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CHANGELOG:
- Ran datagen so that the change that makes planks usable for crafting tables and other similar blocks properly gets added
This is a small update, squashing a few annoying bugs and improving a single texture.
CHANGELOG:
- Fixed new planks not being useable for things like crafting tables
- Blightmoss now spreads when bone-mealed
- Blightwillow Sapling now properly exists in its creative tab
- Made Glowsprouts have a similar color to cockatrices' glow rather than the previous greenish color
Alpha.4 is now here! This version may be a tiny bit unstable as it was backported from using an indev build of the aether's next beta, so keep that in mind. Hopefully the aether's next beta will have been released by the time alpha.5 releases so that it won't be as unstable anymore!
CHANGELOG:
- New texture for Crystal Logs and Leaves
- Blockstate conversion recipes now have unique sounds
- Removed the additional music tracks from a few versions ago, as they didn't quite fit the aether's in-game music right and are more fitting for music discs
- Added many new blocks for the Blight biome, which does not spawn as a full biome yet, but will in a future update
- New Wood type, Blightwillow, which has neon green wood. It's saplings can be found in blight patches in caves, which are a source of blight blocks for until the Blight biome is implemented
- Due to a limitation of the implementation of blight caves, caves can unfortunately no longer intersect and break through dungeons.
- Added a new Blightberry item, which when eaten, protects the consumer from many of the dangers of the blight biome
- New item from some blightwillow logs, Blighted Spores, which act as an opposite to Ambrosium, blighting blocks rather than enchanting them
This is a small update which fixes a critical bug.
CHANGELOG:
- Fixed a critical bug causing the mod to crash on server startup
Alpha.3.4! This is another small one, but a bit bigger than last time.
CHANGELOG:
- Fixed some potential conflicts with the WIP Aether: Genesis addon's music and this addon's new music tracks
- Moon Bud is now always edible
Alpha.3.3 is here, which is a very small patch.
CHANGELOG:
- Fixed issue with sound from the new Labyrinth's Vengeance music disc not fading out as the player gets farther away from the music box
Alpha.3.2 is here! This is a relatively small update, but larger compared to most patches.
CHANGELOG:
- Dungeon rings now spawn in treasure chests about 50% of the time rather than nearly 100%
- Added two new music tracks (Approaches and A Morning Wish, both by Emile van Kreiken)
- Added a new Labyrinth's Vengeance music disc
This is a small update, adding and updating some translations.
- Updated uk_ua (Ukranian) translation
- Added zh_cn (Chinese (Simplified)) translation
ALPHA.3 is here! This update adds various new things, including some new dungeon-specific ring accessories, new sounds, a new quicksoil system, and more!
NOTE: The dungeon rings are not fully balanced, so please give feedback over on the issue tracker!
changelog time!
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- Added a new accessory, the Enchanted Ring, which occasionally spawns in the Bronze Dungeon which increases experience from mob drops
- Bittersweet Charm can now be found as dungeon loot in addition to its existing crafting recipe
- Added a new accessory, the Sentry Ring, which gives the wearer a double jump ability. Wearing two increases the base jump height AND the double jump height, from a total of 2 blocks to a total of 3 blocks. This ring is almost always found in the Bronze Dungeon treasure chest
- Added a new accessory, the Valkyrie Ring, which increases the block and mob reach by 1.5 blocks per ring. This ring will nearly always spawn in the Silver Dungeon trasure chest.
- Added a new accessory, the Phoenix Ring, which allows the wearer to shoot fireballs. Wearing two allows the wearer to shoot two fireballs at a time. This ring spawns almost always in the Gold Dungeon treasure chest.
- Mobs (should) now avoid walking on quicksoil (configurable)
- Added a new Quicksoil movement system, slightly altered from the one from the Aether II: Highlands' 1.12 builds. The original two are still accessable, via a configuration option
- Fixed an issue with the trapdoors in the new Bronze Dungeon treasure chamber.
