- More multi-loader refactoring
- Fixed drawer GUI titles
- FABRIC: Workaround for left-click pulling multiple items
This is the first build for Fabric modloader
Known Issues:
- Item extraction pulls multiple items while mouse is held down
- Block rendering in labels has flat lighting
- Transaction safety not yet guaranteed around compacting drawers
There are likely numerous issues, report them in the issue tracker or discord
- Fixed pulled drawer losing its capacity data if pulled when empty
- Refactored project into multiloader project
There are no feature changes in this version, so if you're looking for a stable build you should remain on 13.2.x. However, any testing with this version is HIGHLY appreciated as these multi-loader builds will be used going forward.
- Fixed keyring representing a key that has been removed
- Fixed keyring losing extra metadata when last key is removed
- Fixed keyring not showing a key's custom name
- Fixed keyring description not rendering newlines correctly in some cases
- Fixed compacting drawer recipe lookups
- Fixed broken drawers causing slowness even when heavy config is disabled
- Added some overflow checking for when upgrades are configured very large
- Fix failure in recipe reload when EMI is present
- Added disabled messages to balance upgrade and drawer pulled if disabled in config
- Extended "heavy" drawer mode to detached drawers
- considered heavy if containing more than stacksize of items
- and was taken from drawer block that didn't have portability upgrade
- Fixed heavy drawer mode to check player inventory
- Made it possible to insert upgrades as normal items if sneak-clicking
- Detached drawer tooltip won't show stack limit if stack limit is not enforced in config
- Fixed accidental hard dependency on The One Probe
- Added detached drawers, which can be placed in empty slots in drawer blocks
- Added drawer puller tool to remove drawers from blocks
- Added config entries for detached drawers support
- Added balanced fill upgrade
- Added per-drawer stack capacity to drawer GUI
- Added re-trimming by sneak-using trim on a drawer block
- Added re-partitioning by sneak-using another drawer block on a drawer block if all slots are same item or empty
- Added heavy block option and upgrade (contrib. by loglob)
- Fixed invertShift and invertClick options in server environment
- Fixed TOP registration crash in server dev environment
- Fixed drawer screen title
- Restored the key buttons
- All keys and keyrings work in off-hand when placing drawers
- Changed render behavior for "custom item renderers", may fix some rendering problems
- Internal changes to support Storage Drawers Extras and other variant pack mods
- Language files made less redundant
- Fixed creative tab name
- Fix possible client crash opening Creative Tab
- Fix drawers being unbreakable in creative mode
- Brought back the key buttons
- All keys and keyrings supported in the off-hand when placing drawers
- Possibly fix rendering problems with some custom mod items
- Restored the key buttons
- All keys and keyrings work in off-hand when placing drawers
- Removed placeholder keyrings from creative tab
- Changed render behavior for "custom item renderers", may fix some rendering problems
- Fix possible client crash opening Creative Tab
- Internal changes to support Storage Drawers Extras and other variant pack mods
- Language files made less redundant
- Fixed creative tab name
- Backport Keyring
- Backport Redstone config option
- Backport void upgrade fix