1.16.5 - v0.18.4: some final bug fixes
- Fixed way sign generation some times leaving signs halfway generated
- Fixed a duplication bug with sacks that had more than 9 slots
- Presents can hold a stack of 64 items as intended
- Clicking on a flax upper stage will delegate the action to its lower one. Allows harvesting mods to better interact with it
- Wrenches are now made of iron
- Changed sign recipes to not spam the log
- Tater in a jar can be rotated
0.18.4: fixed usual mixin related crash on startup
- Fixed flag top texture
- Fixed flute rendering invisible
- Fixed book piles not proving enchantment power after log out
- Added a config to specify health threashold for cages to capture mobs
- Bees can now properly grow flax blocks
Quick hotfix to fix mod not booting up on servers.
Also added some missing translations
Refer to 1.1.10 patch notes for recent changes
V 1.1.10:
- Added many more soap related recipes that allows to wash away some modded items from Quark and FD and Snowy Spirit
- Soap can wash away blackboards, tipped spikes and modded copper like blocks
- Improved related soap particles which now depend on the shape of the block that soap is used on
- Capturing a villager with a cage (if enabled in the configs) will now give out a negative gossip to nearby villagers
- Statues now have a unique display mode for globes
- Added integration with biomemakeover wood types and fishes (thanks to Frogbirdd)
- Added a config to enable capturing mobs in cages only when they are below a certain health threashold
- Fixed bees now being able to correctly grow flax, resulting in some weird issues
- Fixed present player suggestion list not working on servers
- Fixed flutes animation and notes not working correctly on servers
- Fixed bubble blower third person animation and particles not displaying correctly on servers
- Fixed flag top texture rendering incorrectly
- Fixed hanging flower pots not displaying correctly on servers
- Fixed turn tables having an incorrect powered state when not performing a rotation
- Fixed turn tables not displaying particles on servers
- Fixed book piles not keeping their enchantment bonus after log off
- Faucets can now properly transfer powder snow from cauldrons
- Fixed rope arrow recipe not working correctly
- Fixed flute not keeping its pet it's been bound to after relogging
- Fixed "posts" tag only including vanilla fences. This means that now ropes and sign posts work on many modded posts once again
V 1.1.9
- Fixed faucet fluid dupe
- Flutes no longer get the enchant foil when they are bound to a pet
- Appropriately named flutes can play specific songs
- Fixed feather block not breaking on servers
- Fixed presents having more than 1 slot
- Fixed end lamp shift cycling not working correctly
- Keys can now be enchanted with curse of vanishing for extra protection against being stolen
- Hopefully fixed flute notes particles not working on servers
- Removed compat cactus sign from structurize mod
v 1.1.8
- Hopefully fixed possibly heavy tick lag caused by syncing antique ink text capability
- Fixed some missing assets
- Signs made from nether wood types will no longer burn in furnaces
- Globes will now display on pedestals without a stand
- Fixed powder cauldron snow interaction with faucets
- Fixed Flywheel bellows instance not actually getting registered
- Added a globe related achievement (spin to win)
v 1.1.7:
- Restored compat with newer flywheel version
- Sacks and safes can now drop out items similar to bundles.
- Fixed dupes when using said drop in on crafting inventories screens
- Fixed a faucet related fluid dupe
v 1.1.6
- Fixed an issue that prevented the mod from working when the system language was not English
- Added an optional config to make rope arrows exclusive to crossbows
- Added configs to disable all the 3 jar features: capturing mobs, holding fluids and holding cookies so you can have them as simple as you want.
- Faucets can no longer visually connect to jars behind. They now also correctly emit light source. Fixed some related faucet bugs & optimized the block in general
- Framed blocks will no longer drop their content when the block isnt mined with the correct tool for the containing block
- Other misc fixes
- You can now... Eat soap??
