjacent to street chunks)
- Clear land above above-ground railway stations
lostcities-1.14-2.0.25-alpha.jar
on Jan 26, 20232.0.25-alpha:
- Fixed generation of bridges. They never really appeared
- Slightly changed the offset of lower mesh terrain gen so it always matches (remove configs for this to work)
- Fixed a problem where customizing a profile could cause crashes
lostcities-1.14-2.0.24-alpha.jar
on Jan 26, 20232.0.24-alpha:
- Implemented a much better landscape correcting algorithm so that city chunks fit much better with adjacent high mountains or very low ocean chunks
- Vines are now handled in a much more efficient manner. Should avoid the TPS problems people were getting
- Oceans, rivers, and beaches are now recognized in a way that allows modded biomes to work too
- When a highway is generated it will no longer remove leaf blocks and logs above the highway
- When Lost Cities starts for the first time it will generate a config/lostcity_profiles folder containing standard profiles. As long as that folder exists Lost Cities will not do that again. You can alter/copy/remove profiles in that directory and they will be recognized automatically
- New 'saveprofile' command to save the current profile to a file (which you can then copy to config/lostcity_profiles)
lostcities-1.14-2.0.23-alpha.jar
on Jan 26, 2023Fixed a crash on servers
lostcities-1.14-2.0.22-alpha.jar
on Jan 26, 2023First alpha port of Lost Cities on 1.14!
LostCities - 1.12-2.0.21
on Jan 26, 2023LostCities 1.12-2.0.21
- Joseph added a more useful error message when invalid parts are configured
LostCities - 1.12-2.0.20
on Jan 26, 2023LostCities 1.12-2.0.20
- Fixed water level issue when combining biosphere with drowned cities, thanks to @3TUSK
- New parkChance profile option that allows you to control the chance that a non-building section will be a park section. If you set this to 0 you will only get streets
- wormzjl fixed explosion leaving a crater on water surface in submerged city style
- wormzjl reports: currently when combining sphere with submerged cities, all outside ground appears to be a mixture of grass + sand, creating a lot of block update lag. This temporarily fixes this issue by replacing underwater toppings with gravel
LostCities - 1.12-2.0.19
on Jan 26, 2023LostCities 1.12-2.0.19
- The client support (including fog) was accidentally removed
LostCities - 1.12-2.0.18
on Jan 26, 2023LostCities 1.12-2.0.18
- Spanish (Argentina) support for the generator names from TBM13
- English (upside-down) support for the generator names from The Fireplace
- Fix a possible crash in case a compact machine is placed in a city sphere (by Thraaawn)
- Force filtered biomes to actually check for allowed biomes (by esotericist)
LostCities - 1.12-2.0.17
on Jan 26, 2023LostCities 1.12-2.0.17
- Fixed a rare crash with explosion handling during generation
LostCities - 1.12-2.0.16
on Jan 26, 2023LostCities 1.12-2.0.16
- Umbra Gaming fixed a sponge compatibility issue
LostCities - 1.12-2.0.15
on Jan 26, 2023LostCities 1.12-2.0.15
- Fixed a problem in the safe driver which caused it to crash
LostCities - 1.12-2.0.14
on Jan 26, 2023LostCities 1.12-2.0.14
- New config option 'optimizedChunkgen' that can be used to disable the optimized chunkgen that Lost Cities normally uses and switch to a 'safer' version
- If NEID or JEID is installed this new safer chunkgen is used automatically
LostCities - 1.12-2.0.13
on Jan 26, 2023LostCities 1.12-2.0.13
- Joseph added more useful error reporting if a factor or mapping is invalid
LostCities - 1.12-2.0.12
on Jan 26, 2023LostCities 1.12-2.0.12
- New profile config option to change the default base liquid to use while generating the world ('liquidBlock')
- New profile config option to change the default base block to use while generating the world ('baseBlock')
LostCities - 1.12-2.0.11
on Jan 26, 2023LostCities 1.12-2.0.11
- Log an error if we detect that a block's TileEntity is wrong
LostCities - 1.12-2.0.10
on Jan 26, 2023LostCities 1.12-2.0.10
- Removed some spam from the console
LostCities - 1.12-2.0.9
on Jan 26, 2023LostCities 1.12-2.0.9
- Fixed a crash bug in combination with the Aroma Mining Dimension
LostCities - 1.12-2.0.8
on Jan 26, 2023LostCities 1.12-2.0.8
- Added support for multiple Lost City dimensions through the new ADDITIONAL_DIMENSIONS config. These dimensions are not accessible with the usual method. They are mostly intended for pack devs who need multiple city dimensions with various properties (profiles)