A changelog can be found at https://github.com/samolego/Taterzens/releases/tag/1.5.0
A changelog can be found at https://github.com/samolego/Taterzens/releases/tag/1.4.2
A changelog can be found at https://github.com/samolego/Taterzens/releases/latest
- added fake glowing effect to selected Taterzen (currently working for player Taterzens)
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Bungee support!
- yes finally
- make sure to set
"bungee" -> "enable_commands"
totrue
- add a bungee / velocity command via
/npc edit commands addBungee <cmd> <player> <parameter>
- fixes #26
- fixes #41
- fixes some issues with Disguised Taterzens
A changelog can be found at https://github.com/samolego/Taterzens/releases/latest
fix NPE on death
- proper language support! (thanks @SpaceClouds42 for all the help with converting existing messages to json format)
- possibility to fetch language from GH if it wasn't included into a released jar yet
- feel free to translate Taterzens into your language and submit a pr 😉
- official 1.17 support (fabric only atm)
Fixes movement not being saved properly
Pre-release (1.17 snapshots) [Fabric only] fixes #16 fixes #17 fix some nbt saving issues
The project has been updated to project ':fabric'. No changelog was specified.
-
More bugfixes (#11 , #12 )
-
Profession API now allows getting the assigned profession by id.
Bugfix update!
- fixing #7 , #2 and #8 .
- presets now remember their original name
- permission overhaul (hiding commands if player doesn't have permissions to execute them)
- current editor is now shown in action bar
Profession API
I'll create an example mod utilizing professions when I have time, but if you wanna start now, have a look here, here and here. Feel free to PR new events / propose changes, as I'm not that experienced with creating APIs
Fixes / changes
- Fixed conflicts with Gunpowder Utilities (thanks @Martmists-gh)
- Fixed Taterzens not being removed after killing when doing
/npc list
- Make Taterzens dissapear in batch
- oh and there's forge version now btw, which means jitpack will 99% be broken. sorry, I'll try to find a fix.