v 1.1.5:
- Fixed crash with new 1.18 version of deco blocks cause I forgor to remove compat code I had for it
- Fixed way signs not generating with some datapacks or biome mods
- Removed many unused blockstates from hanging signs, wind vane and hanging flower pots in favor of static models. hopefully improving ram usage
- Fixed a couple of tags not working or being incorrect
- Added wood types from Morecraft mod
Fixed crash due to some inter mod compat code I forgot to remove
v 1.1.3:
- updated to be compatible with new create version
- tweaked tipped spikes color
- added new feather block breaking particles
- changed bubble block particles
- bubble block item can be placed with dispenser (item is still unobtainable in survival)
Backported some stuff to 1.16:
- Presents
- Wrench
- Improved eat fodder goal performance
v 1.1.2:
- Reworked present GUI and interface. It now supports a small description and will display suggestions for all players that have been active on the server, even if they are not currently online
- Bamboo spikes can now only be tipped with harmful potions and have infinite durability. Their base damage has also ben buffed. You can enable the old mode in the configs
- Added new Present packing sound
- Added faucet interaction with sap logs from Malum mod
- Added a biome blacklist for urns. Also lowered urns spawn rate
- Changed Timber Frame item texture
- Fixed soap recipes not keeping present and shulker box content
- Fixed some other soap related recipes
- Vertical slabs will now get disabled if turned off on quark configs
- Fixed hanging flower pots having the incorrect tile entity making them misbehave
- Fixed inventories loosing their content when being moved or rotated by wrenches and ropes
v1.1.0, Presenting Bubbles Patch Notes:
Additions
- Presents, a container item that can hold one item stack and can be adressed to one specific player. Once you do so only that player will be able to open the container. In case you mispell the name or you change your mind don't worry because the player who wrapped it will always be able to open it again. They come in all different colors
- Bubble Blocks a very nice looking and fancy technical block that can be accessed by enchanting a bubble blower with the stasis enchantment. Once you do so it will no longer be a novelty decorative only item but will have a practical application by being able to place bubble blocks in midair. Bubble blocks are useful since one bubble blower can place multiple of them very easily and can be replaced by any block when you click on them. Bubble blocks are very delicate and while they will hold your weight very briefly, they will pop in a matter of secons when touched. They will also vanish after one minute.
- Re added Way signs
Fixes and Improvements
- Fixed sacks not working under y = 0 and not saving their data while falling
- Urns will now keep their content when they fall provided they dont break
- Improved fish in a jar code to work better with modded fish using new vanilla bucketable interfaces
- Added many misc configs and fixed some not working
- Added some hidden advancements and fixed previous ones not working
V 1.1.1: Fixed some startup crashes, fixed bubble particles animation
- Fixed falling urns crashing the game
- Fixed some rare server related issues
- Tweaked bubble particles
- Fixed rope arrow recipe
- Fixed falling urns crashing the game
- Fixed rope arrow recipe not working
- Fixed rope arrow durability not showing up correctly
- Slightly increased urns spawn rate
- Fixed some rare server related errors
- Fixed sticks not connecting and misbehaving
- Added Cave Urns and Wild Flax to world generation
- Conditional sign registration is now always on. This was done to prevent servers from not allowing clients that had the option set to a different state than the server. This means that the mod will only register signs for currently installed wood types. If you remove a mod that adds such wood types the signs will be converted into their oak variant.
- Changed cog block and copper lantern texture to be more similar to the vanilla one
- You can now put items in a sack by clicking on them with a sack in hand while in a gui, like bundles
- Added configs to tweak cave urns and wild flax generation
- Fixed a crash on servers
- Fixed flags not rendering correctly
- Added quark styled tooltip for sacks and safes, only enabled if quark is also active
- Added builtin click interaction to safes and sacks similar to bundles
- Re added custom piston behaviors for tipped spikes. Only on when quark is installed
- Added config to disable rope fast sliding
- Added some compatibility for create schematic cannon for some blocks like wall lanterns and double skulls
- Fixed sign posts not working correctly below y 0
- Improved bubble particles coming from bellows and soap blocks
- Fixed unbound safes sometimes not working correctly
- Added misisng deepslate lamp recipe
- Fixed tipped bamboo spikes secondary colors being incorrect
- Fixed version requirement so it can boot on 1.18.1
- GUI opening for many blocks is now controlled server side. this might be useful for servers with block protection
- Fixed Red Merchant gui
- Skulks can now detect many interactions with modded blocks
- Fixed deepslate lamp recipe
- Goats can now eat fodder
- Re added create compat for bellows, hourglasses and bamboo spikes
- Fixed a crash on servers
- Fixed key tag being absent resulting in a crash when interacting with key lockable stuff
- Fixed skull piles rotating the wrong direction when rotated with a wrench
- Fixed a flute song not loading correctly