See curseforge logs
Haste and Strength from Spellblade passive is now configurable, defaults to maximum of 10.
Spellblade passive no longer can feed from power that has been gained from the "% attack power gained as # power" attribute
All spells that previously benefit from attack speed no longer do, and have had their coefficients increased to compensate.
Cyclone type spells and Massacre no longer inhibit movement when casting, but no longer propel you forward if they did so previously
Added a config setting to disable Tabula Rasa functionality
Phoenix Curse reworked - no longer makes enemies take fire damage faster, instead makes them take a set amount of damage over time for the next 2 seconds on hit, on cooldown. Passive fire duration lowered from 4 to 2. Wildfire cast time lowered from 1 second to 0.25 seconds.
Fixed problem server-side with spell oils
Added creative tabs for oils and thesis books
Fixed possible crash on server startup
Added Tooltip on Thesis book about the Awakened spell
Spellblade Passive has been moved to the Flourish spells, the Whirlwind spells, and the t4 Spellblade spells. Therefore, it is no longer absolutely required to use Spellblades to get the passive.
Flourish spells are no longer in Technique books, and have been replaced with overdrive spells, nova spells that can trigger on hit with a cooldown.
Voidforge now has Maelstrom instead of Whirlwind
Magus now drops up to 3 spell oils when killed
Magisters now have a very low chance to drop a single spell oil, and no longer have a drop penalty when killed in the Glass Ocean
All variations of Spell Oils and Thesis of Awakening books are now present in the creative tab, readily available
Spell Oils and Thesis of Awakening books now have customized names depending on their bound spell.
Added translation keys for Glass Ocean dimension and biome, which is called the Mirror's Edge
Whirlwind renamed to Cyclone
Items are once again enchantable with spell enchants
Cyclone type skills have improved visuals
Magus internal changes - respects spell power instead of spell attributes
Magus armor - respects spell power instead of spell attributes for visuals
Magus has more foolproof scaling through dimensions
Enemy projectiles now remove their lock-on after half a second of being "alive", so they are easier to dodge.
Prismatic Effigies are now Prismatic Pearls, and have a new texture
Added another move to Magus' moveset
Fixed a couple magus rare bugs and crashes
Magus once again teleports to the top of the glass ocean if he somehow falls through the water
Magus can be fought outside the Glass Ocean but with half the amount and chance of drops. He does not drop Starforge outside the Glass Ocean
Magus has increased stats in the Glass Ocean
Added a Magus Spawn Egg
Magus no longer forgets his hatred of boats
Reworked Magus Fight
Magus no longer summons Magisters, nor does he have phases or invulnerability
He keeps his barrier, and swaps elements more often, regardless of relative health
His moves have been changed and updated with new animations
Magus XP has been increased significantly to reflect lack of Hexblade minions
Hopefully these changes allow strong builds to do better against Magus, while making the boss itself harder baseline, with no focus on minions.
Added config option to change hexblade xp drops in the glass ocean
Caught up with Curseforge version
Caught up with Curseforge. Sorry for the delay!
Claymores now get the spellblade passive
Channeled spells that aren't channeled all the way now only give the corresponding proportion of the buff as a cooldown for spellblades
Most Spellblade Techniques have been rebalanced to do less damage, and have higher cooldowns in most cases.
There are no longer any Spellblade Techniques that can be cast for free
Upon casting a spell, Spellblades will now grant Strength and Haste equal to a fourth of your spell power of the spell's school, for a duration equal to the spell's cooldown.
Ashes of the Stars and Crystallised Omniscience can now be rerolled by smashing two together in a smithing table.
Updated Spell Engine version
Fixed a possible crash with Flickering Flame (Flaming Falchion skill)
Flickering Flame duration halved