- Made pathfinder quills multithreaded. This will make them noticeably faster, almost instant. Experimental faeture, can be turned off in the config to have old iterative approach.
- Also made pathfinder quill generic and extensible for undisclosed reasons
- Fixed beacons not working below y=0
- Added a tag for blocks that allow beacon to shine through (like bedrock)
- Added a config to allow some specific treasure enchants to be found in matrix enchanters
- Fixed and improved the advancement modification API and system, supporting more vanilla advancements and allowing to register custom modifier using the mod api classes
- Added a quark:backpack_blocked tag for items that shouldn't be able to go inside Backpacks, by default it only contains the Backpack item itself
- Added Enchantment Predicates to Experimental (for resource packs)
- Added item blacklist for the Auto Tool Restock (LeoBellik)
- Fixed Module descriptions not showing up in the config file
- Fixed recent additions to the Flower Pot feature not being in #minecraft:flower_pots
- Hotbar Swapper now respects rebound and unbound 1-9 keys
- Improved Crate transfer logic performance on large inventories
- Improved Pathfinder's Quill texture
- Added a config option to the general config that allows for disabled items to stay visible
- Added Pathfinder's Quill, a new item that generates a Pathfinder Map over time, to help lower server stress - any previous ways to acquire Pathfinder Maps now provide the same Pathfinder's Quill
- Added Slimes splitting into Magma Cubes if they die from Magma damage
- Added some more celebration days to the q button (mostly VM team member birthdays)
- Fixed Forgotten Hat not having the forge:helmets tag
- Fixed incorrect face culling logic for Bamboo Carpets when Rubidium is used
- Fixed Leaf Carpets not having map colors
- Fixed Tetra hoes not breaking in an area
- Improved the config for the Pathfinder Maps module with more modularity
- Lowered the drop rate of saplings from Blossom trees by a lot to be more in line with other trees
- Monster box mob spawns are now controlled by the quark:monster_box_spawns loot table (all entries must be mob eggs)
- Usage Ticker should now correctly pick up ammo from Guns Without Roses and other projectile weapon mods
- Wandering Traders will now always carry a random Pathfinder's Quill (configurable)
- Auto Tool Restock can now pull items from the player's Backpack
- Auto-Walk will no logner toggle Auto-Jump if the player's step height is 1 block or higher
- Double Doors Open Together now also works for Fence Gates (will open one above or below the clicked one)
- Double Doors Opening Together now has anti-overlap with UtilitiX
- Fix pressing any other key while the auto-walk key is pressed cancelling auto-walk
- Fixed Ancient Saplings not being tagged as minecraft:sapling (zacharybarbanell)
- Fixed Auto Tool Restock pulling items from one hotbar slot to another, this is now a config that defaults to false
- Fixed Beacons rotating in the wrong direction and not animating their texture when beacon redirection is enabled
- Fixed checking recipes for an enchanted book with the max vanilla enchant level not showing its influencing candles
- Fixed crash with Progressive Bosses' Wither
- Fixed disabling the ability for Ancient Tomes to combine with books only disabling being able to apply overleveled books (rather than also disabling applying tomes to books)
- Fixed Double Doors Open Together conflicting with Tinkers Construct chestplate interactions
- Fixed food tooltip having the half-shank at the start instead of at the end
- Fixed item attribute tooltips showing incorrect slot icons
- Fixed Item Sharing not working and spamming the game log when the Chat key is unbound or bound to a mouse button
- Fixed JEI's [+] button not appearing when the player is wearing a backpack
- Fixed recipe overlap with Cyclic by adding an alternate Sturdy Stone recipe that loads instead only when Cyclic is also loaded
- Fixed right-click to equip armor equipping stackable items
- Fixed shulker box right click interactions erroneously including X/Y/Z coordinates in the item's NBT
- Fixed specific variant blocks in New Stone Types not being hidden from JEI when disabled in the config
