A second balancing update, this time a bit more focused on the Nether and later game. This is probably not going to be the last balance update, but hopefully now things are generally a bit more okay. Note that this update changes a few default config values, and the config will reset itself if automatic updates are not disabled!
- Cooling is now applied to all living entities (Fixes #34)
- Fixed Rehydration not ticking properly
- Fixed screen going completely black when using a Spyglass and wearing a Sun Hat (Fixes #35)
- No longer scale cooling by wetness percent (this made it too hard to tell whether or not drinking actually did anything)
- Nausea is no longer applied at max heat when the player has fire resistance
- Added config values for heating in The Nether
- Added a separate configurable on fire warm rate with Fire Resistance, which is set to a quarter of the normal on fire rate by default
Config Version 4
- Reduced cooling from wetness to -6 from -12
- Reduced drying per tick from being on fire from 50 to 3
A small update mainly focused on balancing the early game. Note that this update changes a lot of default config values, and the config will reset itself if automatic updates are not disabled!
Fixes and Mechanics Changes
- Sandstorms now slow the player when they are outside (Closes #28)
- Powder Snow now applies cooling when the player is warm
- Freezing Ticks from Powder Snow are no longer added while the player is warm if Frostiful is not installed
- The Sun Hat now cancels all additional heat from Scorching biomes
- Added integration with Fabric Seasons (Closes #30)
- The amount of cooling applied from wetness is now proportional to your wetness percent. However, the maximum cooling is now double what it used to be. This is based on discussions in #29.
- Increased the minimum amount of water needed for Sweating when Dehydration is installed (also related to #29)
- Mangrove Swamps are now considered to be Warm and Humid biomes
- Added Chinese translations (by JellyBubb1e in #31)
Config Version 3
- Reduced the maximum temperature from 12,600 to 6,300
- Readjusted many of the heat values to provide half the normal amount of heating or cooling, in alignment with the change in max temperature
- Massively increased the amount of water gained from all food and drinks
A small patch update to better support Quilt
- Reduced required Fabric API version to 0.91 so that Scorchful can be used with QSL.
Things are warming up
Scorchful is finally here! This initial release is focused primarily on the survival aspects of Scorchful. It includes passive heat, a light thirst system, sandstorms, nether lillies, turtle armor, and sun hats.
The next update will feature more combat-related features, such as The Mirage. You can give feedback on The Mirage here.
Things are warming up
Scorchful is finally here! This initial release is focused primarily on the survival aspects of Scorchful. It includes passive heat, a light thirst system, sandstorms, nether lillies, turtle armor, and sun hats.
The next update will feature more combat-related features, such as The Mirage. You can give feedback on The Mirage here.