(V.6.3.14 Changes) (1.19.3 Minecraft)
Major:
Switched to using Arch in backend to speed up development! Took some blood and tears... Please let me know if any bugs or issues arises as this porting could have introduced some bugs.
Misc:
Fixed having multiple compat datapacks not properly working together if they target the same structure by pool_additions folder.
NOTE TO OTHER DEVS: If you were adding new conditions to the RS condition registry, please note it has been moved now! See the comment in this file for how to safely register to the register now: https://github.com/TelepathicGrunt/RepurposedStructures/blob/1.19.3-Arch/common/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConditionsRegistry.java#L20-L46
Silenced "Hanging entity at invalid position" logspam from vanilla by lowering the logging level of that event from error to debug level. Mojang bug report: https://bugs.mojang.com/browse/MC-252934 The Item Frame spawned from nbt files still places as intended and functions as intended. This was just annoying logspam I decided to yeet.
Lang:
Japanese lang file added. Special thanks to a player for creating this file and translations!
(V.6.3.11 Changes) (1.19.3 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.10 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
(V.6.3.9 Changes) (1.19.3 Minecraft)
Major:
Ported to 1.19.3
(V.6.3.13 Changes) (1.19.3 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.12 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
Fixed crash with Fabric Waystones
(V.6.3.11 Changes) (1.19.3 Minecraft)
Misc:
Fixed certain structures not allowing certain pieces to intersect.
Fixed logspam from old Allays being spawned by Outposts and Mansions
(V.6.3.10 Changes) (1.19.3 Minecraft)
Major:
Updated to 1.19.3
(V.6.3.2 Changes) (1.19.3 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.1 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
Fixed crash with Fabric Waystones
(V.6.1.4 Changes) (1.19.3 Minecraft)
Major:
1.19.3 Quilt RS ported to Fabric. In parity now with Quilt version.
(V.6.3.10 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Fixed logspam about missing nether/end ancient city rs_spawner files.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.9 Changes) (1.19.0-1.19.2 Minecraft)
Ancient Cities:
Fixed End Ancient Cities having Barrier Blocks somehow on the top parts of two pieces.
(V.6.3.8 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.1.4 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Fixed logspam about missing nether/end ancient city rs_spawner files.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.1.3 Changes) (1.19.0-1.19.2 Minecraft)
Misc:
1.19.2 Quilt ported to fabric. Fabric is now in parity with Quilt which includes the Ancient City structure variants.
(V.6.1.2 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.3.12 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
Fixed crash with Fabric Waystones
(V.6.3.11 Changes) (1.19.3 Minecraft)
Misc:
Fixed certain structures not allowing certain pieces to intersect.
Fixed logspam from old Allays being spawned by Outposts and Mansions
(V.6.3.10 Changes) (1.19.3 Minecraft)
Major:
Updated to 1.19.3
(V.6.3.1 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
Fixed crash with Fabric Waystones
(V.6.1.4 Changes) (1.19.3 Minecraft)
Major:
1.19.3 Quilt RS ported to Fabric. In parity now with Quilt version.
(V.6.1.3 Changes) (1.19.0-1.19.2 Minecraft)
Misc:
1.19.2 Quilt ported to fabric. Fabric is now in parity with Quilt which includes the Ancient City structure variants.
(V.6.1.2 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.1.4 Changes) (1.19.3 Minecraft)
Major:
1.19.3 Quilt RS ported to Fabric. In parity now with Quilt version.
(V.6.3.11 Changes) (1.19.3 Minecraft)
Misc:
Fixed certain structures not allowing certain pieces to intersect.
Fixed logspam from old Allays being spawned by Outposts and Mansions
(V.6.3.10 Changes) (1.19.3 Minecraft)
Major:
Updated to 1.19.3
(V.6.3.10 Changes) (1.19.3 Minecraft)
Major:
Updated to 1.19.3
(V.6.3.9 Changes) (1.19.0-1.19.2 Minecraft)
Ancient Cities:
Fixed End Ancient Cities having Barrier Blocks somehow on the top parts of two pieces.
(V.6.3.8 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.8 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Fixed End Ancient Cities able to spawn on dragon island in center of End dimension. Now it is restricted to only spawn past 1000 blocks of world center.