- Fixed Storage Crate and Matrix Enchanting scroll bars not being scrollable by dragging the mouse
- Fixed there being no tooltip icons for the forge attack range and step height attributes
- Fixed Toretoises not changing their bounding box to correspond with their ore when in a Minecart
- Fixed wooden blocks with custom fuel times always smelting for 1.5 items instead of the defined time (e.g. Stick Stack)
- Librarian trades for Ancient Tomes will now have a tooltip explaining any enchantment works
- Optimized logic for Beacon Redirection, especially in really tall worlds
- Poisonous Potato feeding is now always successful on the first try in Creative
- Properly tagged Block of Bamboo for compatibility with the Thermal Series
- Removed some broken recipe jsons that never got loaded in the first place
- Renamed the "Watercolor" camera filter to "Outline" (idk why it was called Watercolor in the first place)
- Walls and Panes/Bars will now connect to the sides of Vertical Slabs (this is configurable)
Ancient saplings, fruit and leaves are now compostable Added 3 seconds cooldown to item sharing to prevent server packet spam Hollow logs are now truly hollow allowing sky light and other items through properly Fixed dyed item frames language key Dyed item frames can be placed on the floor Fixed item sharing not working when in other inventories Some technical changes to piston move tile entities module Fixed emote button config not working
-Fixed some blocks not having their tab populated due to recent changes
- fixed a visual issue with pipes still due to recent changes
- added configs to change glimmering weald biome parameters. This means you can increase the biome size further
fixed pipes not connecting properly fixed azalea wood not appearing in trees
Fixed some items like chests not showing up in creative Hoe harvesting module should work with more modded hoes as long as they use the forge hoe tag Added an optional feature that allows tomes to apply a random curse when used. Disabled by default Fixed pipes having missing flare models
Disabled items will be hidden in creative tabs and JEI Other misc improvement and fixes
- Added advancement modifier hooks to the api for other modders to use
- Added Horses Swim while ridden
- Added Selective Mob Griefing to the experimental module (lets you turn off enderman/creeper griefing while others are on, for my own personal use mainly)
- Fixed crash with the recipe crawler when some unspecified other mod thats doing something weird is loaded (this isnt shade I actually have no idea what mod it was but its fixed now)
- Fixed slabs to planks working with more than two slabs in the grid
- Fixed waxing and unwaxing quark blocks not giving you the wax on and wax off advancements
- Added config option to disable the "Configure Quark Here" onboarding text
- Added simple_harvest_blacklisted tag for mods to opt out
- Cleaned up the lang file a bit more
- Fixed sporadic position desync when trying to go down ladders and the player is on the edge of a block
- Fixed Wraith texture being off by one pixel
- Hollow Logs can now be climbed into at eye level and also used as ladders when inside them
- Improved Hedge hitboxes
- Language files can now translate the ingame config viewer
- Fixed Golden Carrot Crate not having a break tool
- Fixed Golden Carrot/Apple Crates being compostable despite their materials not being so
- Fixed pick block on entities not working due to Long Range Pick Block overriding it
- Fixed quark potentially breaking other mods' recipes depending on datapack loading order
- Fixed server crash when ticking players
Please see the changelog for version 385 for more info on new content: https://modrinth.com/mod/quark/version/3.4-385
Changelog
- Fixed a large performance issue in large modpacks
Main Changelog
- Added a new Ancient Wood set - saplings do not generate naturally, but you can find them in Ancient City chests
- Added a system to allow Quark to add its features to vanilla Advancements (see below)
- Added Ancient Fruit, dropped from Ancient Leaves, gives Exp when eaten
- Added Automatic Tool Restock back
- Added Bamboo Wood Backport, backporting the Bamboo wood set from 1.19.3, with the Quark features too (purposely absent: sound effects, Raft)