- Added resource override support for the Aether: Gravitation addon
- Made Frosted Holystone a bit slippery (still unobtainable)
- Added a spawn eggs creative tab, containing the new Vanilla Swet Spawn Egg
- The Slider now only deals 1 durability damage to pickaxes used to attack it
- Added a new, temporarily creative-only food item variant of the Moonbud flower, called the Moon Bud, which gives a short night vision effect when eaten.
- Gave Aerwhales their sounds from the 1.12 builds of the Aether II: Highlands
- Renamed some config options, check over yours to make sure they didn't get reset!
Alpha.2.1 has been released, which is a very small patch update. Here is the changelog:
- Added Ukrainian translation, courtesy of un_roman
ALPHA.2! This update adds various creative-only (for now) blocks, upgrades the bronze dungeon, adds several new built-in resource packs for optimal customization, and much more!
Here is the changelog:
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- Nerfed Bittersweet Charm (15% poison chance, 37.5% speed boost -> 10% poison chance, 15% speed boost)
- New Sheepuff model
- Various new (creative-only for now) blocks for the unfinished Gilded Groves biome
- New, unique grass block for the Aether
- Fixed Moa animations not applying to saddles on saddled moas
- Fixed Creative Tabs not all having localized labels
- Added some new (creative-only for now) sentry stone variants
- New texture overrides in the bronze dungeon
- New Slider ambient sounds
- Upgraded the Bronze Dungeon structure
- Various new built-in resource packs to modify the mod to your heart's content!
- Bittersweet Charm poison ability now only works on melee attacks
- New Aether Caves
- New glowing overlay for Ambrosium Ore (Optifine NOT required)
- New, creative-only Holystone variant: Frosted Holystone
- New, more gold Ambrosium textures
- Gilded Skyroot is now Golden Skyroot and has Golden Leaves (can be returned to the white-leaved Gilded Skyroot with a built-in resource pack)
- Darkbloom (Purple Flower) is now called Nightbloom
- New Carved Stone Variants (Bricks, Pillar)
- The currently creative-only Auburn Bush block is now called the Aevyrn Bush and has white leaves
- Temporarily removed white Golden Skyroot particles configuration option
The very first alpha for the Aether: Redux! Enjoy! (:
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FEATURES:
- Moas have new models
- Cockatrices have new models and AI
- Agiosite, a block which can be enchanted into glowstone, now spawns in clumps
- There are mossy boulders around the aether
- There are new flowers, sweetblossoms, which can be turned into various useful things, like a cool accessory and sugar
- New swet type, vanilla swets
- Aether Grass now drops Oats, which can be used alongside sugar, blueberries, and eggs to make Blueberry Pie
- New wood type, crystal wood, a blue wood that now generates in crystal fruit trees
- The Aether now has a nicer water color
- Gold dungeons spawn with aether flowers rather than vanilla ones
- Sentries, Moas, and Cockatrices all have improved sounds
- Gummy Swets have been nerfed, but are also craftable
- Swets now drop sugar and Swet Jelly, which has various uses
- Spectral Darts + Dart Shooter
- Aerbunnies now eat Swet Jelly
- Flying Cows now eat Oats
- Added Gilded Mossy Holystone, a new variant of Mossy Holystone
- Various improvements to the base Aether biome
- Optional setting to buff quicksoil
- Golden Oak trees are now Gilded Skyroot trees and have off-white leaves
- Icestone has an improved texture
- Purple flowers have an improved texture and have been renamed to Darkblooms
- Aechor Plants are now purple and have an improved texture
- Valkyries now have textures more accurate to the Aether's lore
- The slider now has a unique hurt sound
- Zephyrs now have a new model
- Blue Berries are now just called Blueberries and Enchanted Berries are called Goldberries
- White Flowers are now called White Roses
- Various configuration options to change several aspects of the mod