- Added config option to disable dynamic offsets
- Added config option to hide player when looking up
- Renamed config option "Keep Camera Out Of Head Scale" to "Keep Camera Out Of Head Distance Multiplier"
- Renamed config option "Camera transition speed" to "Camera transition speed multiplier"
- Unified config option capitalization
- Fixed "keep camera out of head" compatibility with Epic Fight
- Updated mappings
- The camera now centers when climing ladders (can be turned off in the config)
- The camera now centers when looking down (angle can be configured in the config)
- Fixed camera jumping under certain scenarios
- The camera collision is now calculated with VISUAL clip context instead of COLLIDER
- The camera now dynamically adjusts its x and y offsets depending on space constraints
- The option 'Keep Camera Out Of Head' has been replaced with 'Keep Camera Out Of Head Scale'
- The camera now centers when climing ladders (can be turned off in the config)
- The camera now centers when looking down (angle can be configured in the config)
- Fixed camera jumping under certain scenarios
- The camera collision is now calculated with VISUAL clip context instead of COLLIDER
- The camera now dynamically adjusts its x and y offsets depending on space constraints
- The option 'Keep Camera Out Of Head' has been replaced with 'Keep Camera Out Of Head Scale'
- Fixed boat placement