- Added Block of Stripped Bamboo to Compressed Blocks, using the 1.19.3 texture
- Added config options to move the Emotes button to make space for other mod buttons
- Added config to disable Foxhounds speeding up furnaces
- Added config to disable the Resillience effect, separate from the config that dictates if it can be brewed
- Added crafting 2 slabs back into the original block back
- Added Dyable Item Frames, not a new item, you apply dye the same way you do to a vanilla item (yes, all 2^24 colors)
- Added Golden Carrot Crate to Compressed Blocks
- Added Golden Tools having Fortune/Looting II built-in and Iron mining level
- Added Hollow Logs, with models by Artemis System, you can also crawl into them by sneaking in their way
- Added new Advancements for Quark features (see below)
- Added New Mud Blocks - Mud Brick Lattice, Mud Brick Pillar, and Carved Mud Brick
- Added No Durability On Cosmetics, making it so Anvils can never decay from simply changing names or applying Color Runes (more items can be added via the tag)
- Added optional pre-end Iron Rod and Magnet recipes to the config
- Added Potted Glow Berries/Cave Vine
- Added several events to the API package for mod compatibility
- Added Shiny Slime
- Added Snences Tater
- Added the ability to place Coral Fans on the top of a Cactus block
- Added the ability to place Sponges on water without any blocks holding them up
- Added Torch Arrow back
- Added utility recipes to smelt and blast Raw Ore Blocks and Bricks to the corresponding block (these take 9x as long as normal)
- Cobblestone Bricks can now be smelted into Stone Bricks
- Code has been added to the module loader to prevent modules from being added to the wrong places again
- Compressed .png files by stripping their metadata
- Configs for Toretoise ore regrowing and Myalite Viaducts are now separate from the values of such (this was necessary to make the advancements conditional)
- Diamond and Netherite Pickaxes with Efficiency VI can now instamine Deepslate if the player has Haste II (requirement is configurable)
- Fixed "Right-Click to Equip" tooltip appearing even if that feature is disabled
- Fixed Calcite, Dripstone, and Tuff Vertical Slabs not showing up on JEI
- Fixed Camera and Skull Pikes being in the wrong category
- Fixed crash with empty lists in the config screen
- Fixed crash with invalid buttons breaking the back button module
- Fixed custom emote textures not loading
- Fixed placing Vertical Slabs on the block opposite to them not working
- Fixed Poisonous Potatoes having no effect on Tadpoles
- Fixed Quark block Flower Pots not working
- Fixed Quark logs being double tagged in both #minecraft:logs_that_burn and #minecraft:logs
- Fixed Soul Torches not being usable as fuel
- Fixed wooden Chests being flammable
- Improved several miscellaneous textures
- Lowered Ambience Disc volume and made said volume configurable
- Removed some unnecessary json assets
- Removed unused frog sounds from sounds.json
- Removed unused Sculk Saw item
- Renamed "Bamboo Bundle" to "Block of Bamboo", and changed it to use the 1.19.3 texture
- Renamed "Crate" to "Storage Crate"
- Renamed "Glowing Glass Item Frame" to "Glow Glass Item Frame"
- Safe Rabbits has been changed to Safer Creatures, now with Slime fall damage negation
- Short blocks (<= 3px in the Y axis, aligned to the top or bottom) will no longer interfere with Matrix Enchanting (yes it lets you use carpets in the enchanting area)
- Slightly changed the color palette for Azalea Wood
- Soul Beads can now locate YUNG's Better Fortresses structures
- The logic used by the Magnet system to detect which items are made of Iron is now a generic system other Quark modules can make use of
- The usage ticker will now show which arrow a bow will fire instead of just normal Arrows (MehVahdJukaar)
- Tinted Glass can now add transparency to beacon beams, as a part of the Beacon Redirection feature
Vanilla Advancement Changes
- (Only enabled features are added to the vanilla advancements)
- A Furious Cocktail: Added Resillience
- How Did We Get Here: Added Resillience
- Monster Hunter: Added Forgotten, Foxhound, and Wraith
- Monsters Hunted: Addded Forgotten, Foxhound, and Wraith
- Adventuring Time: Added Glimmering Weald
- Two by Two: Added Crab, Foxhound, and Shiba
