- Chunk deletion feature
- Fixed performance issues and memory leaks
- Remade structures
- Toggleable glitch effects, be cautious in multiplayer
- I forgor
- Glitch sound effects
- Glitch improvements
- Bug fixes
- 4 Visual effects (glitches, screen tears, etc.)
- Bug fixes
- Changed structures (a bit)
- Minor redesign of the config
- Stalking mechanics adjustments
- More error messages
- Slower aggression incrementation for tension (2 hours of gameplay until full aggression)
- Stalker doesn't emit light anymore
- More sound effects for the stalker
- Bug fixes
- Config bug fixes
- Stalker always attacking bug fix
- Stalker not despawning bug fix
- Stalker randomly teleporting during an attack (similar to an enderman)
- A few minor bugfixes
- More randomized structure spawn
- Invisible stalker bug fix
- Optimized movement AI (performance)
- Stable state transitions (bug fixes)
- Bed destruction bug fix
- Fixed config frequency functionality
- Cinematic mode in config (for content creators)
- Stalker redesign
- Bug fixes
- Feature toggling in mod config
- Config menu
- Reworked commands
- Increased event frequencies
- Adjusted sound
- Balanced attack frequency;
- Fixed Stalker spawning only in peripheral vision bug;
- Balanced sound event frequencies;
- Improved AI state handling
- Reworked torch replacement system;
- Adjusted event frequencies;
- Reworked Stalker AI targeting system;
- Fake error messages;
- Reworked structure spawning system;
Balanced event frequencies; New sound custom effects; A few bug fixes;
New Features:
- Added corrupted music system
- Random chance to play
corruptmusic - Higher chance at night and in caves
- Chance increases with stalker's aggression
- Turns to night after a few seconds of playing
- Added new debug command: /horror sound corrupt
Behavior Changes:
- Refactored Stalker AI
I recommend not reading this to avoid spoiling the surprise
Features
- Added the Stalker entity that stalks players throughout their world
- Dynamic horror system that intensifies over time
- Environmental manipulation (torch replacement, floating blocks)
- Creepy structure generation in dark areas
- Full multiplayer support
Mechanics
- Stalker becomes more aggressive over time
- Each player has their own stalker in multiplayer
- Stalker can break certain blocks to reach players
Aggression increases based on:
- Time spent in world
- Player's health
- Darkness level