Villages:
Added pillar support for Crimson and Warped Villages so they stop looking funky when the Nether's ravine carver eats away the land under the houses and roads.
Outposts:
Added pillar support for Crimson, Warped, and Nether Brick Outposts so they stop looking funky when the Nether's ravine carver eats away the land under the tower, tents, cages, and stuff.
Ruins:
Added mini pillar support for Nether Ruins so they look less funky when the Nether's ravine carver eats away the land under the pieces.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.7 Changes) (1.19.0-1.19.2 Minecraft)
End Structures:
Fixed several End Structures not fully generating properly.
Villages:
Non-zombified Badland Village houses now has pillar support to first land. (Was a test. Will extend this feature to all remaining RS village houses. Is a lot of work to get working)
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.4.1.15 Changes) (1.18.2 Minecraft)
Mod Compat:
Backported fix to work with LootJS instead of crashing.
(V.4.1.14 Changes) (1.18.2 Minecraft)
Config:
Fixed repurposed_structures-fabric/biome_dimension_allow_disallow_configs.json5 config file so it actually applies to RS dungeons. Now the config should work properly... It's been broken for a few months and no one reported it till now...............
(V.4.1.13 Changes) (1.18.2 Minecraft)
Lang:
Added uk_ua lang created by Kezunya. Special thanks to them!
(V.4.1.12 Changes) (1.18.2 Minecraft)
Mod Compat:
Added Betterend and Betternether biomes to the biome tags that my mod uses so my structures spawns in their biomes.
Added Magical Forest's biome to the forest biome tags that my mod uses so my structures spawns in their biomes.
Added ProjectVibrantJourney's biomes to the biome tags that my mod uses so my structures spawns in their biomes. (In case they port to Fabric)
Mineshafts:
Lowered Crimson, Warped, and Nether Mineshaft's max y value their center room can spawn at. (Lowers entire mineshaft by 4 blocks) Config datapack is updated with this change now.
(V.4.1.11 Changes) (1.18.2 Minecraft)
Mineshafts:
Fixed Desert and Swamp Mineshafts not having pillars/chains support. (Config datapack now updated to include the small changes for this fix)
Misc:
Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.
(V.4.1.10 Changes) (1.18.2 Minecraft)
Config:
Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it has twilightforest:twilight_forest
This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension when they port to Fabric.
(V.4.1.9 Changes) (1.18.2 Minecraft)
Locate:
/locate command mixin that RS does now only increase the search radius for structures under the
repurposed_structures:larger_locate_search
configured structure feature tag.
Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius.
With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning.
Config datapack updated to include this new tag.
(V.4.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-fabric/general_configs.json5 (The in-game config menu will show the new default value as well)
(V.4.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.4.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes from spawning in some RS structures.
(V.4.1.5 Changes) (1.18.2 Minecraft)
Map Trades:
Fixed crash with Villager mods that add Villagers with more than 5 trade tiers.
(V.4.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.4.1.3 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.4.1.2 Changes) (1.18.2 Minecraft)
Shipwrecks:
Fixed End Shipwrecks so they now actually spawn. Was off by one in calculation for checking for land.
(V.4.1.1 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.4.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
Added dedicated compat with importing End Remastered's eyes into correct Repurposed Structures's structures.
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.6.3.6 Changes) (1.19.0-1.19.2 Minecraft)
Villages:
Removed a Badlands house spawning accidentally in Birch Village.
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.5 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Strongholds:
Fixed Nether Strongholds not spawning all of its pieces.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.4 Changes) (1.19.0-1.19.2 Minecraft)
Ruins:
Nether Ruins are slightly more common now.
Nether Ruins chests has a higher chance of a map and now can have a map to a Nether Ancient City.
Ancient Cities:
Ocean Ancient Cities are now very slightly more common.
Cities:
Overworld Cities are now very slightly more common.
Monuments:
The 3 Overworld Monuments are now very slightly more common.
Villages:
Crimson Villages and Warped Villages Cartographer houses has a higher chance of spawning now.
Slightly adjusted one Badlands Village house.
Added pillars downward to first land for many village lamposts and decor. This should prevent floating lamp posts from legacy cave carvers.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.