- A Balanced Diet: Added Crab Leg, Cooked Crab Leg, and Ancient Fruit
New Advancements
- Blossoming: Get every Blossom Sapling
- Chase Me: Toss an Ender Pearl to the tip of a line of Myalite Crystals to travel through them
- Cloud Storage: Put a Cloud in a Bottle
- Corundum Conundrum: Get every color of Corundum
- Crawling in my Bark: Crawl inside a Hollow Log
- Fly to the Sky, Fire Bird: Throw a Flamerang and get it back while it's carrying an item on fire
- Forever Young: Successfully poison a baby animal with a Poisoned Potato
- Getting Ahead: Get your own player head from a named Snow Golem killed by a Witch
- Glorious Eminence: Apply a Rune to an enchanted item in an Anvil
- Influencer: Use Candles in Matrix Enchanting to influence a specific enchantment
- Instant Limit Breaker: Mine Deepslate instantly using Efficiency VI and Haste II
- Just the Parrots: Feed Beetroot Seeds to a Parrot and toss the egg it lays
- Let Flaming Dogs Lie : Have a Foxhound speed up a Furnace by having it sleep on it
- Limit Breaker: Overlevel an enchantment with Ancient Tomes
- Mine Turtle!: Mine a wild Toretoise with a Pickaxe
- Paint The Town: Clean up a dark spot with the help of a Shiba while holding a Torch
- Playing With Fire: Tame a Foxhound by feeding it Coal while under Fire Resistance
- Road to Tomorrow: Get to the X in a Pathfinder Map
- See The Lights: Redirect a beacon beam's direction using Clusters
- Shape of My Heart: Sneak up to a Stoneling underground and kill it to get its Heart
- Somehow, Pickarang Returned: Throw a Pickarang
- This Belongs in a Museum: Kill a Forgotten and loot its hat
- We're Rich!: Mine a Toretoise after it regrows its ore from eating Glow Berries
- Who Watches the Watcher?: Look at the center of an Ender Watcher
- Young Dreamer: Create your own Stoneling by using a Heart of Diamond on any stone
New Hidden Advancements
- (use https://rot13.com to decode, to avoid spoilers)
- Ovg Sehvgl: RRng na Napvrag Nccyr jvgu bire n uhaqerq yriryf ba lbh
- Gnfgr gur Envaobj: Jrne n shyy frg bs nezbe jvgu Envaobj Eharf nccyvrq
- Cbgngb, Cbgngb: Crg n Gval Cbgngb
- Added Eltyra Indicator - when an Elytra is equipped it'll show up in the armor bar
- Adding items to a shulker box via right click now plays a sound
- Fixed another item deletion bug with sorting inside shulker boxes
- Fixed q button additional icons not respecting the gui's transparency
- Shulker boxes now show a bit of text in their tooltip if you can right click to open
- The q button now shows a small chat bubble telling players they can configure the mod through it the first time
- Fixed Crimson and Warped bookshelves dropping Birch Bookshelves when mined with silk touch.
- Fixed item deletion issue when sorting a shulker box opened with right click.
- Stonelings no longer carry pathfinder maps, instead dropping them sometimes when killed by players. This improves performance as it no longer has to find the biome every time.
- Added Long Range Pick Block (client-side)
- Adding pieces while Matrix Enchanting now adds them to the top of the list instead of the bottom
- Beacon Redirection now has a configurable horizontal limit, and can have effectively no limit on max distance as long as vertical intersections happen
- Expanded Item Interactions now supports right clicking a shulker box to open it
- Fixed Color Matrices and RGB(A) configs not saving
- Fixed Copper Pipes emitting the wrong vibrations
- Fixed Crate deleting items if pushed by a piston
- Fixed Rotation Lock being able to be enabled when an inventory is opened
- Fixed some vertical slabs not being tagged
- Fixed the Beacon advancements not being acquirable if Beacon Redirection is enabled
- Greener Grass now has an optional setting to change water color, off by default
- Added a recipe to revert Encased Pipes to normal ones
- Added utility recipes for easy Hopper and Stick crafting using Logs
- Feeding Troughs will now cache the location of the last seen Trough to avoid having to constantly query the POI system, should improve performance when many animals are in the world
- Fixed Share Items to Chat not working for items in the Hotbar
- Fixed utility Minecart recipes not using the iron ingot tag
- If enabled, Copper Pipes can now be right clicked with Glass to make Encased Pipes in the world