- Cloud Shading
- Enhanced Block Entity Shading
- Changed Translation Keys
This is a SNAPSHOT build, which is experimental, USE AT YOUR OWN RISK
- rewritten
- only support block shading, for now
- key mapping and option (in settings)
- settings screen
- accessible via ModMenu or key mapping (Fabric API is required)
- configs
- simply-no-shading+client.json
- the good old config
- simply-no-shading+mixin.json
- can exclude a mixin or mixin package from being applied
- simply-no-shading+client.json
Windows Line Delimeter
- \r\n
Update en_us.json
Test Build
No changelog provided
Should no longer crash with BedrockIfy
Gradle Scripts
- commented out redundant fabric api dependency
Gradle Script
- fixed compatibilities always enabled\n\nMerge branch '1.18.x' of https://github.com/StartsMercury/simply-no-shading.git into 1.18.x
BedrockIfy Compat
- currently not polished\n\nMerge branch '1.18.x' of https://github.com/StartsMercury/simply-no-shading.git into 1.18.x
<Changelog Test>
Code Changes
- stripped package documentation
- inlined constants
- changed some documentation
- renamed some methods
Remap?
- remaps FluidRenderer injector's target method descriptor\n\nMerge branch '1.18.x' of https://github.com/StartsMercury/simply-no-shading.git into 1.18.x
- formatting
- sorting
- removed constants in mixin classes\n\nMerge branch '1.18.x' of https://github.com/StartsMercury/simply-no-shading.git into 1.18.x
Gradle Scripts
- don't print changelog
- internal code tweaks\n\nMerge branch '1.18.x' of https://github.com/StartsMercury/simply-no-shading.git into 1.18.x